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old Re: Stranded II pro/Medieval MOD [Updated Pg1]

Geez
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Maybe will be will used in adventure

i've no idea to adventures

maybe counter-strike adventure?


[EDIT] Good news! Working will be continued! In June/July i'll start the work (school holidays 2 months)
edited 1×, last 15.03.11 04:07:40 pm

old Re: Stranded II pro/Medieval MOD [Updated Pg1]

Geez
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TimeQuesT has written
it should be stay by the normal stranded concept.


hmm... maybe you're right

i won't use it, but Five-Seven will be included


[EDIT] Added new screenshoot: NEW ICON !!!

[EDIT #2] I'll upload on MegaUpload everything i done in ~1 month (only i'll find it :D)

> [EDIT #3]
I have found new person who will help my with that crazy idea NVM - his name is... Assassin moder!

> [EDIT #4]
Horray! Mine mod the best

http://images37.fotosik.pl/700/dca3553665685fd2.png
edited 5×, last 23.03.11 09:29:08 pm

old Re: Stranded II pro/Medieval MOD [Updated Pg1]

Geez
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Guys, today I have restarted Stranded II proMOD!

Programs now I use:
• Microsoft Paint (the best )
• Adobe Photoshop 7.0 CE (better than CS4 in some ways)
• Adobe Photoshop CS4 (i know there is CS5)
• GIMP 2.6.10
• Smith Micro Poser 8.1 (great 3D models of humans... yeah, it's one of Stranded II proMOD conceptions)
• Magix Music Maker 15
• Audacity
• WaveLab
• Fruity Loops Studio XXL 9.0

Next list of programs:
• Adobe Photoshop CS5
• SoundForge 10.0c pro

Coming soon new screens and trailer
edited 1×, last 13.07.11 09:57:43 am

old Re: Stranded II pro/Medieval MOD [Updated Pg1]

Assassin moder
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I can help you with interfrance, but tell my on PM that must be for "survival" or something else?

EDIT: I too use FL Studio to merge sounds for reload, but in game it still loop what i must do for stop looping sounds?
I have newest version of it
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