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Englisch Beta 0.1.2.0 Suggestions & Ideas

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alt Re: Beta 0.1.2.0 Suggestions & Ideas

Danikah
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TheKilledDeath hat geschrieben
Zitat
4.Make RPG-7 to shot inacuate it shoot straight like a AWP!!!(fail)
The only inaccuracy RPGs have is in the y-axis. CS2D is 2D, so it doesn't have any y-axis. Everything is completely right the way it is.

Wait a minute...
Isn't the Z-axis what you are talking about?
In 3D, the Z-axis determines the height, and Y and X axises(axises?) are the forward-backward and left-right movements in 2D. But it's maybe different in different programming languages...

alt Re: Beta 0.1.2.0 Suggestions & Ideas

DC
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Starkkz hat geschrieben
I think, DC Should add a Lua hook wich allows to see when a command is parsed as client.. for example..

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addhook("clientparse","ClientParseHook")
function ClientParseHook(id,command)
end

I think that would able us to create console commands for clients.

this would mean that I would have to execute Lua scripts on the CLIENTSIDE. which NEVER happens in CS2D. the client does not even have the Lua scripts of the server - and I'm not going to change that. for security and other reasons.

that's also the reason why some of the other insane ideas here will never work. Lua scripted weapons for example.

you absolutely can't compare the Lua system of Carnage Contest (were you can script your own weapons with nearly unlimited possibilities) with the system of CS2D. they are entirely different and that has many reasons.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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TheOn1yLefT hat geschrieben
Easly:
1.make scout weaker it fucks totally gameplay!

Server hosters can do that themselves ( cs2d cmd sv_wpndmg , cs2d cmd sv_wpndmg_z1 , cs2d cmd sv_wpndmg_z2 )
@TheKilledDeath: Change the sv_ (server command) to mp_ (multiplayer command) and it'll work.
@TheOn1yLefT: To be fair with you, the Scout weapon doesn't fuck up gameplay but the Laser weapon does.

IMG:https://www.unrealsoftware.de/img/i_codehelp.png
The weapon damage commands as they are.

mp_wpndmg_z2 [Zoom x 2] damage.
mp_wpndmg_z1 [Zoom x 1] damage.
mp_wpndmg [No-Zoom] damage.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Vectarrio
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I have some suggestions for commands:
1. Lua images stuff:
-Another command for lua image - freescale. that means you can scale image not just by x and y, but by more coordinates. Like that:
IMG:https://img818.imageshack.us/img818/3913/17742549.png


-add ability to show only part of image, like one tile of tileset.
2. Object things:
-add any command to set object's health, like cs2d cmd sethealth sets player's health.
-add any command to move object, like cs2d cmd setpos moves player.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Hador
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Vectar666 hat geschrieben
2. Object things:
-add any command to set object's health, like cs2d cmd sethealth sets player's health.
-add any command to move object, like cs2d cmd setpos moves player.


but then each object would need a separate object ID, how would you do that?

alt Re: Beta 0.1.2.0 Suggestions & Ideas

DC
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(1) the image thing (at least the scaling) is not/hardly possible. blitzmax' standard graphics engine does not support it afaik. it would probably require slow pixel operations which would lead to lags on big images or old pcs.

(2) hador: each object (NPC) already has it's own ID (you can get those using Lua). so this would be possible. it's actually planned already.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Fiz
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an idea:
Ability to make half-walls in editor, So it would cut the wall/obstacle tile in Half and then merge the nearest floor tile into it. Haven't really thought about it, just something you may be able to develop.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

StirlizZ-Fapicon
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.. There is one more suggest:
@DC, put all texts in game into one or few .txt files. Like "help" files. I think it`s not so hard to ignore that. If you`ll release that - you can forgot about kids, who says "plz, peter, translate game to %LANGUAGENAME%". Kids will translate by their own or download current translation. There is already few translations for cs 1.6, then why you can release it in your cs? CS2d a little bit copy CS 1.6, right? Think about it: cs2d will be more modificatable and there no ways to use text changings for hacking. I`m right?

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Flacko
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@Fapicon
That would be useless. It's already possible (and very easily) with Lua. Why should DC add yet another entity type to the list? (which is already quite big, BTW)
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addhook("trigger","_trigger")
function _trigger(name)
	if name == "random_entity" then
		local x,y = randomentity(0,-1,-1)
		if x~=-100 and y~=-100 then
			local t = entity(x,y,"name")
			if t~= "" then
				parse("trigger "..t)
			end
		end
	end
end
You now only have to trigger random_entity with any of your entities and the script will trigger a random entity.

@Fizzykil
I highly doubt that would be possible. I've seen very few tile engines that support stuff like sub-tiles and other non-square shapes :S

@Vectar
You got my support on that square-blit suggestion
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