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old Re: Counter-Strike 2D 0.1.1.9

KimKat
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Yea kind of like POD-bot for Counter-Strike (well in a way), lol. I'd enjoy the NPC enemies alot more if they were more lifeful in they movements, but currently they only move when they see a player and go to the players death locations, perhaps that's good, perhaps that's bad. Ah well, at least it's a idea to add life to this game, I am still not sure. It's not really necessary but adds more detail and uhm realism? yea. Hope someone agrees with me on that.

old Re: Counter-Strike 2D 0.1.1.9

SRAN
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when i go to IRC CHAT and i press tab i get exeption access violation and that is always not just sometimes.

old Re: Counter-Strike 2D 0.1.1.9

DC
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the whole tab thing (no matter which textbox you had focused) has already been fixed for the next release. no additional reporting about that necessary.

old Re: Counter-Strike 2D 0.1.1.9

TheOn1yLefT
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Stupid S**T don't like it...

The god damn scout is still way overpowered it fires like a d.eagle and deals 100dmg come on!!! DC do you play cs2d really in every server you enter scout is removed or everyone uses it. hell and i tough i can go back to standard mode with balanced weapons
(anyway cool npc's and other thing's "most map editor...)

old Re: Counter-Strike 2D 0.1.1.9

DC
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impossible to find a balancing that everyone likes.

servers could easily change the weapon damage values if they don't like the balancing... there are commands for that.

old Re: Counter-Strike 2D 0.1.1.9

KimKat
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Yeah, the mp_wpndmg command is there for you. Also the damage factor in general could be changed easily, so no need to complain there.

old Re: Counter-Strike 2D 0.1.1.9

Night Till Death
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DC i know you dont want to spoil or tell whats going to be in the new version but will you add more NPCs like Houndeye,Bullsquid,Alien Grunt?

Sometimes the NPC's just wont spawn and instead there is a shadow that you can kill... (annoying when you really need an npc in a certain place) I also cant find the Grunt SFX... i just wanted to make them more realistic but seems i cant find the SFX folder with his sounds...its not in the NPC folder either...

old Re: Counter-Strike 2D 0.1.1.9

DC
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I don't announce any features unless they're already implemented. so no comment on possible new NPCs or whatever.

the soldier/grunt uses sounds from the regular players. doesn't have own sounds. didn't want to waste space

shadow bug thing: never saw this. can you somehow reproduce this bug? when does it happen?

old Re: Counter-Strike 2D 0.1.1.9

medeiros
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Night Till Death has written
well i can make some screenshots if you want to...its basicly when the npc must spawn but wont...instead a shadow appears that cant move but is killable

Hmm, quite annoying random bug. Happened to me lots of times.

old Re: Counter-Strike 2D 0.1.1.9

DC
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do you use entities to spawn these NPCs or Lua scripts? if you are using scripts: please provide them.

old Re: Counter-Strike 2D 0.1.1.9

Night Till Death
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here it is DC as you can see the shadows exist but the NPCs dont there are suppose to be grunts there
only entities no scripts
IMG:https://img846.imageshack.us/img846/9485/b4a1calhounsurvival0000.jpg
edited 2×, last 31.03.11 08:06:24 pm

old Re: Counter-Strike 2D 0.1.1.9

Passer
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Now i love it
ADDED
Each tile on map can have own brightness setting
ADDED
Each tile on map can seamlessly blend with an adjacent tile

old Nice :D

Amaguya
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Thanks for update!!
mp_postspawn is good.

old Cooll!!!

Gavr
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Cooll!!!Thanks for work!!!CS 2d the best!!!
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