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old closed Idea against cheaters

Manny
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Hi,

I'm going to make some more CS2D servers with own scripts and while i was scripting I got an idea. Main problems are cheaters... of course, we have some ways to stop them but as far as we know, there is small chance to find pretty good cheater (i mean auto-aim, edited graphics, all-see-radar).

Maybe there is solution... what if the server will ask for a screen capture to send from client (CS2D) application? You will see if there are some cheats or not! It would be great for real admins. Simply, it would only send actual screen of the player.

Is it possible to import? I think it would help so much...

old Re: Idea against cheaters

Lee
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MannySVK has written
Hi,

I'm going to make some more CS2D servers with own scripts and while i was scripting I got an idea. Main problems are cheaters... of course, we have some ways to stop them but as far as we know, there is small chance to find pretty good cheater (i mean auto-aim, edited graphics, all-see-radar).

Maybe there is solution... what if the server will ask for a screen capture to send from client (CS2D) application? You will see if there are some cheats or not! It would be great for real admins. Simply, it would only send actual screen of the player.

Is it possible to import? I think it would help so much...


CS2D will have to create a new dedicated line for each player in this instance. Given that we cap the upload rate at a mere 1kb per second, the connection speed is already 5 to 20 times slower than a normal game. Now keep in mind that UDP ports are not random in nature therefore 2 additional packets are required for preprocessing, and 2 additional packets are created for each kb of data required to be sent to ensure data integrity. In short, it may be feasible with highly compressed images for low frequency requests, however it's not ideal for large numbers of players. At the same time, since all screen captures are taken on the client side (it wouldn't make sense for the server to do it), a hacked client could theoretically have a rigged screenshot capability (which is after forked to the rendering engine, not native to CS2D).

Let's just say it this way, any type of hack prevention done from the client side will be exploitable.

old Re: Idea against cheaters

GINO
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use the fast players sample of DC i test it when you fast you will lag to your last position trust it

old Re: Idea against cheaters

TheLetterP
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MannySVK has written
Hi,

I'm going to make some more CS2D servers with own scripts and while i was scripting I got an idea. Main problems are cheaters... of course, we have some ways to stop them but as far as we know, there is small chance to find pretty good cheater (i mean auto-aim, edited graphics, all-see-radar).

Maybe there is solution... what if the server will ask for a screen capture to send from client (CS2D) application? You will see if there are some cheats or not! It would be great for real admins. Simply, it would only send actual screen of the player.

Is it possible to import? I think it would help so much...

Oh, it is definitely possible, but probably not the most efficient way (I mean, what happens afterwards if it says "Radar Hacks, Speedhacks?" It's not like all the admins are there to ban them)
And second, (no offense) motivation...the fear factor here is that if he does do it, it fails, then it is a waste of time no?

old Re: Idea against cheaters

Manny
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It was only idea... as I'm thinking about it now, all protections at client side are exploitable so the way is to protect server side. Maybe some inteligent scripts to identify.

I know, anything is exploitable but some ways are here... they're not so visible and easy but they exist.

old Re: Idea against cheaters

Yamaxanadu
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you do notice that your anti-cheat solution will easily overload lines? rapid images over lines will overload the line , causing major lag and/or computer crashes

example : you are playing CS2D , someone tries to record what you see on your computer(you can't , but just take it for example) , it will have to transfer lots of images(thats how video capturers work , which is why they may lag your games) , and since CS2D images tend to be big(due to all that textures) , it will overload the line and thus the person's computer will crash

i bet this thread is going to be locked

old Re: Idea against cheaters

DC
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again an old and inefficient idea against cheaters...
this has already been suggested and it is a well known method to detect cheaters. I'm considering to add it.

the huge downsides have already been mentioned:
- causes much traffic / possibly lag
- can be hacked/tricked VERY easily
- you probably need people who manually request and analyze those shots

closed.
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