English What would you change at CS2D ?

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23.12.10 06:54:39 pm
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Bear
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Remove the RPG :I Because its make to con. servers shitty rly -.- also whit the amour and upgrade a supply.

Rank system on the TAB score board,because the new one takes much place,And mabye some other great chansing like css death body (Body can move by exposions) Also whit weapons if you trowh a HE on place where a weapons is the weapon goes fly But the things now on cs2d are good but it can much better Save fave weapons on the buy meneu.
Btw : I have css and others but I go much more on cs2d because I just love the game!
rawr
23.12.10 06:59:56 pm
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Kurumi
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AND...


Intro screen replacing into a video maybe
Uhm... Hello
24.12.10 06:21:10 am
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Sync
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• Hostages can go through teleporters
would finally make cs_ maps with teleporters able to be played normally, such as cs_estate and cs_747.

• Toning down the silenced M4A1 volume (like in CS 1.6)
the whole point of a silencer is to be SILENT when shooting, and it currently is still too loud.

•If being hit by silenced M4A1, you will not see where the damage comes from
not neccesary, but greatly adds to the whole silenced idea (not to mention CS 1.6 has this too)

• More default/standard/official maps (cs, as, de) such as; as_oilrig, cs_italy, cs_havana, de_inferno, de_nuke, de_train, de_airstrip and alot of other CS 1.6 maps which have already been made for CS2D. This would encourage server admins to host other maps instead of having every single standard server hosting de_dust 24/7, a currently very boring and repetetive map.. aztec/office/dust is too little of a variety, for a supposed Counter-Strike remake.

•If neccesary, make AK-47 damage a tiny but higher The cheap cost of an AK-47 pretty much compensates for the things that the M4A1 has, but if it's neccesary I would make the AK-47 a little bit more stronger.
24.12.10 07:26:03 am
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FlooD
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lag comp
more weapon settings
demo recording/playback
:(){ :|:& };: http://github.com/floood
24.12.10 09:23:38 am
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hardstyle1
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Andre has written:
•If being hit by silenced M4A1, you will not see where the damage comes from
not neccesary, but greatly adds to the whole silenced idea (not to mention CS 1.6 has this too)

That would be unfair, everyone uses M4A1 (Both silencer on & off) in public servers.. So that would make a huge loss of silencer fans..
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24.12.10 12:01:51 pm
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vilimonas
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i make when no more hard lua svripts and easy and more action and more wepons no lag more maps
24.12.10 06:07:05 pm
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Crazyx
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Mir has written:
Andre has written:
•If being hit by silenced M4A1, you will not see where the damage comes from
not neccesary, but greatly adds to the whole silenced idea (not to mention CS 1.6 has this too)

That would be unfair, everyone uses M4A1 (Both silencer on & off) in public servers.. So that would make a huge loss of silencer fans..

I like this suggestion, but Mir, unfortunately for you, DC will add this to the next update. He said in a thread which I don't remember:
DC has written:
(...) silencers already have received an update for the next release: you will not see damage direction indicators when hit by silenced weapons.
24.12.10 06:36:18 pm
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Kurumi
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vilimonas has written:
i make when no more hard lua svripts and easy and more action and more wepons no lag more maps


How old are you?
Uhm... Hello
24.12.10 08:31:28 pm
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Yamaxanadu
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Make creating New weapons/scripts/lua/vehicles/everyotherbullshityoucanthinkof into Extremely fucking easy to use Generators
Back in business, and I'll try not to be the Enigmatic asshole that i used to be....I hope
31.12.10 02:02:11 pm
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Alex_Aaa789
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make the dual-gun back
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Oh it was ended already
31.12.10 02:58:00 pm
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SRAN
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npc editor
01.01.11 01:06:49 pm
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Kel9290
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Spoiler >
under the stone.
01.01.11 01:33:51 pm
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oxytamine
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Drugs, whores and blackjack.
02.01.11 07:24:26 am
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Smuckie
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The ability to put multiple entities on one tile.
-
02.01.11 10:25:45 am
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were50
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Mir has written:
Andre has written:
•If being hit by silenced M4A1, you will not see where the damage comes from
not neccesary, but greatly adds to the whole silenced idea (not to mention CS 1.6 has this too)

That would be unfair, everyone uses M4A1 (Both silencer on & off) in public servers.. So that would make a huge loss of silencer fans..

how would that make a loss of them?
Look, they are potatos http://img64.imageshack.us/img64/4998/kidzrannoying.png the guy who made it OBVIOUSLY photoshopped in the words cookie and cookies. pssht.
02.01.11 10:49:15 am
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hardstyle1
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@Coldx: Yeah fair enough, & Is this only for the M4A1, or is it also for other silenced weapons.
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02.01.11 11:20:36 am
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Sync
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All silenced weapons obviously, of which there are only two..
so yes, this includes the USP.

this is what I would do:
•Remove the signs of where your getting shot from by a silenced weapon
(unless you turned that option off in options)

•Tone down the silencer sound to actually sound silent,
something a silencer is ment to be in the first place

•Remove the line of bullets when shooting silenced, so if spamming from afar the enemy is unable to see where your shooting from because of no damage counter or bullets visible to him, however he can still estimate where you are by the map layout and/or in what direction his blood went.

× But Andre! All these features would make the silencer too overpowered!
√ Fixed by toning down the damage a little bit compared to when fireing in normal mode.
This would encourage players to use normal mode in crowded/loud/chaotic situations,
and silenced mode in stealthy situations.
(by the way, the M4A1 is pretty expensive compared to its counterpart AK-47, so that's a compensation in itself).
03.01.11 05:15:40 pm
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zet
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Andre has written:
•Tone down the silencer sound to actually sound silent, something a silencer is ment to be in the first place

Actually, you can replace sounds. (sfx/weapons/m4a1_silenced.wav)
03.01.11 06:02:03 pm
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RutR4
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I would love to add the microphone so when u press M you will be able to talk
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03.01.11 07:17:06 pm
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KimKat
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RutR4 has written:
I would love to add the microphone so when u press M you will be able to talk
DC has denied that suggestion a whole alot. The solution for this though would be to use TeamSpeak or similar programme for voice chat ingame.

What I'd like to be changed in CS2D is basicly ... the Lua... more detailed information on what each function can do and some more Lua script examples, that's all I can think of at the moment.
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