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English Increase the grenade timer?

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Poll Poll

Increase the grenade timer?

Only registered users are allowed to vote
no, make the delay even shorter!
7.89% (6)
no, keep it as it is (1.3 sec)!
25.00% (19)
yes, slightly increase it (1.6 secs)!
10.53% (8)
yes, increase it (1.8 secs)!
40.79% (31)
yes, increase it very much (>2.0 secs)!
5.26% (4)
I do not care!
10.53% (8)
76 votes cast

old Re: Increase the grenade timer?

DC
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why should I close it? it will not be closed. I'll close this thread when you continue to ask pointless questions...

I'll probably increase the grenade timer to 1.6 which is a good compromise for everyone. 0.3 additional seconds. Not too much but still a nice little change.

old Re: Increase the grenade timer?

spartan029
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Wow DC. 1.6 After Overwhelming votes for 1.8? What was the point of this now? Oh! to show every one no matter what they think your always right.

Seriously DC why only 1.6? that only got 6 votes. What? just cause the guy that started this whole controversy picked it? So, What! We are a community that works together, not alone. Don't let one person decide for all of us! Or is what i said at first right?

old Re: Increase the grenade timer?

DC
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overwhelming votes for 1.8 is not exactly right. sure it's the most voted answer but you have to take a look at the complete poll:

votes vor 1.6 or lower:
6% + 27% + 10% = 43%
(27% don't even want it to be raised! 27%! that's much!)

votes vor 1.8 or higher:
46% + 5% = 51%

+ some who don't care.

that's a tiny difference of 8%
my personal opinion is that 1.8 is too high. I tested it. my opinion outweighs these 8% (considering the total amount of votes).

the point of this thread was to get an idea about what CS2D players think. I never said that the most voted option will be used in the game at the end. Sorry if you got that wrong.

so please calm down. I chose the option which is best for everyone + I gave everyone the option to vote.

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Oh! to show every one no matter what they think your always right.

Nobody would create votes for that. complete nonsense.
edited 2×, last 19.09.09 06:14:57 pm

old Re: Increase the grenade timer?

Pro
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spartan029 has written
Wow DC. 1.6 After Overwhelming votes for 1.8? What was the point of this now? Oh! to show every one no matter what they think your always right.

Seriously DC why only 1.6? that only got 6 votes. What? just cause the guy that started this whole controversy picked it? So, What! We are a community that works together, not alone. Don't let one person decide for all of us! Or is what i said at first right?


that was a really unnecesary, immature and annoying post..

It's 1.6 so it favors both main sides in a certain way.
we are a community working together, nobody works alone, we all bring suggestions and debates and discussion all in aim of improving CS2D. just because your opinion didn't get favored because it didn't had any solid reasons and is very unclear, doesn't mean you should burst out in anger when DC makes his decision, that's very immature.

1.6 is a good choice, abit unnoticable and makes the nades less overpowered > good primary gameplay.
babysteps, we'll see how it works out.

old Re: Increase the grenade timer?

Lee
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This is in response to 3rr0r's post

The whole purpose of the proposal of increasing the grenade timer in the first place was to change the gameplay, so to that effect (agreement of the practical definition/purpose of increasing the timer) I think we are standing on common grounds.

I'll admit the following, the HE damage diameter is around 5 tiles in either direction, in which case 1.8~ of walking would indeed be sufficient to get out of the area. The problem comes due to the fact that the players do not respond spontaneous to the grenade throw. Factor the reaction time in, the best practical delay time for a player in the path of a grenade is around 0.7~ seconds (considering at least 0.3 seconds - 3-4 keys per second) are accounted for the reaction as well as the initial impulse. Added together, the HE will obvious appear to have exploded much too quickly when the entire purpose of the grenade in the first place, as used by most strategic players, is as a tool of deterrence (in which a longer delay time would be more advantageous). Note that we're aiming for moderation here so the extreme cases should not be used as examples as they reflect outliers within our argument.

While appearances do not reflect reality, the appearance do reflect how the player reacts to the HE. Given the overpowered appearance of a grenade explosion, it's justifiable to say that the current grenade is not at all balanced.

The relative speed of the game is thus irrelevant if there's no base of comparison to relate the grenade to. The only outset comparison for the grenade is its appearance and the player's perception of the grenade, if in appearance the grenade is too fast, then in comparison to the rest of the game, the grenade is still too fast, regardless of whether the game is slower than it used to be in 0104.

However, I do completely agree on your point about the flashbang, irregardless of the timer on the flashbang itself, a deprecating 'blind timer' model should be implemented that degenerates proportionally to the distance from the flash.

old Re: Increase the grenade timer?

roKusho
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DC has written
why should I close it? it will not be closed. I'll close this thread when you continue to ask pointless questions...

I'll probably increase the grenade timer to 1.6 which is a good compromise for everyone. 0.3 additional seconds. Not too much but still a nice little change.


Well thats weird if u dont close it, because when its 1.6 then it can maybe change later

old Re: Increase the grenade timer?

Scyther
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An quote from page 3;

pro has written
And that's exactly what's neccesary now, because enemies have too less time to flee.
If you atleast read the whole grenade issue, you'll see how overpowered the HE and Flashbang currently are.


I did read the whole grenade issue, but here and there its covered with flame and spam annotations, sure, I doesn't want to pay attention on that!

Increasing it with additional 0,3 second seems fine though, we don't know how long the travelling distance expands in-game but according that it last like 23,1% longer seems properly okay for anyone.

DC: Can you make an video (just like you did to show laser mines and gravity gun past time) to show how long actually 1,6 seconds differ from the current version (1,3)?

old Re: Increase the grenade timer?

DoP3
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heres a good idea (sorry for off topic, ididnt want to make a new thred) intead of downloading hole new version in cs2d , y not just make simple uptades/ plugins?? itll change faster and anoye hackers. this idea is for little changes like the grenade timer.

old Re: Increase the grenade timer?

Pro
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-GaS- has written
heres a good idea (sorry for off topic, ididnt want to make a new thred) intead of downloading hole new version in cs2d , y not just make simple uptades/ plugins?? itll change faster and anoye hackers. this idea is for little changes like the grenade timer.


DC won't just release a new version of CS2D with JUST a small fix such as the changed grenade timer. the new version will afcourse have a changelog with alot of changes/fixes/added features. it's obvious DC wouldn't release a new version with just 1 new thing. if it's a small critical fix, he could instead put it on the cs2d.com website and send a message to cs2d starting menu saying to download the hotfix @ website and stating the reason why.

the updates/plugins, i have no knowledge about that so I won't say anything about that. but i don't think DC would implement something like that. he would instead bring the grenade timer into the next version. updates/plugins as you mention should only be used for critical updates and if the next version is still far far away, if neither of these is the case, then there is no real reason to use such an update and just wait for the next version which has it all infront of you. besides i don't think this system your describing is possible for cs2d.. all I know is that DC can send messages to you that you receive when starting cs2d..

old Re: Increase the grenade timer?

DoP3
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Pro has written
-GaS- has written
heres a good idea (sorry for off topic, ididnt want to make a new thred) intead of downloading hole new version in cs2d , y not just make simple uptades/ plugins?? itll change faster and anoye hackers. this idea is for little changes like the grenade timer.


DC won't just release a new version of CS2D with JUST a small fix such as the changed grenade timer. the new version will afcourse have a changelog with alot of changes/fixes/added features. it's obvious DC wouldn't release a new version with just 1 new thing. if it's a small critical fix, he could instead put it on the cs2d.com website and send a message to cs2d starting menu saying to download the hotfix @ website and stating the reason why.

the updates/plugins, i have no knowledge about that so I won't say anything about that. but i don't think DC would implement something like that. he would instead bring the grenade timer into the next version. updates/plugins as you mention should only be used for critical updates and if the next version is still far far away, if neither of these is the case, then there is no real reason to use such an update and just wait for the next version which has it all infront of you. besides i don't think this system your describing is possible for cs2d.. all I know is that DC can send messages to you that you receive when starting cs2d..

you should be called mister super long post or M.S.L.P not pro (lol kiding you have a nice english and i like whenyou explain very interesting post too XD)
AND also it is actually better to wait then have big big changes
but Upgrades/plugins:like in fire fox, you jst download a little installer or i donno file that replace the old, instead of download ing a giant folder.
and also, i know that dc wont releas a new version
AND ALSO: y not just make a new mp_grenade.timer console comande so that everyone is happy, and also to have limits to the mpthing, lik min 0.5 sec and max 3 sec or 10
-and also: a possible way to make the grenade stronger(i think a that already exists)

old Re: Increase the grenade timer?

Pro
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-GaS- has written
y not just make a new mp_grenade.timer console comande so that everyone is happy, and also to have limits to the mpthing, lik min 0.5 sec and max 3 sec or 10


This is about improving the main standard gameplay, not making it a "side" mp_ command option, because most will play with the standard grenades' settings and not change a thing about the grenade command option. we aim for the basic improvement of the gameplay, the standard and default gameplay, not a side option you can only change with mp_grentimer.

having the normal timer as 1.3 as it currently is and having a mp_ grenade timer to "make everybody happy" as you say, wouldn't really satisfy the aim of basic and standard gameplay improvement.

if its the other way around, that the default timer is 1.6 and then you have a mp_ grenade timer option, then I guess that would work out considering the default setting is 1.6 and that's what most people will play with.

-GaS has written: you should be called mister super long post or M.S.L.P

are you familiar with forums? it seems not.
Forums are made for long posts, there's chatboxs/messengers for small talk and the like.

old closed Re: Increase the grenade timer?

fragezeichen
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Pro has written
roKusho has written
Hehe lol mister long post

Hehe lol mister childish post

hehe lol mister spam posters


b2t: will there be an mp_grentimer command implemented aswell?, it would be really useful in case 1.6s slows down the game too much.

old closed Re: Increase the grenade timer?

Pro
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fragezeichen has written
Pro has written
roKusho has written
Hehe lol mister long post

Hehe lol mister childish post

hehe lol mister spam posters

hehe lol mister escalation poster

Quote
will there be an mp_grentimer command implemented aswell?, it would be really useful in case 1.6s slows down the game too much.


anyone who can forsee the forseeable future will know that 1.6 won't slow the game down. know the micro gameplay of cs2d by the details and you'll see that 1.6 will help improve the gameplay instead of slowing it down noticably. even if it slows it down noticably, the gameplay will need it considering how fast the current gameplay is regarding Grenades, HE&FB's specific.

old important Re: Increase the grenade timer?

DC
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be warned. everyone involved in this idiotic spam quote shit is very close to a ban. such a retarded behavior is not okay. it's a rule violaton, a pollution of this thread/the whole forum and not funny.

thread closed to due to extremely massive silliness.
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