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English My binding resets itself/stops working

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old My binding resets itself/stops working

ilovemyself
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I started the game and entered the server BUT when i pressed "F" button in my keyboard, my bind did not work. I don't know why but SOMETIMES my bind resets itself. I mean sometimes it is not working even i'm BUY ZONE..

I play in my own server, i type reset to the console then my bind stops working.

And this time again (happened 2 or 3 times), it didn't work when i started the game entered to the server...

old Re: My binding resets itself/stops working

DC
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first of all: always save your own scripts/binds in sys/autoexec.cfg
cs2d will never write this file so you will never lose your scripts there.

super tricky deluxe solution:

open "sys/controls.lst" with a texteditor.

add your binds there. in the form:
"COMMAND(S)"          "DESCRIPTION"
(use "blank" as command if you want to add a new category in the controls list)

afterwards you can use the controls menu to assign a key to your own binds.
√ more comfortable
√ your custom binds will not be deleted when you change the settings

old Re: My binding resets itself/stops working

ilovemyself
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Sorry, this thread getting long.
But my bind is already in autoexec.cfg

autoexec.cfg
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// This file will be parsed on each start of CS2D! YAY :D
// You can edit this file. CS2D will never modify it.
// (All lines which start with "//" are comments only!)

// Check Version on start (using the U.S.G.N.)
// Change to 0 if you're playing offline
usgn_checkversion 1

// Add your buyscripts and other binds/aliases here!
// A list of all commands is available at: www.cs2d.com/help.php?cat=all
// Controls/buying related commands: www.cs2d.com/help.php?cat=controls
//
// Example 1): Buy AK47/M4A1, kevlar, HE, ammo and 2 flashs with F5
// bind "F5" "ak47; m4a1; vesthelm; hegren; buyammo1; buyammo2; flash; flash"
//
// Example 2): Select and throw your HE grenade with F6
// bind "F6" "weapon HE; attack"
//
// Example 3): Say "www.CS2D.com rocks!" and spray your logo with F7
// bind "F7" "say www.CS2D.com rocks!; spray"

exec sys\buyweapon.cfg

buyweapon.cfg
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bind "F" "buy;slot4;slot2;vesthelm;hegren;buy;slot1;slot3;weapon m4a1;"

old Re: My binding resets itself/stops working

DC
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• do the sys/controls.lst thing I explained above.
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"buy;slot4;slot2;vesthelm;hegren;buy;slot1;slot3;weapon m4a1;"		"Buy Stuff"

or

• type exec sys/buyweapon.cfg or exec sys/autoexec.cfg in the console after each time you used the options menu.

old Re: My binding resets itself/stops working

ilovemyself
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DC has written
• do the sys/controls.lst thing I explained above.

or

• type exec sys/buyweapon.cfg or exec sys/autoexec.cfg in the console after each time you used the options menu.


Yeah thanks for control.lst thing.
I'm using it now.

old Re: My binding resets itself/stops working

Scyther
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Sorry im not so fast an thread spotter, but I can help him in some way too I guess.

Better idea; add your binds in "controls.cfg" and open "Properties" and mark "File read only"!

This is how I do it everytime when there comes an new version of cs2d.

The binds should work when properly entered. (you can also put them in autoexec.cfg, its up for you to decide.

old bind help

SoulEater135
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us hey guys i have a problem..i see people having binds like when they kill someone and says this "Hotdog345 got pwned!" please help me how to do it? im trying to find someone who can help me do it ?? help me out plz

old Re: My binding resets itself/stops working

Crazyx
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No, but they when they kill someone they automaticaly say "KILLED-PLAYERNAMED has been pwned!".
Is there a command in binds, for example, $PLAYER, that will be substitued by the killeed player? I don't know how the fuck they do that.

old Re: My binding resets itself/stops working

DC
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no, something like that (player name variables) does not exist.

maybe they use additional software which reads the memory of CS2D or it's a serversided Lua script which is only enabled for some players.

or they just type very fast.

old Re: My binding resets itself/stops working

Crazyx
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DC has written
no, something like that (player name variables) does not exist.

maybe they use additional software which reads the memory of CS2D or it's a serversided Lua script which is only enabled for some players.

or they just type very fast.

1st option and/or 2nd option: probably
3rd: impossible, it's really automatic. No human can type "blah was pwned!", "blah2 was pwned!" and "blah3 was pwned!" when they kill 3 in a row at the same time and they write the names with all symbols, exactly like the victim.
So... we can declare them... haxx0rz?
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