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old Re: CS2D Max Suggestions V2

KimKat
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TwP has written
MiroslavR has written
What about adding a wall/obstacle function for the Env_Sprite? It would make mapping a lot easier. + you can make a sprite that follows a path, route, which stops at end if the path is not looped.

Thanks in advance. √


you can do that anyway now? env_sprite, load a sprite, put in anywhere in the map, and make an invisible wall / obstacle where the sprite are placed..

IDEA:

what about a Rotate wall / object button in the editor?
But I wanna add env_explode inside my map oldruins under a sprite... but there was no room for it, and the walls had to be placed in it and explosions 1 tile away... which looks quite diabolical. Therefor I think sprites with wall/obstacle function is a great idea.

@TwP's post down here:
I don't make noob maps.
edited 2×, last 08.05.09 05:53:30 pm

old Re: CS2D Max Suggestions V2

TwP
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DC has written
the rotation thing has been suggested very often as well


then put it in :P?

@mroslavR

Load a sprite, (Env_sprite) as u said..

and then make a func_dynwall over the sprite, and make an invisible wall / obstacle, and u can do what u said anyway

EDIT:

@ Kimkat - then do it with a trigger?

place env_explode anywhere in the map, and then place a trigger_start anywhere in the map..

Call the Trigger and the explode the same name, and then call the func_dynwall under the sprite the same name aswell.. and vupti, u also have an explosion
edited 1×, last 08.05.09 05:31:00 pm

old Re: CS2D Max Suggestions V2

spartan029
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Well That leads us back to the allow enities to be stacked. When u right click them u can pick witch one u want. spartan-029 thinks its a great idea.

old Re: CS2D Max Suggestions V2

DC
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and again I hear all the same crap again and again. guys its so annyoing. you probably can't imagine it.

you really don't need entity stacking for that. I already explained like thousand times that it will not be added so stop suggesting it please.
why? the sprite can be at any position and don't has to be at the same position as the corresponding entity is because you can define the position/offset for the sprite.

however I think he is talking about a more accurate collision...

old Re: CS2D Max Suggestions V2

spartan029
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DC has written
why? the sprite can be at any position and don't has to be at the same position as the corresponding entity is because you can define the position/offset for the sprite.

**however I think he is talking about a more accurate collision...**


OMG EXACTILLY!

old Re: CS2D Max Suggestions V2

TwP
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KimKat has written
TwP has written
MiroslavR has written
What about adding a wall/obstacle function for the Env_Sprite? It would make mapping a lot easier. + you can make a sprite that follows a path, route, which stops at end if the path is not looped.

Thanks in advance. √


you can do that anyway now? env_sprite, load a sprite, put in anywhere in the map, and make an invisible wall / obstacle where the sprite are placed..

IDEA:

what about a Rotate wall / object button in the editor?
But I wanna add env_explode inside my map oldruins under a sprite... but there was no room for it, and the walls had to be placed in it and explosions 1 tile away... which looks quite diabolical. Therefor I think sprites with wall/obstacle function is a great idea.


lol, and now i think about it, how can u run UNDER a wall?, u cant run under a wall, and i am not sure if adding a wall / obstacle option will solve ur problem, for how can a wall explode?

old Re: CS2D Max Suggestions V2

KimKat
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@TwP: It can and can't explode, it's exactly like saying: it can, it can't be done. Especially on my map but graphicly it doesn't looks good at the CT spawn, the explosion is 1 tile away, and if you download the map you'll see how it looks like for sure.

Besides that we live in the future, or something like it. Why can't we have sprites that have a wall/obstacle function, it should operate fine... in a way. The sprite is pretty accurate in its X and Y though. That should form the actual base, and the base shall be the wall/obstacle surface that makes the collision with the player.

old Re: CS2D Max Suggestions V2

DC
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the collision system doesn't allow that. it is limited to tile-based collisions. however I already considered to extend the system later. At least I'll have to do that if I add something like physical objects or vehicles.

we will see.

old Re: CS2D Max Suggestions V2

MiroslavR
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I really hope this was not suggested before.
You need to fix when you write this to console:
lua parse("luareset")

The game crashes.

old Re: CS2D Max Suggestions V2

TwP
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2 other fixes:

1) When you leave a game, the game shows as REALLY low ping (no tabs), and u have to scroll 1 hour to finde it..

2) really annoying that ppl leave because if u have sprites and sounds in u game, it take like a hour to download the map, and sometimes (OFTEN), when u have to download over 6-7 files, the download crashes and u have to re-enter the map to download the rest..

EDIT:

and PLEASE, when you save your map, or load, make an ARE YOU SURE? YES / NO..

Yesterday i lost a whole finished map because i pressed save instead of load..
edited 1×, last 08.05.09 09:31:30 pm

old Re: CS2D Max Suggestions V2

KimKat
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I noticed some bugs, the BombSpot entity when it blows up it should trigger things in my opinion. I've set it to trigger a disco light, but it just doesn't trigger it. =(

Possible to fix this in a update?

old Re: CS2D Max Suggestions V2

redmonky91
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DC has written
At least I'll have to do that if I add something like physical objects or vehicles.


My heart just skipped a beat.


Another useless eye-candy suggestion: Add an after-image effect to the flashbang grenades. What it means is that when your vision starts coming back to you, the last thing/scene you saw before getting blinded should be on screen momentarily.

old Re: CS2D Max Suggestions V2

DC
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Quote
MiroslavR has written
I really hope this was not suggested before.
You need to fix when you write this to console:
lua parse("luareset")

The game crashes.


it's rather insane to let Lua reset itself.. that simply can't work.
instead of "lua parse("luareset")" you should simply write "luareset"

old Re: CS2D Max Suggestions V2

Mafia200100
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Another probably useless idea:

How about some sort of VoiP thing for CS2D?

Instead of using some other voice program and thus lagging very badly, hav it built-in to CS2D so that you can talk much quicker to your team and stuff.

It would be a great tactical advantage.

old Re: CS2D Max Suggestions V2

ohaz
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Just use the search function instead of asking all this shit. This has been requested a thousand of times, but will NOT be implemented (which imho is very good)

old Re: CS2D Max Suggestions V2

DC
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Mafia200100 has written
Another probably useless idea

a useless idea that has been suggested so often already that you deserve a ban for repeating it...

old Re: CS2D Max Suggestions V2

redmonky91
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An idea that is actually quite useful...

A Frequently Suggested Suggestions sticky. Every suggestion that DC is tired of hearing over and over again should be here. Would definitely help to cut back on those people who say "oh, but the suggestions thread is soo long! How am I supposed to go through the whole thing?!" People who suggest something that's on the list should be banned, or at least given a harsh warning.

Once again, I give you the FSS from the BF2 Project Reality mod team as an example. It is clean, to the point, and color-coded to show which ones are impossible to code, and which ones have been implemented already.
http://www.realitymod.com/forum/f18-pr-suggestions/18434-already-suggested-suggestions-ass.html

If DC doesn't want to go through the whole suggestions thread, I can do it for him. I have the whole weekend free.

I feel so lonely...

old Bomb not skinnable.

KimKat
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Why is the bomb not skinnable, could you make it skinnable in the next update? because had a nice bomb skin, and I got sad when it didn't show up even if it was "planted" I want it same skin not change dramaticly to default.
IMG:https://img133.imageshack.us/img133/6327/screenshot423434.th.png

old Re: CS2D Max Suggestions V2

KimKat
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Heavy has written
@KimKat: Did you restart CS2D? Because CS2D must first load your skin...
It doesn't work even if restarted, it's just the bomb that's either a premade object just like the env_objects. I had the skin for a while now, and it doesn't show. But it does show in hand and when dropped. Although when its planted it changes to a default bomb.
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