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40 comments5 kb, 589 Downloads

old [CSP] Controllable Rockets [v 1.2] -script-

Alistaire
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The first controllable rockets script (I think).

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Features

Spoiler >


New features v 1.2

Spoiler >
edited 6×, last 14.07.12 11:28:45 am
Approved by Yates

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5 kb, 589 Downloads

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SovietComrade
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i am very like your idia but what weapon can shot that rockets?
I like it!

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KimKart
Idiot Off Offline

bump.
I like it!

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Alistaire
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You can choose what weapon spawns rockets.

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Pseudon
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It is for RPG,only,or for rocket launcher too?
I like it!

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Misho
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Haha, great idea and script.
I like it!

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Alistaire
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How do you mean. On updates on this script?

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Sparty
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Ooo Whats next on your list?
I like it!

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Alistaire
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I mean that if someone shoots the decoy your player should get damaged and the rocket should explode at playerkill.

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Yates
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On hit -dmg?
I like it!

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Alistaire
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The problem with this script is that you can't get hurt from normal damage sources when you're in 'rocket mode'.

The decoy should be damageable but I don't know how.

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Infinite Rain
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Lol, Alis, great idea
I like it!

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Alistaire
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It would be VERY easy to blend the two ideas together. Just change the attack2 hook to an attack hook while in a turret and adding some tables with ID parameters like Turretleft[id] and the like.

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Infinite Rain
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I had the idea, but I made controllable turrets instead lol.
I like it!

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Starkkz
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Very nice dude, I like it.
I like it!

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J4x
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Awesome!
I like it!

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Seekay
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­­­­­­­
I like it!
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