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English Laser Pointer (Update 2) >

39 comments12 kb, 1,446 Downloads

old Laser Pointer (Update 2)

archmage
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This will create a laser pointer. It has wall detection (so the laser stops at walls) and an option for player detection (lags if several players). To enable it set ALLOW_TO_CHECK_PLAYER_POINTER_COLLISION to true.

Changes:
• use F4 to activate/deactivate the pointer
• "laser end" suggested by KingRhody90
• slightly faster
• Fixed the lag (it will only lag with man players using a laser)
• the pointers no longer stop at obstacles
• now it can optionally stop at players

important
read the readme for installation instructions.
edited 7×, last 07.11.11 02:12:10 am
Approved by DC

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12 kb, 1,446 Downloads

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old

Omega Zero
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can you change this? i don't wanna press f4 to activate laser, can you change it to say !pointer on/off to activate or de-activate it?

old This is my rate for you

ZXavier88Z
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My Judgement
Negatives
-> You didn't smoothen the laser
-> Make the laser transparent
-> Make a laser end so the victim would fairly know he's aimed(a laser end is an end of a laser so if everytime the laser aims on a wall. the wall enlightens with color red. so yeah i expect laser ends)
-> You have to implement something to turn it on/off

This works effectively on aim_maps. or if you're going to practice. so yeah good luck improving. I am expecting better enhancements
I like it!

old

Bauer
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It dont work |: please help I change it to true but dont go

old

Tomo-mate46
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could you make it you have to turn it on so the bots wont have it at the start. so there is less lagg
I like it!

old Good

Roooster
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Nice! havent seen this before, yet another win by DarkByte!
I like it!
edited 1×, last 11.06.11 05:26:41 pm

old

archmage
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Lol yeah I will use that instead
edited 1×, last 07.11.11 01:01:18 am

old

Banaan
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1
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function ConvertCoord(x)
	return (x-(x%32)+32)/32;
end

How about this

1
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function ConvertCoord(x)
	return math.floor(x/32)
end
I like it!

old

Snake_Eater
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If I could this...
Dark Byte you show that nothing impossible
I like it!

old

archmage
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I had the idea of using a single image and just rescaling it to fit. But I also thought that it would still be iterating through the loops so I did not think it would gain speed that way. Though I have added code to prevent it from redrawing and reiterating if the player has not moved or rotated.

old

carloskiller
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mm how do i do that in what program?

old

kNedLiik
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Try use this..
Edited flacko code to make it F2 on/off
Spoiler >
I like it!

old

carloskiller
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it looks cool but i want to know how to activate the laser if you respond me i give u 5\5

old

Banaan
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sweet code
haven't tried it out but the code looks good.

I was bored once, so I created a similar thing, except instead of a pointer I drew lines to all my enemies, including health (using color) and distance (transparency). Even on my crappy computer I had no lag whatsoever, not even when using the "always" hook.

The lag is caused by creating, coloring and removing a lot of images. In my script, I created one image of 40 × 1 px (I think) for each enemy, and continuously set it's size, color, alpha and pos. (size until enemy that is). Only when the enemy (or I) died, the image was removed.

If you want I can PM you the code (though it's a lot longer than yours).

The idea and the code are really good, only the efficiency could be better
I like it!

old

NKN
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wow i see first screenshot fps 38 second 23 third 17 and fourth 13, 15 seconds later crash
I like it!

old

archmage
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Every frame. That might explain the lag...

@Kel9290
I would if it were possible.

old

Admir
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is the wall detection update in milisecond or?

old

Kel9290
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cool but add transparent (if you can)
I like it!
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