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Englisch What would you change at CS2D ?

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alt Re: What would you change at CS2D ?

Fiz
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Ok look, i've already posted these ideas in another forum, but seeing as your now using a different forum (:S) i may as well re-post them.
THESE are just a bunch of ideas that have sort of built up in my mind over the years ..

1.Sometimes at the start of a game (normally when using a lot of bots) they will freeze for about 10 seconds before actually moving at the start of a game. They didn't do this in 0117.
2.snipers - when zoomed in, you are able to move your cursor to which ever side of the screen and the screen moves in that direction ..click on this link to see how it would work (in stickstrike) http://www.youtube.com/watch?v=ah1ol-qayn4 With fog of war, it would be the same thing as above, only you wouldn't be able to see any player action (but still see the greyed out map) if you were looking through a wall.
3.killstreaks - there should be an option in options to turn killstreaks on/off. it would make the game more interesting - see call of duty 6 (or 7) for ideas. you could have a killstreak selection page. things like harriers or helicopters could be 0.5 seethrough (0.5 referring to one of the options when you click on a sprite in editor) and seeable in a certain radius in which the player called it in. It could also add to that players kills and maybe count towards his/her next streak. In the game mode zombies however, killstreaks would automatically be turned off when a server with game mode 'zombies!' started.
4.Capture the flag - i don't know if i speak on behalf of others, but it gets a bit annoying when the whole round starts again everytime the flag is captured. again im suggesting an option turning a time limit or score limit on/off. For example, say the 'score limit' was on 3, A team would have to capture the flag 3 times in order for the round to restart, change map etc. Or with time limit on, say, 5 minutes, the team with the most flag captures at the end of that 5 minutes, wins. and also, if the (for example) CT flag carrier died, a T could then pick up his own flag, and go and hide or try and defend the red flag that would be on his back. Of course he would apear as a red dot on the radar, and probably soon be found. However, if the T didn't want the T flag anymore, he could either run to the place where the T flag is ment to be and return it instantly, or he could hold down a Key on the keyboard, for example, if he held down the 'k' (default key for returning flag thats on your back, in this example), a yellow bar would appear (as it does when your reloading or planting a bomb etc.) and it would take him 10-15 seconds of holding down 'k' to return the flag from where he stands, however if he is hit by an enemy shot while holding down 'k', the timer would then restart.
5.radar - I think (and i know i speak on behalf of a lot of players now) that the radar should be like the one in counterstrike source. For a map the player has made, it would be a simple thing showing the walls and obstacles, a bit like the mini-map in spectate mode, only the map (when playing) would only reach a certain radius - so basically exactly like the one in counter-strike source. For more advanced things, a red dot could appear on your radar when an enemy shoots their gun. A gun with a silencer would not appear on radar. And also maybe the helicopter or harrier as i described earlier could appear on radar.

PS. sorry for the length of it but at least the ideas are described in detail
Will


and i forgot, I think someone has already said this - but a tigger_random that as the person said earlier, could trigger a random door or a random item. It could be a switch or something you hit or something you move across.

i also don't like the new zombies. the skins are great, but it is better when, even when the zombies cant see you, if they are bots, will still run straight towards you.

alt Re: What would you change at CS2D ?

palomino
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normal hat geschrieben
I would add physics and ragdoll to cs2d players. Also, and Gravity Gun, Physics gun.

For your information, physics is ONLY possible and\or reasonable in a 3D game such as Garry's Mod.

I would LOVE a mic function.

alt Re: What would you change at CS2D ?

Rainoth
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Jee... I saw about 30 threads and about 300 replies in such type threads and DC answered. This is CS2D not some other game, Microphone will not be added, however that bot freeze thing would be good to be fixed

alt Re: What would you change at CS2D ?

Crazyx
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I already know about a new implementation to CS2D which I will certainly like.
DC hat geschrieben
(...) silencers already have received an update for the next release: you will not see damage direction indicators when hit by silenced weapons.

alt Re: What would you change at CS2D ?

champinj0n
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Refresh hat geschrieben
Yeah. There are million requests like DC ADD THIS GUN ADD THAT GUN ADD THIS ADD THAT but the microphone would be the only usable thing.


No, I dont really think so.. U know the real cs has double handguns? that whould be usable if 1 vs 1 at end. Or just in open areas, to increase the chance to actually hit someone. example : de_dust2, if u go b theres a corridor to get there? Theres allways a battle from ct's and tt's side. Double hand ugns whould be usable there. + changin zombies whould be better. Even tt's could be survivors. how is that not usefull? Maybe I think most ct skins are ugly? they aret, but some people dont like them.

alt Re: What would you change at CS2D ?

hardstyle1
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I can't imagine the kids, screaming & Flaming over mic..

I would like to have:
•Lag compensation
•Old CS:2D movement (I've played it once, recently)
•Possibly a minor AC, Which doesn't allow any downloads in the CS:2D folder


& I wouldn't mind mic chat, but it would be better if there was a voting-system to kick/ban the spammers.

alt Re: What would you change at CS2D ?

DannyDeth
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The old movement was a bug, it is unfair, if you walk diagonally do you go faster? No, you go slower.

What I would like to see, though, is the bot freezing bug to be fixed, but i guess you could just change the Lua scripts, uuh... lol.

Maybe a Lua script debugger would be nice Whenever I want to test a simple script I have to restart CS2D, create new game, etc. It gets rather repetitive and stops me from completing my stuff.

alt Re: What would you change at CS2D ?

Hunter162
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auto-die
auto-kick
auto-ban
auto-kill
auto-server shutdown
auto-lag
auto-snow
auto-explosion
auto-dissapearance of guns
penis for laser
penis in splash
auto-building destruct
auto-self destruct

these are things i dont want cs2d changed into
and these are thing i wanted to change:

teabag system and get money for doing it
can play cs2d in cs2d
can haz vehicle like cars, robot, truck, turret and flying vehicle that can be controlled
and also can create my own vehicle

alt Re: What would you change at CS2D ?

Ayudon
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I always wanted the trigger_delay in decimals, cause if you want, for example, make an image move like a tipical player with a knife (with delays, obviously), you must make the delays trigger each other in 0.2 seconds, so i want the trigger_delay in decimals

alt Re: What would you change at CS2D ?

champinj0n
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Mir hat geschrieben
I can't imagine the kids, screaming & Flaming over mic..

I would like to have:
•Lag compensation
•Old CS:2D movement (I've played it once, recently)
•Possibly a minor AC, Which doesn't allow any downloads in the CS:2D folder


& I wouldn't mind mic chat, but it would be better if there was a voting-system to kick/ban the spammers.


I hate spammers that spam by radio. They just go there and say : Get out of there, she's gonna blow 100 times.

alt Re: What would you change at CS2D ?

Cold-Slice
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I would change the weapon system and how all guns are worked out.

- Improve Rate of Fire for all guns, and this is a thing I DEFINETELY want altered in CS2D. For example, the UMP45 shoots like a very fast pistol shooter. While originally it's supposed to be around the 500-550 RPM mark, not 375 like from the ye olde days.
- Improve very precise accuracies for all guns, such as instead of having a maximum of 8-rated accuracy (Very poor), the max should be 5 or 4 cause in CS 1.6, the bullets are somewhat accurate, but not spray cannons..
- Weight balances for all guns, the pistols weight like books and the M249 is like a frickin' 89365748 lb. anvil.
- Kill Santa's elves with all guns. God, I hate those bastards.
- Secondary options for weapons (FAMAS, Glock, etc.) will be more precisely fired when made into "Burst-Mode." Instead of 3 bullets coming out of one trigger, like a shotgun, it actually shoots 3 bullets one at a time. Like an M16 firing three-rounds in 0.3 seconds.
- This is a very big one for me to alter. Exaggerated rate of fire. What do I mean by that, let me show you. In CS 1.6 or CS:S you can shoot a pistol faster than it can shoot by itself. So for example, instead of the Deagle firing 100 rounds a minute, you can click your mouse faster and be exaggerated to like 225+ rounds a minute. Same goes for other pistols, and I specifically want all pistols to be implemented by this idea, plz ;).

If these things don't get implemented, I will jump off the edge of the Rings of Saturn and fall into Galaxy BN-934 forever. Please DC, try to implement this!

alt Re: What would you change at CS2D ?

Kurumi
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It would be nice if these things Added:
•Customizable NPCs, you can customize his attack sound,die sound, hit sound, ambience sound,he uses a weapon or not, the team type ct or t or neutral, his speed, his main objective: follow you, kill you, get to the cover, or dont move, he explodes when killed or not, blood color, explosion color, his skin and save those config files in cs2d/npcs files (.lua type) and Npc Editor in cs2d main menu
•"Campaign" And "Training" In Main Menu.
•Intro is shown as long as intro's music
•When loading a map, the video can be shown or picture and "press mouse if you want to skip" in campaign
•Tanks, Cars, Jeeps
•Func_Count, Trigger_Random, Trigger_Say

I will try to learn to fly if some of the things here will be added
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