English Beta 0.1.2.0 Suggestions & Ideas

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17.04.11 12:00:22 pm
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alluclone1
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•Better light for Editor and Lua

Here is picture like it:

http://img709.imageshack.us/i/zmiceattack30003.png/
17.04.11 03:46:12 pm
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Yates
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Make it possible to give an entitie two names, or more..
(Bit late with this..)
17.04.11 04:44:20 pm
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maPmaKer
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Yates has written:
Make it possible to give an entitie two names, or more..
(Bit late with this..)


Yes it should be added, or maybe we can trick this somehow. I'll be trying this later, but mostly I agree with you Yates.
17.04.11 04:52:29 pm
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Roni
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Yates has written:
Make it possible to give an entitie two names, or more..
(Bit late with this..)

in which way would you profit from this function/possbillity?
17.04.11 05:05:04 pm
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Yates
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Say you have triggered water, and it must go away. But in a cool style that it flows away, but the way you made it flood doesn't look good. With 2 names you can trigger it but in a different way.
17.04.11 06:18:28 pm
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Beautiful
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Add stats and achievements!I want stats
IMG:http://img222.imageshack.us/img222/3912/88070775.png
17.04.11 08:47:32 pm
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KimKat
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Yates has written:
Say you have triggered water, and it must go away. But in a cool style that it flows away, but the way you made it flood doesn't look good. With 2 names you can trigger it but in a different way.
Yeah but it's the same entity name, right? so you wouldn't need two entity names in one entity. You could simply re-trigger it to enable/disable it again. If there is a flaw in it perhaps DC could fix that. Usually this wouldn't work for breakables, but that makes sense... sort of. Hmm, what about making a option for breakables being able to "respawn" after being breaked? I'd like that if it was optional.
18.04.11 07:42:26 am
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OlaFPhp
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What i really want in 1.2.0 is that we can open messages in the game but you can read it in here too.
IMG:http://media.moddb.com/images/mods/1/18/17025/topname.1.gif
IMG:http://img706.imageshack.us/img706/9166/bannerorf.png
18.04.11 09:00:58 am
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ImBack
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I got one, Connect to USGN. Since not all my friends are in my friend's list, I could just connect to any USGN I want to play with them.
in-game: [b].Beast | Valor
18.04.11 09:44:52 am
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Loooser
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i would like to see something like a advanced stealth suit e.g
the player will be completely invisible ,but only for maybe 5 secs and then it has to recharge.also he will get visible when he attacks
IMG:http://i45.tinypic.com/saus1e.jpg
18.04.11 10:49:26 am
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DC
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ImBack has written:
I got one, Connect to USGN. Since not all my friends are in my friend's list, I could just connect to any USGN I want to play with them.

no, this will not be possible for privacy reasons. people can decide who can see where they play by adding or not adding others as friend.
imagine that random assholes can follow you to each server and flame and annoy you all the time. so it's no good idea, right?
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
18.04.11 02:07:25 pm
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Yates
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Why can't we blend the same tile but if it's lighter or darker?
18.04.11 03:20:10 pm
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DC
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because.. well.. that's too complicated.. internally... err... same for blending rotated stuff.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
18.04.11 07:41:42 pm
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v1sual
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DC has written:
@GeNeSiS_MaSoN: because cs2d really doesn't need more weapons atm. maybe if I'm really bored but for now there are more than enough weapons.


I think add more weapons would help. Make more weapons from like CoD (intervention, Scar-H, etc.) put into CS2D, people love it.
18.04.11 08:15:22 pm
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Yates
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No, you didn't listen to him.
If he is really bored and thinks there should be more weapons he will add them.
We have like 60+ so why want more!?
18.04.11 08:21:04 pm
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Prest1Ge
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∗domination flag time ( example if one human need wait 10 sec to dominate, if 2 then 5, if 3-2sec
∗ NPC Friend or Foe and speed edit
∗Func_dynwall - with password
IMG:http://steamsignature.com/status/default/76561198005038283.png
IMG:http://steamsignature.com/AddFriend.png
18.04.11 08:42:31 pm
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Yates
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Prest1Ge has written:
∗Func_dynwall - with password

Then you cna just look on map editor to get it.
But I would like to see a map password. I miss this, one of the reasons is all the people uploading edited stuff.
DC, Please put this back into the game. A lot of us would be very happy.
18.04.11 08:53:52 pm
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DC
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password protection is too easy to remove. so I'm not going to waste my time on this. don't create cs2d maps if you don't want people do edit them. I explained that often enough...

I actually like the domination time idea.
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18.04.11 09:28:02 pm
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Mechanolith
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If you want protection of your maps, do like me:
• Create a "Trigger_Start" Entity (hidden in the map).
• Set it to trigger a "X" name, let's call it "mapcover".
• Create a "Env_Weather" Entity, with the "X" name, in the example, "mapcover", and configure this entity to "Rain" "Amount: 999". (create 3 like this one, well-hidden in the map).
• Create another one, but with the "Snow" and "Amount: 999", and save the map.

illegal WARNING: You must save a backup version of your map (without the mapcover).
illegal You must be really quick in the last step, because if you don't, your CS2D will crash before you save.


Note: Do not use this in small maps, it's useless. And can be easily removed.
18.04.11 09:34:01 pm
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Night Till Death
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Joaopcvcastro - Thats the most easy way to hack the map...people can just activate the minimap icons...find the env_snow entity and remove it... some use HEX editor so they dont have to even go to cs2d to hack a map...
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