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Englisch Pupp3t's Mod v0.12

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alt Re: Pupp3t's Mod v0.12

UnIdEnTiFiEd
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I'm capped so it's still "processing download request" (done that for the last hour ) but i can't wait to play it!

alt Re: Pupp3t's Mod v0.12

Xaeveax
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Wow. I have to say, I'm very impressed! The only thing I see wrong is the fact that the arms and guns (when in first person) are very very shaky. Like, its as if the guy is shaking to death. But I love the rest. It's great work.

alt Re: Pupp3t's Mod v0.12

Xaeveax
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Indeed, the syringes are quite cool. If only there was a way to make the electricity actually shoot out, like a gun. Oh well. I find that the big crates are very useful. I recreated the map "Shipment" from Call of Duty: Modern Warfare, except this one is infested with the zombie hounds. It's so scary when you turn a corner to see one of them attacking you. Nasty buggers!

Can't wait for the next release!

alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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Haha thanks guys!
Oh, and Jester, when you take in the blue syringe, right-click on the mousebutton to unleash the electricity.

alt Re: Pupp3t's Mod v0.12

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Although I found it quite depressing to find hardly any weapons! And also the zombie defence map thing, zombies cant climb up the stairs.

But all up, Great!

May I recommend a mystery weapon that you cant get in editor, but you can get it with some sort of mystery box that gives you random weapons! Like Cod WAW's mystery box and ray gun.

Btw, what modeling program do you use?

alt Re: Pupp3t's Mod v0.12

Assassin moder
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He using DeleD CE 3D. I know because too using it
And very good MOD
EDIT:
MP5 shots 20 bullets in your mod not 30 bullets like in ammo text!!
Change timer in inhand script to smaler like 100 or 10, and when arms didn't shake
2× editiert, zuletzt 18.04.11 11:11:17

alt Re: Pupp3t's Mod v0.12

Xaeveax
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Ok, I have noticed the first fault. All of the objects are not effected by lighting. They don't get dark at night time. So, the ground will be black and the water will be black, but the objects will still be as bright as in the day time. Makes a zombie invasion less exciting if you can see everything clearly at night. Any way you could fix this?

alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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@Unidentified:
I have already thought up of the mystery box idea. That will be in my next "Invasion" map, which will appear in the final version. So, you won't see any work on the alpha-given map. Well, maybe some changes. I already made a laser weapon.
@Jesterhead:
I fixed the lighting bug. Just take away the "fx" thingy from the scripts.
Well, better get workin' on this mod now! PM me, or just comment on thread of any problems or just anything cool you want to say.

alt Re: Pupp3t's Mod v0.12

StirlizZ-Fapicon
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I got error when game starts

1
Object with ID 166 is already defined as 'Torch'!


P.S. oh i just tried to install it as mod


Hey, It`s nice mod, Pupp3t!

I want help you with graphics
1× editiert, zuletzt 20.04.11 10:45:02

alt Re: Pupp3t's Mod v0.12

Xaeveax
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Oh, right. That solves it. Thanks! My gosh, if this is the alpha, I am so excited for the final. I think that this is one of my favorite mods ever.

alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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Thanks, Jesterhead. You won't be disappointed with the final!
Haha, it's weird that I was thinking about adding a little scary girl to the mod. Like an innocent child who got Infected while in the Asylum with her daddy...
Or something, I'm still debating that.

alt Re: Pupp3t's Mod v0.12

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@Pupp3t Like scary movie 2, or orphan? with the evil girl?

Or like off fear 1, either way, it sounds awesome (I recommend something like fear.)

Also i'm making map for this mod, another invasion but in a town, rather than a building

alt Re: Pupp3t's Mod v0.12

lucas is stranded
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I like what you did so far.

Too bad you removed hunger and fatigue tough... Your mod is the best oportunity ever to add epic food like doritos, beer and M&M's.


I still prefer the old scuttler tough... The new one looks less scary for some reason.

Best thing about this mod got to be the moon, it's good enough to be used in mods like massive and 2.5.


Anyway... I noticed the player and the unhostile professor have zombie skin as well, is everyone horribly infected but only a few people got to remain civilized like the professor and the player?


Oh yeah... Suggestion: Make cardboard boxes work like storage in original stranded, only with enough space to save minor loot (med kits and ammo) tough so people don't actually use it as storage.


I like the new buildings and the window is epic, too bad you can't open/close doors.


Very nice demo so far, I'm looking foward for the final version.

alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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Haha yes Lucas, the player and the prof are all infected as well. But, they have still obtained their sanity. Every other infected have lost their minds.
And for the Scuttler dilemma, you can always use the original model that was in the us files. And as for the doors opening/closing, I'm only making that option known in the story mode. So, that you can do by scripting.
The fatigue and hunger are still there. You just don't exactly jump around as much But there is a soda in the alpha mode.

alt Re: Pupp3t's Mod v0.12

lucas is stranded
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Yeah I know about the soda.


I'm just hoping for more stuff for the player to nom nom nom... Especially with that pretty machine full of goodies.


Question: Will food cost money or the money is just for weapons and ammo in the story mode?

alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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The money is used to buy snacks in that vending machine, as well as buying soda in the vending machine that is green. That's all the money would be used for.
Possibly.
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