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English Public Teamspeak 2 or 3 for Unrealsoftware?

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Poll Poll

Would you use Public Teamspeak?

Only registered users are allowed to vote
Teamspeak 3
39.47% (15)
Teamspeak 2
7.89% (3)
I don't know whats Teamspeak is :-)
52.63% (20)
38 votes cast

old Re: Public Teamspeak 2 or 3 for Unrealsoftware?

Doberman
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Quote
Crazyx Advance has written
In-game chat is just for write, in TS you can write AND speak.


Like I said in my last post, a lot of people probably don't use it. If something isn't that well known or popular, then chances are, nobody will have heard of it or use it.

old Re: Public Teamspeak 2 or 3 for Unrealsoftware?

CoolioG
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Quote
TEAMSPEAK FAILS

Besides, only other people with TeamSpeak will be able to hear you. So, what's the point of using it? There is none.

And, if a feature like this is added to CS2D at some point, all it will be used for is for kiddies to broadcast static through their crappy mics.

old Re: Public Teamspeak 2 or 3 for Unrealsoftware?

Roni
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Quote
CoolioG has written
TEAMSPEAK FAILS

Besides, only other people with TeamSpeak will be able to hear you. So, what's the point of using it? There is none.

And, if a feature like this is added to CS2D at some point, all it will be used for is for kiddies to broadcast static through their crappy mics.

i think you got something wrong...
he asks about a teamspeak for the unrealasoftawre forum users not for cs2d ingame.

also if DC would implent it it would be directly in cs2d so everyone would hear someone speaking. but as DC said he wont add such function.

old Re: Public Teamspeak 2 or 3 for Unrealsoftware?

Yamaxanadu
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Quote
GPolice has written
... Noo... not Teamspeak... better is a Ingame-Voice in CS2D... more better... then everyone on your Team can hear it... not only there who are in your Channel...

In-Game-Voice Better


Sure , if you Are so Smart , Why not Code it?

It's Insanely Hard to Code , Having to Read the Mircophone and Relay what is Said , Which takes a Shitload of code , Do it With a Few lines of code , And you Will hear Crackles when Someone Speaks

Teamspeak Takes the Burden off , no Sense coding Something when Something already has that
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