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ShadowSprite = "gfx/layers/zm_noamz_ShadowMap.png" LightSprite = "gfx/layers/zm_noamz_LightMap.png" function noamz.LoadMapEffects() 	Shadow = image(ShadowSprite,0,1,3) 	Light = image(LightSprite,0,1,3) 	imageblend(Light,2) 	imageblend(Shadow,2) 	imagepos(Shadow,(map("xsize")*16)+16,(map("ysize")*16)+16,0) 	imagepos(Light,(map("xsize")*16)+16,(map("ysize")*16)+16,0) 	imagealpha(Light,0) 	imagealpha(Shadow,0) end
I'm not doing this with the map editor because i wanna change his alpha mode each time, I don't understand why doesn't it change the transparent.
Any help?