Forum

> > CS2D > General > CS2D Max Suggestions V2
Forums overviewCS2D overviewGeneral overviewLog in to reply

English CS2D Max Suggestions V2

641 replies
Page
To the start Previous 1 213 14 1532 33 Next To the start

old Re: CS2D Max Suggestions V2

DC
Admin Off Offline

Quote
there are (internally) two items for the bomb. bomb and plantedbomb.
you probably forgot to modify "plantedbomb_d.bmp"

the suggestions thread is the wrong place for skinning problems btw.

old Re: CS2D Max Suggestions V2

Mafia200100
User Off Offline

Quote
DC has written
Mafia200100 has written
Another probably useless idea

a useless idea that has been suggested so often already that you deserve a ban for repeating it...


meh...ban me f you want. I couldn't be bothered to search for it.

And anyway, if it's suggested regularly, why don't you put it in? Or at least give a rational explanation why not.

old Re: CS2D Max Suggestions V2

DC
Admin Off Offline

Quote
guess what! I explained it several times. I'm not going to do it again just because you are too lazy to search.

old Re: CS2D Max Suggestions V2

Zune5
COMMUNITY BANNED Off Offline

Quote
Which is a problem. You explain and new members come in the forum and they have no idea that you already explained it. It's not their fault. It's just that you closed the "Frequently Asked Questions" thread.

old Re: CS2D Max Suggestions V2

KimKat
GAME BANNED Off Offline

Quote
DC has written
there are (internally) two items for the bomb. bomb and plantedbomb.
you probably forgot to modify "plantedbomb_d.bmp"

the suggestions thread is the wrong place for skinning problems btw.
Oh, didn't notice that one. I fixed the problem now.

By the way, when is the bombspot gonna be able to have options? for example when it has blown up it triggers the triggers in its trigger value field. Which it doesn't do.

old Re: CS2D Max Suggestions V2

Mafia200100
User Off Offline

Quote
DC has written
guess what! I explained it several times. I'm not going to do it again just because you are too lazy to search.


I searched. I can't find any answers to my question(not in English anyway, i cant do German so...)

old Re: CS2D Max Suggestions V2

New Rex
User Off Offline

Quote
Here's a thing...

If you go to CS2D properties you'll see that is in United States English.

Yes, for example: "Favorite" is U.S. English (being Favourite British English).

But in some entities (I think it's dyn_wall or breakable) it's "Behaviour" - that's British! If CS2D is in U.S. English it should be Behavior...

I may prefer British, but since forums and most of the game is American...

old Re: CS2D Max Suggestions V2

Mafia200100
User Off Offline

Quote
New Rex has written
Here's a thing...

If you go to CS2D properties you'll see that is in United States English.

Yes, for example: "Favorite" is U.S. English (being Favourite British English).

But in some entities (I think it's dyn_wall or breakable) it's "Behaviour" - that's British! If CS2D is in U.S. English it should be Behavior...

I may prefer British, but since forums and most of the game is American...


Here's an idea-making it so that you can choose between True English and Yankee English!

Although this idea is completely useless and i dont really expect you to put it in.

old Re: CS2D Max Suggestions V2

DC
Admin Off Offline

Quote
no this is actually a command which will be available in the next release. I already added it to the help page because otherwise I would forget to add it probably.

(hint: you can link to the help here by typing cs2d : command [without the spaces])

old Re: CS2D Max Suggestions V2

SLITHERS
User Off Offline

Quote
Few things to be added, few things to be excluded.

×Take out super armor. This is just going to incourage stupid people to make more stupid maps. Then all the stupid people that made the stupid maps will call all their stupid friends about how stupid their map is because of the stupid super armour. Before you know it, CS2D is overwhelmed by mass numbers of retards.

×Take out triple turret. 2 turrets is enough. 3 is just too cheap.

×I do not like the idea of zombie armour automatically healing a zombie over time. Zombies are getting harder and harder to kill since they have gut bombs, auto heal, secondary heal (vomit blood), 2 strong claw attacks and night vision.

√For medic packs and bandages, in order to heal yourself, you have to hold down the E button to be healed. It should take 3 seconds to be healed by a med pack and just by tapping E to be healed by a bandage.

√When you kill someone, there should be an image of the weapon you used to kill that person in between your name (left) and the person you killed (right). Just like in CS Source.

√I think shotguns need to be a little bit less wide spread. I never manage to make a kill with any of them. But the spread should not be too close together or else it will become a dominating noob weapon at close range.
About 15% less wide spread shot for all shotguns should do the trick.

√Zombies always have zombie vision and not normal vision.

√In the buy menu, there should be better description of the weapon/equipment you want to buy. Such as range and accuracy.

√For standard game matches, instead of just a puddle of blood, there should be dead bodies lying around the map when players are killed. But for game modes like Zombie, Contruction, Death Match and Team Deathmatch, there should just be a puddle of blood to prevent lag and body spam.

old Re: CS2D Max Suggestions V2

horus
User Off Offline

Quote
1. Just don't play the retarded maps with the retarded people.
2. Then change the turret damage.
3. Change the zombie heal factor then.
6. Shotguns are excellent for close combat. Don't disrupt the balance!
7. Uhh... wai? The static could get distracting.
9. Bodies sound interesting, but would DC really want to make those sprites? Can't you just change the blood sprite in the gfx folder?

How about a custom armor item? xP
I'ma explain. So first we have it look like some other armor [purple?] and let the map-maker choose the properties via server settings. 100% protection? 5 heal per second? 0%-90% stealth? Some kind of name [or just Custom Armor] that shows up above the stats? Combine any of them, and boom, you get a custom armor.

old Re: CS2D Max Suggestions V2

DC
Admin Off Offline

Quote
armor: nonsense. they are a nice thing. I don't care about idiots who create crappy maps. that's not a problem of the game but a problem of those people.

turret: I already decided that upgrades will take longer and cost more. both turret upgrades will stay in the game.

zombie stuff: as already said: there is a setting for it. mp_zombierecover (there are even settings for zombie dmg (they dmg they can take) and the zombie speed!)

medic crap: maybe later.

kill weapon image: suggested 1 mio times. the images would be too small. it's better to read it as text because then you surely know what weapon it was. this is a good example that it is NOT a good idea to copy everything 1:1.

shotguns: no way. this would make them even stronger. they are already VERY strong.

zombies always zombie vision: no way. that would be just absolutely annoying!

better weapon description: maybe (also already suggested)

dead bodies: maybe (suggested very often as well)

old Re: CS2D Max Suggestions V2

Zune5
COMMUNITY BANNED Off Offline

Quote
Dead bodies would actually create MORE lag in my opinion, especially if your spawn killing and would be extreemly annoyng.

mp_building_time
mp_upgradetime - How many upgrades needed for a building

old Re: CS2D Max Suggestions V2

Mafia200100
User Off Offline

Quote
IDEA!!

How about making the Medikits/Bandages actual items?

The primary attack could be to heal yourself, secondary to heal someone else!

This would be great for battlefields and stuff.

old Re: CS2D Max Suggestions V2

Mafia200100
User Off Offline

Quote
no he didnt. I said that it should be an actual item(like a weapon, only it isn't). He said that you should have to press E to heal urself with them.
To the start Previous 1 213 14 1532 33 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview