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7 comments3.78 mb, 317 Downloads

old Bravado

Shrepard
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Hi

While attempting to escape Black Mesa, Freeman's tram is halted by a military lockdown at an administrative facility chiselled into the side of a canyon wall. Freeman must restore power to the tram and, along the way, discover what happened to the scientists.

> Before playing don't forget to use mp_luamap 1.
And map uses 2gen's npcs

Don't use 3d tiles because they won't work on this map


Credits >
edited 3×, last 03.06.17 08:38:56 pm
Approved by GeoB99

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3.78 mb, 317 Downloads

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old

Masea
Super User Off Offline

@user Pagyra: Oh no! This was the first time I'm in. Really, why?
I like it!

old

Pagyra
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bad credits

old

BcY
Reviewer Off Offline

@user Shrepard: this map looked detailed to me, i loved it.
I like it!

old

crazy junkman Wolfgang
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Im surprised for how much will and effort you have for this kind of maps, if only there were more of people like you (campaign style mappers xD), nicely done, you have my like.
I like it!

old

Shrepard
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@user GeoB99: Yes 3d doesn't work on this map (because I don't know how to use it)
About some sounds they was 11mb,so I removed them from file but not from map

old

GeoB99
Moderator Off Offline

The Console reports several failed contents upon loading despite all the files extracted to their right path. The following missing contents are:

[19:56:58] LOAD MAP RES.: failed to load sound 'sfx/!bl/zombies-ambient-misc/ambience_desertday1.wav'
[19:56:58] LOAD MAP RES.: failed to load image 'gfx/!BRAVADO/door/tile (2).png'


Besides this, Lua sees the global
SpawnNPC
variable as nil as seen below, you have got to fix that.

[20:05:57] LUA ERROR: [string "_cs2d_trigger_if=SpawnNPC('HoundEye', 3040,..."]:1: attempt to call global 'SpawnNPC' (a nil value)


Meanwhile I don't have much to complain on this work, it is quite decent and I, myself, like Black Mesa related maps. If you are going to polish all these stuff I'd surely give a like.

By the way I would recommend to people who have 3D rendering to disable it. It dramatically drops on frames, at least for me, and certain sprites or textures are rendered incorrectly.
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