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Englisch What CS2D should have in 0119 sometime...

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alt Re: What CS2D should have in 0119 sometime...

FlooD
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Phenixtri hat geschrieben
God dam ppls 90 % of the BS you are asking for is possible if not already made via lua scripts

Let DC focus on improving the core of CS2D IE the bugs & what not. & if he feels like it maybe even make CS2D more like CS 1.6 the game its based off of.

this.
and of the remaining 10%, 8% are useless/for-fun features

alt Re: What CS2D should have in 0119 sometime...

Banaan
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Possibility of writing briefing in editor + embedded briefing in .map file.

Too bad it needs a 'compatibility mode' for older maps with separate .txt briefings :S

Together with an optional setting to prevent the editing of a map by other users (via USGN [oh wait that's Unreal Software now]) it might decrease the amount of 'stolen' maps.

alt Re: What CS2D should have in 0119 sometime...

TDShuft
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Editing Buy menu , On Map Editor can put 2 (or more if wanted ) entities on 1 tile , new commands : sv_shutdown <secs> , sv_reset <secs> ( Restart Map, Options, Scripts ) ,
force_say <id> <message> (Forces Player To Say A Message),
More NPCs , Sv logs ( if sv_logging 1 then it log all things in the server , even if in the dedicated ) and Editing Weapons Like Reloading Time , Firing Rate and In Buy Menu Price

I Would Like these All On CS2D 0119

alt Re: What CS2D should have in 0119 sometime...

FlooD
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TDShuft hat geschrieben
Editing Buy menu , On Map Editor can put 2 (or more if wanted ) entities on 1 tile , new commands : sv_shutdown <secs> , sv_reset <secs> ( Restart Map, Options, Scripts ) ,
force_say <id> <message> (Forces Player To Say A Message),
More NPCs , Sv logs ( if sv_logging 1 then it log all things in the server , even if in the dedicated ) and Editing Weapons Like Reloading Time , Firing Rate and In Buy Menu Price

I Would Like these All On CS2D 0119

multiple entities on one tile: that would be pretty complicated since certain entity functions would interfere.. and i think it could require a new file format for .map but i'm not sure
sv_shutdown = (rcon) quit (+ an lua timer if u want a delay)
sv_reset = lua function: parse("map "..game("sv_map"))
force_say = pointless..
more npcs --- no thanks
sv logs --- http://cs2d.com/help.php?cat=debug&cmd=debuglog#cmd
editing weapons --- gud

alt Re: What CS2D should have in 0119 sometime...

Kiffer-Opa
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Informatixa hat geschrieben
> Add the following command

Name: mp_deathinfo
Description:
Zitat
show or hide the message that we kill


It is already possible in the current version.
With cs2d cmd hud_deathnotice_time (this command is not in the CS2D command reference!) you can change the time in seconds how long the death notices should be shown. This means, a value of 0 shows them 0 seconds, meaning that they never appear!
1
hud_deathnotice_time 0
Set this option in Options|More and hit Apply then Okay to save this. If you just use the console command, it will only set for the current session and is discarded on the next CS2D start.

Zitat
i want kick/ban reason and kick/banned player see them when gets disconnected.
like:"kick id reason","banip id reason","banusgn id reason","banname id reason".

It is implemented for cs2d cmd kick with the same syntax as you suggested it. However, the reason parameter should be, like all strings in CS2D script, in quotes if it has contains at least one space. For some unknown reason DC didn't add a reason parameter for cs2d cmd banname, cs2d cmd banip and cs2d cmd banusgn yet.

alt Re: What CS2D should have in 0119 sometime...

Glix
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Doctor Freeman hat geschrieben
I think alot of improvements is needed in b0.1.1.9

NPCs
√Poison zombie
√Fast zombie
√poison headcrab
√fast headcrab

Weapon Reload sounds
√All of the reload clips of weapons

died models players
√What I ment if the CS2D players died
they had a body on floor....


New HUD
√ Like a sprint for CS2D players doesnt always be curious for waiting and walking and walking...
===================================
And I think thats alot needed in CS2D b0.1.1.9

Good luck DC , I sure hope you can do that...



cool i like that

alt Re: What CS2D should have in 0119 sometime...

Daft
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Doctor Freeman hat geschrieben
I think alot of improvements is needed in b0.1.1.9

NPCs
√Poison zombie
√Fast zombie
√poison headcrab
√fast headcrab

Weapon Reload sounds
√All of the reload clips of weapons

died models players
√What I ment if the CS2D players died
they had a body on floor....


New HUD
√ Like a sprint for CS2D players doesnt always be curious for waiting and walking and walking...
===================================
And I think thats alot needed in CS2D b0.1.1.9

Good luck DC , I sure hope you can do that...


Isn't that kinda TOO HARD for DC? I mean I'm all trying to say is it's kinda too much.

alt Re: What CS2D should have in 0119 sometime...

RAVENOUS
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Doctor Freeman hat geschrieben
I think alot of improvements is needed in b0.1.1.9

NPCs
√Poison zombie
√Fast zombie
√poison headcrab
√fast headcrab

Weapon Reload sounds
√All of the reload clips of weapons

died models players
√What I ment if the CS2D players died
they had a body on floor....


New HUD
√ Like a sprint for CS2D players doesnt always be curious for waiting and walking and walking...
===================================
And I think thats alot needed in CS2D b0.1.1.9

Good luck DC , I sure hope you can do that...


6 of 7 Points are useless. Filter them!

alt Re: What CS2D should have in 0119 sometime...

Kiffer-Opa
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Night Till Death hat geschrieben
return the OLD maps like (as_plane,as_oilrig,de_train,druglab and etc.)

Kiffer-Opa productions proudly presents:
The Lost Maps of CS2D b0.1.0.4
It was lot of work to get them to work for the new version because they are annoying graphics behaviours which I had to fix first.
The file is also 10 MiB big, extracted 25 MiB! And better don't override existing files if you don't need to.

Have fun!

alt Re: What CS2D should have in 0119 sometime...

Ice-cream16
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Mmm. I have idea! I do not know whether there is to write or not. I'm too lazy to look. I want something that would be in the game could talk through the microphone how in cs1.6. And if some sort of player is not adequate and will be constantly yelling into the microphone that you could turn off the player's play.

alt Re: What CS2D should have in 0119 sometime...

0a
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Techhno killer hat geschrieben
automatic ban hacker noobs :}


theres already have an speedhack detecter, but it doesnt work nice, it can kick innocent players. and it cant kick the hackers.

and theres no detecter for AIMER s cuz a aim cant affect ping.
AND
i want MORE silenced weapons like awp, mp5..
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