English Custom Maps and Stuff

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13.07.10 11:48:20 am
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BetaM
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Multigame! Beta 3 only by mat5b!

http://unrealsoftware.de/files_show.php?file=1766

Couple of changes, like made the whole map and images black (replace the images), fixed the zombie attack game, and added a few things!
13.07.10 12:21:39 pm
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Refresh
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Fapicon has written:
no. I`m make biggest ''map'' in cs2d. it have 65000x65000, called gm_unlimited and looks like giant gm_grassworld.


sorry to say but already created a 100000x100000 map
13.07.10 01:23:33 pm
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Crazyx
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Levic has written:
Fapicon has written:
no. I`m make biggest ''map'' in cs2d. it have 65000x65000, called gm_unlimited and looks like giant gm_grassworld.


sorry to say but already created a 100000x100000 map


WTF? That's a game-crasher map.
13.07.10 03:45:21 pm
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RAVENOUS
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I'd say that this map never will get a normal structure in anyway
"A work of art is the unique result of a unique temperament." - Oscar Wilde
13.07.10 10:14:46 pm
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Crazyx
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There's now a new version of Happy Town X!
> 15.3!

More info and download • here.

>> Alternative Download
IMG:http://i34.tinypic.com/34njwj7.png
13.07.10 10:16:01 pm
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StirlizZ-Fapicon
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why you make a "new version" of happy town? It s yours? I don`t think so. This map created by Happy Camper long time ago and I have firstest version.
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
13.07.10 10:21:27 pm
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Crazyx
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Ugh. If you read the entire briefing you would know why...

Happy Camper? Wasn't it Apple or something?

As you can see, there are LOTS of Happy Towns by LOTS of different people.

Yes, it all came from one map, but since I don't have accurate and proved information about the original map I can't give credits to the original map.

I release Happy Town X separately. If people want to make their own Happy Town, make it from scratch or edit the first one (like I did).
13.07.10 10:31:16 pm
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Aythadis
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Ok, making huge maps like 65000x65000 or even a 100000x100000, isn't always better, it all comes down to how fun, creative, and re-playable a level is. Big maps can show how creative you are, but some people may not like that fact that it would take FOREVER to get around and look at everything. Like me, I've tried a few big maps, like the NYC map, Fallout 3, and con_houses_ru13z. I found them interesting, but got VERY BORING after spending 30 min+ trying to explore everything, and deleted them, (But not Fallout 3, I loved the game, and loved that map.)

But that is just me. I can't enjoy big levels like that. I will just stick to my small (< 50), medium (51-149 ), and large (150-300) levels.

For those people that want to spend the time to make them, go right ahead. I'm not stopping you.
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14.07.10 10:38:04 am
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martis67
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hi can someone say how to do that players spawn with 35 hp?
Learning lua
14.07.10 11:09:52 am
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palomino
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martis67 has written:
hi can someone say how to do that players spawn with 35 hp?

This goes in Lua questions.
zugcxdxtczgvhioj
14.07.10 02:10:20 pm
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StirlizZ-Fapicon
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ka_35hp
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
18.07.10 05:40:10 pm
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suncaller
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plz tell me how to let my map in server list and how to make doors
edited 1×, last 19.07.10 05:27:58 pm
01.08.10 06:36:16 am
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phihung940
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Hey guy ! how to creat a door with the deplay ... ? i mean ... when player press the button the door will open/close but need 2 second to use that button again ??
Gone for good.
01.08.10 06:54:26 am
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Doctor Freeman
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@levic i think that aint true, you cant make a map with that because the mini map blocks it.....
06.08.10 02:08:26 am
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omg
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i cant believe u guys dont even know how 2 use entities!!

the equivalent of a "door" is a dynwall or dynamic wall. what happens is its pretty much a substitute for a wall or obstacle but it can look like any tile and it can be triggered to turn on/off

a usual entity/trigger combination is:
use (triggers "door1")
dynwall (name "door1")

then when some1 uses the use entity itll toggle the dynwall status on or off (making it disappear)

a usual entity trigger for delay doors:
use (triggers "door1a"
delay (name "door1a" delay [in seconds: 1 or 2] triggers "door1"
dynwall (name "door1")

at least thats how i do it

a useful option is the "dont close when blocked" on dynwalls, ud be smart 2 use this unless its intentionally a doorkillzone (like death runs)

another useful thing is the move entity u can use this instead of use as a less spammable way to activate "doors"

also check out my newest map in the file archive (unrealsoftwares)
will code for food
06.08.10 03:10:08 am
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Mawd
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omg, why do you have to explain like that?
try this

suncaller has written:
plz tell me how to let my map in server list and how to make doors


To let your server be in serverlist
read this http://www.unrealsoftware.de/forum_posts.php?post=117400#jn

Trigger_use:
Name: 11
Trigger: 1

Env_Dynwall:
Name: 1
Trigger:

its done now
WIPs : • Lost Souls •
06.08.10 01:32:44 pm
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Spyware
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Diagrams without explanations aren't as effective.
07.08.10 03:19:14 pm
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proxe
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Hey everyone! i am an experienced CS:S mapper and i have now begun editing cs2d maps. Editor works like a charm
I have found the Zombies gamemode underestiamted, not a lot of people play it.
I am starting a new type of zombie map as a tribute to the gamemode
If any of you have ever played Zombie Escape (ZE_) Maps in Counter Strike: Source you know what this will be like
You run through the map, get to a saferoom, Click a button triggering CT Win.
The maps are Zm_flee_(name) maps

BEST GAMEPLAY SETTINGS:

Max Players : 32
Active players: 16v16 (Might have some problems with bots in certain areas).
Fog of war: ON
Zombie damage (taken): 0.7-0.8 (down to 0.4 for greater challenge)
Zombie Speedmod: 3-7
Time Limit: 30 (Per Round, Yes really)

DownloadLink : http://www.filefactory.com/file/b2e2h03/n/zm_flee_bigtown.map
edited 1×, last 07.08.10 04:55:03 pm
08.08.10 01:13:49 am
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Admir
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Spoiler >


No pix no clix
and, why you don't just upload it here?
it's better than other link! also you can post your picture map and edit description anytimes.
My curse will sail against the wind and enrage the earth.
08.08.10 01:35:30 am
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proxe
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hey
please take a look at my new map
it is currently version 1.0
i'd like suggestions for improvements
as title says its called zm_blackcity

http://unrealsoftware.de/files_show.php?file=2078


EDIT:

v.1.1 published

http://unrealsoftware.de/files_show.php?file=2083
edited 8×, last 10.08.10 06:34:58 pm
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