English We Are Not Alone 2 icon

39 comments
10.12.13 06:41:44 pm
like 25 like it!
1.27 mb, 235 Downloads
Jela331
User
Offline Off
Hello there, this is the sequel of file cs2d We Are Not Alone (22) .

In this part, the survivors(guards&visitors) have escaped the Black Mesa, but on their way they have been caught in an accident. They had to enter Black Mesa once again and fight for their life. There were a lot of enemies which they are going to face. They will go to Xen and find the source of all that and destroy it.

The NPC sprites have been made by user useigor and they look much better than the poopy skins I made in the first part. Well, that's it so far, if you need help with anything or if you found a bug, just comment.

This is a Co-Op map, so it needs minimum 2 players(1 T, 1 CT).

Credits:
user Jela331 - Map, some sprites
user useigor - NPC Skins, Sprites, Tileset
user EngiN33R - Co-Op Script(disables damage between teams)
Valve - Few sprites, sounds
Testers - With them I found a lot of bugs.

Enjoy the map!
imageimageimageimageimage
edited 2×, last 10.12.13 09:21:33 pm
ok This file has been reviewed and approved by Sparty (16.01.16 11:37:52 am)

Comments

39 comments
Goto Page
To the start Previous 1 2 Next To the start

Log in!

You need to log in to be able to write comments!Log in
11.12.13 03:02:14 pm
like I like it!
Up
SniperCell123
User
Offline Off
The fifth image:

Is that Nihilanth? Looks funny.
Nihilanth supposed to be milk colour, and 3 hands and the face is not like the original Nihilanth.

Still like it.
11.12.13 12:44:18 pm
like I like it!
Up
Sebax
User
Offline Off
Nice work!

And very nice sprites too
11.12.13 11:29:47 am
like I like it!
Up
Occasus
User
Offline Off
@user Jela331: Well never mind that, At least I can get the taste of your cool map.
11.12.13 11:19:34 am
Up
Jela331
User
Offline Off
@user Occasus:
Scripts? The only script there is, is for disabling damage between teams. I used entities to make the npcs move/attack.
11.12.13 11:15:44 am
like I like it!
Up
Occasus
User
Offline Off
A sequel? Awesome stuffs user Jela331, also It's a nice way to use such scripting for mapping
edited 1×, last 11.12.13 11:28:17 am
11.12.13 05:16:20 am
like I like it!
Up
Oops321
User
Offline Off
nice work jela:)
10.12.13 09:31:18 pm
like I like it!
Up
Rainoth
Moderator
Offline Off
I never played the first part. But this seems nice.
10.12.13 09:00:04 pm
like I like it!
Up
useigor
User
Offline Off
Good map, i like it.
10.12.13 08:38:21 pm
Up
Jela331
User
Offline Off
@user tonton2d:
You can shoot down the gunner, but you can't kill him fully.
10.12.13 08:37:20 pm
like I like it!
Up
tonton2d
User
Offline Off
super cool!
but how to kill the 1st boss ?
10.12.13 07:59:47 pm
like I like it!
Up
Infinite Rain
Reviewer
Offline Off
Well, seems reasonable, here's like.
10.12.13 07:42:36 pm
Up
Jela331
User
Offline Off
@user Infinite Rain:
I didn't use tile blending on:
Screenshot 4-Because the acid that has been spilled is actualyl func_dynwall and I can't blend that, I would do it otherwise.
Screenshot 5 - Because if I blended the acid and the mud, the mud will stop moving(tilefx).
10.12.13 07:41:20 pm
like I like it!
Up
Suprise
BANNED
Offline Off
I like it very well made map < 3
10.12.13 07:24:34 pm
like I like it!
Up
Infinite Rain
Reviewer
Offline Off
Well, I think that you could've used tile blending on screenshots 3, 4, and 5.

Screenshot 2 is a good example of doing it right.
10.12.13 07:07:25 pm
like I like it!
Up
SgtLebleanc
User
Offline Off
weri gud
10.12.13 07:06:37 pm
like I like it!
Up
Happy Killer
BANNED
Offline Off
Just epic!
10.12.13 07:05:53 pm
like I like it!
Up
ShouldBeNew
BANNED
Offline Off
I loved the first one and now the sequel. Awesome. I must play this and i hope i'll play it on the escape server (if it'll have it).
10.12.13 06:45:17 pm
Up
Jela331
User
Offline Off
@user Infinite Rain:
Why, what's wrong?
10.12.13 06:44:36 pm
like I like it!
Up
Infinite Rain
Reviewer
Offline Off
I really dislike the usage of the tileset.
To the start Previous 1 2 Next To the start