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English Creating a new racing map: a few questions

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old Creating a new racing map: a few questions

medeiros
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Hey guys.
Today I got motivated and I'm going to do a Racing map.
I am starting to do the basics: download a few sounds and sprites to put there and the map size and tiles are set. I'm probably going to use Blazzingx's "Shadows & Lights" tool. This map will (hopefully) follow the guidelines stated here: http://cs2d.com/help_mapping.php?part=3 - unfortunately parts IV and V (the ones I really need) are not finished yet. I keep checking them over and over but it seems DC completely forgot about it. ;/
I created this thread to list a few questions that may come to my mind while the map is in the making.
The questions list below will be constantly updated.

1. How to make a door that is closed at start but that opens 5 seconds later? Could you tell me which triggers to use + how to put "5...", "4...", etc. messages that keep up with the door opening.
2. Do you know any good racing sprites for CS2D? Like finish lines, flags and maybe even car sprites (to put on the map, not to use on player)?

Also, if you have some tips regarding racing maps tell me.

Thanks in advance!

old Re: Creating a new racing map: a few questions

Yates
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1) Yes, I do.. xP
It goes as followed, you make a door env_door i think give it a name nothing else.
Make a start trigger_start or smth, should be at the bottom of the list make it trigger the door, also make it trigger a delay, make a delay same name as you gave it in the start, make the delay trigger the door (delay must be 5sec in your case)
If you need anymore help just ask

2) Use google xP

Edit: If you don't understand it then look here!
More >

Now, if you REALLY need that msg shit then do this
More >
edited 1×, last 12.03.11 06:48:50 pm

old Re: Creating a new racing map: a few questions

medeiros
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@Yates: env_door? Or you talking about Func_DynWall? And does that door open automatically without someone pressing the number?
And also could you be a little bit more descriptive about which triggers to use?
Like:

1. Use trigger_xxxxx
Name: blabla
Trigger: blabla

2. Use trigger_xxxxxx
Name: albalb
Trigger: alblbnuffsaid
Delay: 5

etc.

Use numbers to order the triggers I must make,
Thanks!

old Re: Creating a new racing map: a few questions

Yates
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Yeah, its dynwall.. lol. forgot
Yes, it will open without anyone pressing anything, because of the start that triggers the delay, that then triggers the door or dynwall.
I will get the trigger names and stuff for you now

Now the names for the stuff i said are as followed
Msg = Func_message
The delay = Trigger_delay
The start = Trigger_start
And the door as you said before Func_dynwall

If you finish the map with sprites and stuff I could make all the triggers and all the other crap for you?

More >

old Re: Creating a new racing map: a few questions

medeiros
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Yates has written
(...)
Name:
Trigger: delay1,delay2,delay3,delay4,delay5
(You don't have to do the 1-5, you can just do "delay" and make 5 delays with that name.)


The delays

Name: delay1 (or just delay if you can't be arsed to do 1-5)
Trigger: msg1 (You HAVE to use msg 1-5 now, otherwise you will see 1-5 every sec lol)
The delay will be 1 secound here.

Then make another.

Name: delay2
Trigger: msg2
The delay here will be 2sec

Just follow this 5times

Now, the messages

Name: msg1
Trigger: (none)
In the msg will be: !5! or whatever msg you want.

Now the secound msg

Name: msg2
Trigger: (none)
Now in this msg will obviously be !4! or whatever.
Just repeat this 5times aswell.[/more]

I'm doing that. Just one quick question:
- when creating messages, what do I put on "Display X sec."? 1 second?
Thanks for the help.

old Re: Creating a new racing map: a few questions

medeiros
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Yates has written
Yes, that's how long it will be displayed.
If you need anything else just ask.

I know a lot about mapping, and nothing about scripting

Ok, thanks. I made everything you told me to (I hope). The messages work fine but there's something wrong: the door is open at the start and it closes when countdown ends.
I'm going to PM you the map with triggers (it's just a stub, not an entire map - I just got stuck at the triggers part) so you can see what's the problem.

old Re: Creating a new racing map: a few questions

medeiros
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DAMN IT! I accidently deleted the map. OMG! I'm so fucking stupid. x.x
It had nothing special, just the triggers, but they took some time to me to make them... shit... Yates I think this is asking too much but... could you make a map for me with those triggers? Without any tiles, just entities. PM me it or e-mail me it. I'd be REALLY happy for this! I don't know how I could reward you... but you'd definitely be on the main credits list.
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