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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

Kel9290
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• Improve blending/brightness.
• Make in editor option, to show all folders at the top of the menu and other files at the foot.

• When you close editor (and map loaded) dont show warning message if map not edited.
• Hide player skin using LUA
• Hide player name using LUA (nice for making custom gamemodes like prophunt or hide & seek)
• Change turret upgrade cost/speed using console cmds.
• Give commands to NPC's ("npc_move <x tile> <y tile>")
• Add these options to "Func_Message":
::Show only to:
1. CT.
2. T.
3. Player who triggered this.
edited 4×, last 18.07.11 06:24:30 pm

old Re: Beta 0.1.2.0 Suggestions & Ideas

Jela331
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I wanna new entity called:
info_Noshooting

It will be setted on area X-Y
And you can't shot in that area
When u press button to shot,gun won't fire
it would help alot in some maps

old Re: Beta 0.1.2.0 Suggestions & Ideas

Yates
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*Sigh*

I try not to relate myself with happytown on US.

Get it in your head, lua is there so DC doesn't have to add stupid shit people might want.
It stays a shooting game, end of story.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Rhox
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o yea i got an idea: put some headcrabs as weapons so when you "shot" them a headcrab npc spawn 1 or 2 tiles in front of you! like in half-life

old Re: Beta 0.1.2.0 Suggestions & Ideas

Divine
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I'm not sure about this one (suggestion).

Add ghost mode, like have it 4-5 minutes on average game mode on ghostmode, and make terrorist have a ghost suit, that like if your completely still, your completely invisible to the CT, but if you walk, you are a little bit visible, and if you run, your not totally visible, but ure like a bit easier to spot than if ure walking.

Now for the CTs, they have to stop the Ghosts from planting the bomb but the CTs are completely visible and dont have infinite ammo (thats retarded if they do have infinite, cuz they'd just buy a m249 and spray their asses off, making it no fun).

Now for the map types... It has to be dark in the map, maybe like zm maps, and the maps need to be like lost relics and stuff, like ancient relics, or maybe a metro subway station.

Now for new weapons... You should add a combat axe, and a field shovel... 3 hits or 2 should kill with left click, but 1 hit kill with right click... It should have 2 times or 3 times range from a knife... These weapons shouldn't weight more. Without these weapons it would be really really hard to kill, giving the CTs an advantage every round.

Now for the sound, if you have your volume up loud.. You need to add player sounds, like breathing, so if you stop and listen, the CT may hear the breath and spray around them. And it should be like a breath like as if you had a gas mask on...

Now for the ghost armor... The ghost armor should only be available (NON GHOST MODE) on the weapon/item/armor list. So like add them to the armors "Ghost armor" This will be fun if the admins make events.

Now for the ending.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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Weapon modding, like you are somehow able to add new weapons, what image the weapon will use, dropped image, the rate of fire, burst, what would secondary do, damage, recoil, sound, etc.

NPC modding, able to add new npcs, image, attack interval, damage, and the ability to equip npcs with weapons from the game.
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