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Englisch Server dependant lag.

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alt Re: Server dependant lag.

DC
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the networking/server code has not been touched in the new version. so this is certainly not a problem of 0119. looks like this server is simply.. laggy. for whatever reason.

alt Re: Server dependant lag.

Torque
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No... once again it's not that simple.
The server can't be the problem because other people can play fine there. My connection can't be the problem because I can play fine on other servers. So why does it still occur?

I really like to play on these servers because they are mostly filled with other players. So 'just play on another server' is not much of a satisfying solution for me.

Any idea's on what could be the cause of this situation? Maybe a solution?

alt Re: Server dependant lag.

DannyDeth
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Well, if they are popular servers then you might have lag because of the fact that the server cannot handle all the traffic very well and the packet loss is starting to pile up a little. Best try ping the server while the server is very full and check whether you have a bad packet-loss/ping.

alt Re: Server dependant lag.

PyroCracker
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Torque hat geschrieben
No... once again it's not that simple.
The server can't be the problem because other people can play fine there. My connection can't be the problem because I can play fine on other servers. So why does it still occur?

I really like to play on these servers because they are mostly filled with other players. So 'just play on another server' is not much of a satisfying solution for me.

Any idea's on what could be the cause of this situation? Maybe a solution?



Mayby youre far away? More Distance=higher ping.

If the Server is in europe an your life in australia you got a higher Ping then someone who plays from europe,too

the dont has to be the reason, but that should explain why you have laggs on this server, but other people can play fine on it. and it explains why you can play fine on other servers,too

alt Re: Server dependant lag.

DC
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so at least one of the routing points between your PC and that server seems to be overloaded/"damaged". I'm sorry but I don't think that there is much you can do about that - solution in this case would be to wait.

you could try to ping the server IP to see the connection quality (packet loss and that stuff). maybe I'm wrong and it's a weird bug of CS2D.

alt Re: Server dependant lag.

Torque
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Thanks DC, that makes some sense since my brother (same house) has the same issue.
@Pyro, you should've watched the video...

alt Re: Server dependant lag.

KimKat
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Well, that video was quite laggy indeed.

I think it's problems within gateway nodes, transferring packets at a lesser speed or due to upload/download rates and limits, perhaps this could affect the packet send/receive speed leading to packet losses. But I'm not sure either. I'm quite sure it has to do with switches and all these telecommunication stuff.

alt Re: Server dependant lag.

BrahOrkah
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Wow, you finally understand what lag is, chapeau.
It's quite normal that you get lag spikes sometimes. I have it with every game because my connection is just so shite.

One thing that I have found that occurs more often in this patch is that i often time out, my ping goes up from 800 -> 10.000 and i can still see other players walk.

alt Re: Server dependant lag.

Banaan
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BrahOrkay you don't understand the context. I (strangely?) happen to know that Torque lives in the Netherlands. sH' servers (as well |fruit|'s servers, the other server he showed) are hosted in Germany, about 200 km away (probably). Both are hosted on quite decent servers, not on crappy laptops. That usually results in a ping of 20 to 60 ms on both servers. Yet this time, the ping on sH' servers was extremely high, whereas the ping on |fruit|'s server, which usually is the same as on sH, was normal. This could not be caused by sH' servers, as everyone else had a normal ping.

alt SOLVED!

Torque
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Zitat
so at least one of the routing points between your PC and that server seems to be overloaded/"damaged". I'm sorry but I don't think that there is much you can do about that - solution in this case would be to wait.

you could try to ping the server IP to see the connection quality (packet loss and that stuff). maybe I'm wrong and it's a weird bug of CS2D.


This was the solution. I waited and a routing point was fixed. Now I can play with just as much lag as the others ;). It'd be good if a moderator could close the topic so that people can find the answer in the last post.
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