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95 Kommentare10 kb, 2.034 Downloads

alt New Bots by Loooser

Loooser
User Off Offline

This are my new bots. They attack players,npcs,buildings and are reloading after they killed a player. The bots have many new modes. they spray logos, use the radio and build

Here you can see in which order the bots attack the enemies

Rank 1
player
rank 2
npcs
rank3
turret
rank4
other buildings

go into the skills file to change the skills
1× editiert, zuletzt 24.11.10 21:19:41
Zugelassen von Infinite Rain

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10 kb, 2.034 Downloads

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alt

GeoB99
Moderator Off Offline

@user cocorepublic: Unfortunately, we're not able to see the screenshot because we cannot see it through F:/ partition inside of your computer. Use an image uploader such as Imgur for example and we might help you with further issues or bugs.

alt

Ya_Bogalb
BANNED Off Offline

Then they cant use trigers and open doors ?
Ich mag es!

alt

Mami Tomoe
User Off Offline

This script has 1,234 Downloads at the moment, Ill have to ruin it by making it 1,235 Downloads.
Ich mag es!

alt ville

widerlich
User Off Offline

bot maded village of despenser barbed wire and turrets... so mean so after saw in zm bunker zoimbie make turrets barbed wire and gatefields all buildings... and bot vs npc and soldier bot and even sometimes zombie wears rpg luncher item in servers in mid of like con sandbox...

rpg dm map editor clamps hatches flicker and explosion hurt
bridge and glock shoots lasermine...



that was fiction it not work even when removed lines with message enemy spoted 9-11, 8..

then i cant download script as first i used 4 locations by this

http://www.unrealsoftware.de/files_cat.php?cat=15&lan=2&f=bot&o=3&d=1

New Bots by Loooser
3 images

old new Bots update by Loooser
3 images

old New! Bots Script *Fixed*
4 images

old Construction Bots
1 image

so i used construction bots with script building

but.. newbots fixed as bots...

remover lines about enemyspoted by search in text (find)
elseif radio== 8, 9, 11..

not fixed nothing but still bots trys to build something but they stops in work but by first new bots script download it sais something by download thats corrupted file so it or not download or cant open file whatsoever

possible great idea that didnt works for many so now after last try to make server i giveup in manner to only replace with new cs2d copy just bots folder

no bots building and for 1mbps uploadrate user theres no option but to rise boring server

we europeans are not english talking mean no metter who is its hard to logic to me that bot builds and to compile by my location of retarded circumstance demographic personal fucked as person by local family pedophiles and psihiatry mates..

to start alone to learn lue building cs2d scripting so thats reason i cant build something about (i can say i am caward) but mean x yugoslav region is very difficult to by folks spirit and telepathy very significant by streetlights from space to mention by anything good

but by so much antychristianity from bosnian muslims and agression of serbs that are ortodoxes but by ignoring that delusion of god as my dad were chatolic.. is enormous he dies but would ask not in this life anymore

do you wanna sunny eat something why you not eat

then as latins mexes and chatolics overtake by gods delusion usa and blacs bullshit niggerism with glocks and ortodox in sunitism global terorrism by some 1500years ago folk traditional bulshit fundamentalism world wide

bot maded village of despenser barbed wire and turrets... so mean so after saw in zm bunker zoimbie make turrets barbed wire and gatefields all buildings... and bot vs npc and soldier bot and even sometimes zombie wears rpg luncher item in servers in mid of like con sandbox...

rpg dm map editor clamps hatches flicker and explosion hurt bridge and glock shoots lasermine..

ill remove or i am very stupid person

currnelly since bots stops before i replace them by native root of original cs2d bots folder again this:

--BUILD
function fai_build(id)
     local money=player(id,"money")
     if playerweapons(id,74) then
          ai_selectweapon(id, 74)
          px=player(id,"tilex")
          py=player(id,"tilex")
          -- 20 Search Attempts
          for i=1,20 do
               -- Random Adjacend
               x=px+math.random(-1,1)
               y=py+math.random(-1,1)
               -- Not the player tile itself
               if (x~=px or y~=py) then
                    if money==16000 then
                         local build=math.random(0,5)
                         if build==0 then ai_build(id,6,x,y) -- gate field
                         elseif build==1 then ai_build(id,7,x,y) -- dispenser
                         elseif build==2 then ai_build(id,8,x,y) -- turret
                         elseif build==3 then ai_build(id,9,x,y) -- supply
                         elseif build==4 then ai_build(id,13,x,y) -- teleporter entrance
                         elseif build==5 then ai_build(id,14,x,y) end -- teleporter exit
                    elseif money>=10000 then
                         local build=math.random(0,3)
                         if build==1 then ai_build(id,7,x,y) -- dispenser
                         elseif build==2 then ai_build(id,8,x,y) -- turret
                         elseif build==3 then ai_build(id,9,x,y) end -- supply
                    elseif money>=5000 then
                         local build=math.random(0,3)
                         if build==1 then ai_build(id,14,x,y) -- teleporter exit
                         elseif build==2 then ai_build(id,7,x,y) -- dispenser
                         elseif build==3 then ai_build(id,7,x,y) end -- dispenser
                    end
               end
          end
     end
end



from this script:

--BUILD
function fai_build(id)
     local money=player(id,"money")
     if playerweapons(id,74) then
          ai_selectweapon(id, 74)
          px=player(id,"tilex")
          py=player(id,"tilex")
          -- 20 Search Attempts
          for i=1,20 do
               -- Random Adjacend
               x=px+math.random(-1,1)
               y=py+math.random(-1,1)
               -- Not the player tile itself
               if (x~=px or y~=py) then
                    if money==16000 then
                         local build=math.random(0,5)
                         if build==0 then ai_build(id,6,x,y) -- gate field
                         elseif build==1 then ai_build(id,7,x,y) -- dispenser
                         elseif build==2 then ai_build(id,8,x,y) -- turret
                         elseif build==3 then ai_build(id,9,x,y) -- supply
                         elseif build==4 then ai_build(id,13,x,y) -- teleporter entrance
                         elseif build==5 then ai_build(id,14,x,y) end -- teleporter exit
                    elseif money>=10000 then
                         local build=math.random(0,3)
                         if build==1 then ai_build(id,7,x,y) -- dispenser
                         elseif build==2 then ai_build(id,8,x,y) -- turret
                         elseif build==3 then ai_build(id,9,x,y) end -- supply
                    elseif money>=5000 then
                         local build=math.random(0,3)
                         if build==1 then ai_build(id,14,x,y) -- teleporter exit
                         elseif build==2 then ai_build(id,7,x,y) -- dispenser
                         elseif build==3 then ai_build(id,7,x,y) end -- dispenser
                    end
               end
          end
     end
end





addhook("say","makectt")
function makectt(id,t)
if t=="!maket" then
parse("maket "..id)
return 1
elseif t=="!makect" then
parse("makect "..id)
return 1
end
end

-- if you have it for a zombie server and want a msg, remove the --

-- addhook("minute","makemsg")
-- function makemsg()
--      msg("If you want to be a Survivor, type: !makect")
-- end








--[[
* fastbuild.lua
* =============
* A Lua script for Counter-Strike 2D, and people without patience.
* Change, give, take, eat, catapult it into space. Do what you want to or with it. (Except sell it, don't do that.)
--]]

local pie = {}
pie[1] = { price = 300 }
pie[2] = { price = 500 }
pie[3] = { price = 1000 }
pie[4] = { price = 2000 }
pie[5] = { price = 3000 }
pie[6] = { price = 1500 }
pie[7] = { price = 5000 }
pie[8] = pie[7]
pie[9] = pie[7]
pie[13] = pie[5]
pie[14] = pie[5]







function build_hook(id, type, x, y)
if not pie[type] then
return 0
end

-- Spawn the pi... I mean building! Definitely a building!
parse("spawnobject " ..type.. " " ..x.. " " ..y.. " 90 1 " ..player(id, "team").. " " ..id)

local capitalism = player(id,"money") - pie[type]["price"]
parse("setmoney " ..id.. " " ..capitalism)

return 1
end

addhook("build","build_hook")



parse('mp_building_limit "dispenser" 99999')
parse('mp_building_limit "turret" 99999')
parse('mp_building_limit "supply" 99999')
parse('mp_building_limit "gate field" 99999')
parse('mp_building_limit "wall I" 99999')
parse('mp_building_limit "wall II" 99999')
parse('mp_building_limit "wall III" 99999')
parse('mp_building_limit "barbed wire" 99999')
parse('mp_building_limit "Barricade" 99999')
parse('mp_building_limit "teleporter exit" 99999')
parse('mp_building_limit "teleporter entrance" 99999')


but still i can feel possible testing solutions

x)..
Ich mag es!
1× editiert, zuletzt 09.05.15 13:40:06

alt Nice Loooser Surd of

okeyman
User Off Offline

I've Read all the Comment's here if, Ghost101 Bot's Act Like Human's, then IMeow123 & xXx_Playzor_xXx said Bot's don't move after they build a turrent, barbide wire, dispenser, barricade, supply, gate field, wall 1, 2 or 3 etc., The Bot's Have a sickness of! @@********@@., For all of that Comment's, I like The Bot's you made really, You really did a good Job, Exept after Building Bot's don't move etc., But one question, How did you make that script i want to make a script!!! LOl, Like!!!
Ich mag es!

alt I HATE IT!

IMeow123
User Off Offline

Hey, Looster...
Why my bots are dont moving?
That is sooo bad now my File lua Standart AI is edited and i can't play with bots... please help me

alt What is this?

Ghost101
User Off Offline

Hey is this to Improve the bots so they can

Use RadioChats?
Chat?
Be Smarter?
Be like Real Humans?
Ich mag es!

alt

RichNagel
User Off Offline

Hey Loooser,

I was just wondering why you keep this file, when you have an update to your bots here -> http://www.unrealsoftware.de/files_show.php?file=4540 ?

Does this one have any other/new features compared to the one I linked to above?

I was just wondering, as I've been using that other "Update" one, and LOVE it
Ich mag es!

alt

KabirDuy
User Off Offline

Bot that building is so cool!
Ich mag es!

alt

Loooser
User Off Offline

they only attack their own buildings if they have no owner (that means they have been placed on the map by the mapmaker

alt

IPC CS2D
User Off Offline

they attack their own building :/, but i like it
Ich mag es!

alt

EndDead
User Off Offline

Good job,

@user KarloF: No need to make it look like a review its just annoying, just say 'Good' or 'Bad' and so on, you may say something like '4/5' btw.
Ich mag es!

alt

KarloF
User Off Offline

GOOD:
ALL

BAD:
NONE

=======================================

Clasification of MOD: ∗ . ∗ . ∗ . ∗ . ∗

=======================================

Tranks for THE MOD! and good JOB!
Ich mag es!
2× editiert, zuletzt 27.10.12 17:36:32

alt

Occasus
User Off Offline

A like for your work.
Ich mag es!

alt IT WAS GOOD!

ItsAdamLY
User Off Offline

1) Not only it was good, but I take 1 sec to download it!
2) I want add something based for picture 1 :

Bot chatter
Ich mag es!

alt

Avo
User Off Offline

As user EngiN33R said. Nothing more to say
Ich mag es!
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