English Heightmap Generator |upd.2| icon

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06.09.13 12:53:41 am
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Vectarrio
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Hello, unrealsoftware users!
I present to you the Heightmap Generator for Stranded 2 maps, it uses fractals to generate random terrain.

It is pretty easy to use it, and, thanks to editor tools, integrated to S2, it's even easier to make a map using the heightmap.

With the |upd.2| you actually can just press "Generate" button and it will generate pretty good heightmap with the default parameters. But if you want to play around with options, read the text below:
Usage of the program >


Importing the heightmap >


Update 1:
ADDED "Cone" algorithm, it's pretty buggy (the old one, "star", is chosen by default)
ADDED The "Lower Height" option (for details see the "Usage of the program" section)

Update 2 (30.11.15):
CHANGED Default settings: Now you can just press "Generate" without changing any parameters, and it will generate a decent heightmap
ADDED Manual positioning of the islands/important positions (see the last screenshot)
ADDED Round option, so the terrain gets rounded right after it gets generated, so you don't need to press s2's round button anymore
ADDED DePix option, which is used to remove ugly one-pixel islands;
ADDED 512x512 option;

So... Experiment with the values! If you have some interesting heightmaps generated, post it in the comments, I want to know what it can generate!

P.S. You can also use my little script file stranded2 NPC arrival and more (7) to make your random survival a bit more fun
imageimageimageimageimage
edited 11×, last 01.12.15 10:56:11 pm
ok This file has been reviewed and approved by Rainoth (03.12.15 10:54:11 pm)

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27.03.16 10:23:52 am
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Marcines24
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Oh I combine them around, sometimes I do not know what's going on thanks
13.03.16 07:55:37 pm
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Vectarrio
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@user Marcines24: You saved the heightmap, right? Now you need to:
• open S2 editor;
• make a new map there (it's better to use the same size);
• open heightmap editor;
• import the heightmap;
• generate the colormap and grassmap (by pressing the button which you can see in the 3rd screenshot);
• if you want random objects,units,items on the map, there's a button in S2 editor for that;
• then place "starting position" info;
• save the map.

If there still are some problems, tell me at which step you encountered them. I'll try to help

Hmmm, maybe I need to make a video for it
13.03.16 03:34:33 pm
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Marcines24
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Hi, I signed the map and do not know how to add it to Stranded II. Can you help?
03.12.15 10:47:27 pm
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kevin00756
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Good Job ! Could be useful
27.09.13 04:16:57 am
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Mc Leaf
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Cool, really cool!
06.09.13 08:24:45 pm
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Vectarrio
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Yep, I used Delphi. At first I made this program for myself, because I wanted to see more than 1 island at "Big" map size, so I could actually use a raft to travel.

EDIT:
Here's some more examples of maps:
edited 1×, last 13.09.13 12:40:57 pm
06.09.13 08:03:47 pm
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Avo
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Mady with Object Pascal, I see.
06.09.13 07:20:31 pm
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Assassin moder
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I see an usage in Stranded 3 too! Good job.
06.09.13 06:51:11 pm
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-tony316-
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An interesting and useful idea. The heightmaps don´t look perfect but they are definitly more interesting than the random maps. Thanks for this tool
06.09.13 07:38:43 am
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Jawohl
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It sounds useful, thanks for such a good tool.
4/5 simply for being an interesting tool

Keep working at it... maybe add random seed option?
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