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old set up

newpantheon
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Im having a problem setting it up to run the source code
I tried to follow the directions as best I could but im getting an error saying fuction not found

its pointing at this line

Dunit_ani_idle1(i,1)=ExtractAnimSeq(Dunit_modelh(i),f1,f2)

Im new to blitz 3d
I put the two folders in my stranded II folder
I put userlibs in program files/blitz3d
I put -inbb -win in the option
program/program command line
thats the one I think I did wrong

but anyway what did I do wrong or can some explain how to setup assuming im an idiot?

old Re: Open Source

Xane
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I love how quite a few people on facepunch were saying they'd make multiplayer if he released the source code, now they don't post anymore.

old Re: Open Source

jockmo42
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Xane has written
I love how quite a few people on facepunch were saying they'd make multiplayer if he released the source code, now they don't post anymore.


Well, I used to go to Facepunch, there's a lot of people there that basically say they can program because they think it makes them look better, when in actuality, very few of them can, and out of those, even fewer care to do so.

It's kind of a horrible place. I just visit for mods, once in a while.

old Re: Open Source

WRCMeister
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People shows off saying they will do and blah blah blah, but nobody wants to, either because they talk crap, or dont know what != means

and facepunch is a horrible place, flameworld if you want

old Re: Open Source

X-RDG
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WRCMeister has written
Woj. Notepad works for heck alot of files, my number 1 choice for editing things


Yeah, I'm like you.

When some file appears saying that I can't open it, I just select one from the list and that issss...... the Notepad :P. Even .map files.

old Re: Open Source

aimeewilbury
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You use Blitz3D to compile it, you can do the editing without it (as long as you know somebody who would compile it for you).

old Re: Open Source

Vibhor
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I can compile tell me how to do it
Yes i have blitz3d full version

old Re: Open Source

DontKnowToScript
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thanx,ill try to understand the code there and change it,maybe ill upload at megaupload and vibhor can download and compile it for me?

old Re: Open Source

Vibhor
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Tell me how to do it
never ran it
i just have bought the full version and is kept in the junk folder of my computer
are there any special requirement for it
Like 1 GB of ram?
Coz i only have 195mb of ram

old Re: Open Source

eonsystem
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yo. If it's cool with the peoplez, I wanna use stranded's sourcecode to create a standalone editor. You help???
Like... use the one from stranded and copy that to a standalone???

Vibhor has written
First change you accent from a rapper to a common man
or businessman

Second make your self clear before stating your request
because of your accent and style you make yourself difficult to understand


Jeez, how hard is it to get the msg across.
-Assuming I use Blitz3d
-Open Stranded II 'source'
-Just copy editor functions,GUI,engine,constants etc. into a standalone editor.

My questions: 1: Where do I start?
      Where to find all functions,GUI,engine etc.???

2: How do I change the default map sizes?

3: How is the buffering done?

EDIT: Yak. Where my yak at?
edited 3×, last 07.08.09 12:47:37 am

old Multiplayer

Vibhor
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What to do in the source code to make a multiplayer because its very confusing
more over where to start and how

old Re: Open Source

TheZenon
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Quote
Jeez, how hard is it to get the msg across.
-Assuming I use Blitz3d
-Open Stranded II 'source'
-Just copy editor functions,GUI,engine,constants etc. into a standalone editor.

My questions: 1: Where do I start?
      Where to find all functions,GUI,engine etc.???

2: How do I change the default map sizes?

3: How is the buffering done?

EDIT: Yak. Where my yak at?


if you know so little, i suggest you stop. it requires real skill which you don't learn in 2 weeks. unless you've got the skill that is.

old Re: Open Source

eonsystem
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@ The Zenon:

Ermm... yes.
Got he map sizes bigger, no biggy.

Where can I find the 'find'-function? Guess it would be named: 'game_find'. where is it? which .bb file?
edited 1×, last 16.08.09 01:44:58 am

old Re: Open Source

JamesKeenan
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TheZenon has written
if you know so little, i suggest you stop. it requires real skill which you don't learn in 2 weeks. unless you've got the skill that is.


I mean no offense, but in my opinion that is the worst kind of attitude to take.
edited 2×, last 16.08.09 02:28:16 am

old Re: Open Source

dart193
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Guys, blitz3D - is it programming language like C++? And what prog lang used in inf-files?

old Re: Open Source

JamesKeenan
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As per your first question, Blitz3d is "based on" BASIC.

Whatever that means, exactly.

I have found absolutely no definitive answer regarding how they differ, and whether or not you could straight up pick up books for BASIC and apply it directly to Blitz3d.




As for your second question, I don't know. I'd imagine BASIC as well. Haven't really looked at 'em myself.
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