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old [MOD]The Mod Without Name

Withoutname
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Hi all!

I'm making a new mod, just to test myself. But I will give a link for it, when will be finished.

Something about mod:

Some new items(poision bolt, etc), skills(forging, firemaking, handmaking, cooking, minning, survive, swimming maybe), units, probably maps(but i hate terraforming, its annoying), more realistic(building materials) and more!

Version 0.2

CLICK HERE, UPLOADED ONMEDIAFIRE

Progress:

• Ideas >
• Models
• Items >
• Combinations >
• Maps
• Skills >
• Realism

Changes for a moment:

New skills!
- handmaking
- firemaking

New items!
- paper
- empty medic box
- sulfur
- saltpeter
- charcoal
- gun powder
- poision bolt
- knife
- burned meats
- herbal parts

New combis!
- posion bolts
- bullets
- medikit
- bandage
- gunpowder
- crystal sword
- pistol (incomplete, need new items)
- paper

New objects!
- mountains (in fact, just bigger rocks XD)

New units!
- gigantic spider (bad, unrealisic)
- gigantic scorpion
- raws
- evil pirate
- dragon
- skeleton warrior
- zombie
- canibal

New survival system!
- realistic cooking
- realistic fire

Working on:

New items, new combis, realistic forging

SOME MODELERS IS NEEDED! I can do models by myself, like icons, but I'm not very good at it.
edited 7×, last 13.11.09 02:28:35 pm

old Re: [MOD]The Mod Without Name

dart193
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Hmmm... i like new mods (that's why i making new one). Good luck!
PS: need ideas? You can ask me (my to do list is big too much - just need all my live to do all it).

old Re: [MOD]The Mod Without Name

dart193
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Tornado - things get damaged by night.
Repair hammer - repair your buildings.
Explosion make hole in land.

Enough? Or something easier?

old Re: [MOD]The Mod Without Name

Withoutname
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It will be hard with my scripting skill, but I will try.

For now I need idea, how to choose what you want to forge.
I want to make forging like in master of the woods, but how to choose what you want to forge? By using iron? By using anvil, and opening menu? By making a forging hammer and using it?
Any ideas?

old Re: [MOD]The Mod Without Name

dart193
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Of course, you can't forge "in your hands"(interest, how in ST2 original player forgind... oh dear hands... )
You need item anvil or building anvl. Then, use lock combina...() omg i have 1000 ideas more now)...tions.
Use trigger when anvil is in range or if item script which check do you have that item. When skill up unlockcombinations.(remember log + axe combi?). So somehow like that. Understand? If no, then say.

old Re: [MOD]The Mod Without Name

Withoutname
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@dart193
You dont understand me. I will have an anvil, and forging will be working in this way: put iron in fireplace, take it, put on anvil and forge. But how to choose WHAT i want to do? Head of axe(this metal thing, idk whats the name of it in english) or blade of matchete? I can script a menu, to choose, but where? On anvil?
@The Second
Thank you very much, tomorow I will pm you.

old Re: [MOD]The Mod Without Name

dart193
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Okay, understood. Make anvil storage of oron. Then program menu. If there is iron in anvil (i think that is only way to put iron on anvil), it should work, if no, then message. But better way is script combi that you have anvil nearly you or fail. Remember massive mod? You can combi iron only if there is fire near you. This way works here. If you have trouble, pm me you ICQ or skype or another succesful way of real time talking. Also, it looks like you make something. Can you put your beta-mod there?

old Re: [MOD]The Mod Without Name

Qtw
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hmm i guess i can do models. but your gonna need an expert on the more detailed stuff. i can make simple things but dont ask for units unless you can animate them yourself because i have no idea how to do it myself.

old Re: [MOD]The Mod Without Name

Builder2-0
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dart193 has written
Okay, understood. Make anvil storage of oron. Then program menu. If there is iron in anvil (i think that is only way to put iron on anvil), it should work, if no, then message. But better way is script combi that you have anvil nearly you or fail. Remember massive mod? You can combi iron only if there is fire near you. This way works here. If you have trouble, pm me you ICQ or skype or another succesful way of real time talking. Also, it looks like you make something. Can you put your beta-mod there?

The method I used for Massive Mod was horrible.

old Re: [MOD]The Mod Without Name

Withoutname
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No, no storing in anvil. Drop on it, like meat on grill in massive mod

beta? Its a long way to beta, but of course it will be.

new ideas:
bronze items. 25 percent chance to be damaged, 20 with higher forging skill. Anvil and fire is not needed

old Re: [MOD]The Mod Without Name

dart193
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I like modding, but i am not prof. Also, Builder, i don't remember that you anvil worked. No buttons worked even cancel. About grill: i don't play mod so much. I will check it.

added:
Interest. I didn't found how to use grill, but meat put on it. Nice. W/oname, i can't help you with that stuff. I even don't know how it possible.
edited 1×, last 10.08.09 11:25:15 am

old Re: [MOD]The Mod Without Name

Withoutname
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Ok, i found in german files some models, so:

New units: Zombie, Skeleton Warrior, Canibal and Dragon. Still looking for new.

I also found new models for treehouse. Want to add?

New models of fish, i replaced old with new.

And new building, steel wall.

old Re: [MOD]The Mod Without Name

Withoutname
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I will give link on friday.

edit:
Firemaking skill is completed. I also found some models.

tomorrow plan: add next skills.

Edit2:

I lost a lot of time on downloading modeling programs. Then, I made 2 basic maps: for testing firemaking, and to let you see new units. I also made a new objects, copying rocks. Now there is a very big rocks - mountains.

Now I'm working on handmaking skill. I need to add some combies and some scripts.

edit3:

I added items sulfur, charcoal, saltpeter and gunpowder. All have own icons, but no models. I also finished handmaking skill. Tomorrow I will give link to version pre-pre-pre alpha.

EDIT4:

I made survive skill, but something isnt working. Health increased and increased. But I have no time to fix that, I go on holiday, so survive skill is hiden.

Heres a link to pre-pre-pre alpha vesion:
Pre-pre-pre alpha version:

CLIK HERE, UPLOADED ON UNREALSOFTWARE

XD, first error. http://www.easy-share.com/1907335119/game.inf

i will back to work 30/31 august.
edited 8×, last 14.08.09 12:14:48 pm

old Re: [MOD]The Mod Without Name

ohaz
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No. Your upload contained content from another unrealsoftware user without telling his name.
The description was not very long
and there were no pictures.
Like that, you violated EVERY upload rule which exists. That's why it was deleted.
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