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alt Re: Ideas For UnrealSoftware Site

Yates
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wget http://www.unrealsoftware.de/get.php?get=cs2d_1005_win.zip



It downloads the webpage instead. Where can I find the direct link if there is one and if not can you add one?

Same goes for the dedicated by the way. I actually want to
wget
everything, so...
2× editiert, zuletzt 17.11.17 23:24:26

alt Re: Ideas For UnrealSoftware Site

DC
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Most files are "protected" via the download page. It's intended that you can't wget them. It's basically a hot-linking protection.

Dedicated should be downloadable directly via the links at www.cs2d.com/download
so people can write automated update scripts.

CS2D's setup also has a static direct link at
www.unrealsoftware.de/files_pub/cs2d_setup.exe
(this is from old days, I might forget to update that one in future or even remove it)

In short: /files_pub/ = direct access, including wget
/get.php = no direct access

alt Re: Ideas For UnrealSoftware Site

Yates
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Huh.. Bu.. But I'm a
wget
man by heart and soul. I can't simply download things (I need maps and scripts too) on my desktop, connect to my server via WinSCP (ftw), upload them and call it a day. That's not who I am. Hell I don't even allow passwords for connecting and adding an SSH key for this special CS2D user would just be a bit meh really.

I need my
wget


I don't know of any other way to keep them protected and still allow
wget
, don't suppose you do?
1× editiert, zuletzt 17.11.17 23:07:02

alt Re: Ideas For UnrealSoftware Site

ead
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New command for Steam users. The command sv_rconusers it allows users who have usgn to use rcon, a new command or that implementing with the Steam ID would be a good idea. More also would not have registered users in usgn.

The Steam ID is too large, there could also be an abbreviation to make it easier to usability to get new users using rcon

Admin/Mod Kommentar

Wrong thread. This is for ideas for UnrealSoftware.de sir /DC

alt Re: Ideas For UnrealSoftware Site

BlackBelt
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now with the arrival of new members, it would be very interesting one updated in the file search parameter, such as filtering the search for likes, downloads, or comments

edit: already have forget the drunk bastard here

alt New methods for registering USGN

ead
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Facebook API integration to register users along with USGN ?

Or rather use the Steam API to register users on the USGN platform
lSteamUser
Register the Steam account at the USGN with the same name and also giving the user the option to choose another name and password and email.

alt Re: Ideas For UnrealSoftware Site

DC
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user Starkkz: Smart idea. I like it and I would love to see less unreadable code without proper indentation. Not super easy to do that though because it would require code parsing and detecting keywords/conditions. Also it depends on the used language (different keywords/tokens which influence indentation levels). Right now the forum software does not even let you select the programming/scripting language. I will think about it.

alt Re: Ideas For UnrealSoftware Site

DC
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@user Nova: Yes, I'm aware that there are probably situations where you don't want the default indentation. So if I add it it would probably be optional but enabled by default.

alt Re: Ideas For UnrealSoftware Site

JasJack67
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In my experience there is something "quirky" about the code tag anyways. Sometimes I copy/paste the proper code with proper indent, and it does not indent properly after posting. I have edited correctly indented scripts, and/or mis-indented them on purpose. . . to make it come out looking proper after posting.

I never figured out why the code tag it was doing this. It happens often enough that I generally do not bother trying to edit n fix it perfectly, unless is looks really bad after it posts. Maybe others have this experience, and do not bother either. It is actually a real hassle to try n make them post properly. . .when they are not posting properly.

I'm sure many posted codes are incorrectly written, but I also think many are written correctly, and will just not post correctly. I think many of these codes are written properly, but the posted result is jumbled indentations.
1× editiert, zuletzt 24.12.17 14:54:16

alt Re: Ideas For UnrealSoftware Site

DC
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@user JasJack67: When actual tab characters are used it should be fine. At least I couldn't reproduce problems after a (very) quick test with Chrome. When you however use spaces for indentation it probably won't work as HTML shows any number of normal spaces as one single space. Many editors actually do so for consistent tabbing across platforms / with different tab size settings.

@user VADemon: The replacement tab to 5x  is done in the PHP parsing code and shouldn't lead to problems with displaying. It is however somewhat bad when you copy the code as you'll get the code with spaces instead of tabs. To work around that you can hit quote and copy the real stuff with tabs from the text box.

I may however be able to replace that "render-logic" with actual tabs when using your CSS stuff. Thanks for the links.

Regarding the last links: I have a JavaScript on this page which allows you to use Tab "normally" in the text box when writing things. It works in Chrome, not sure about other browsers.
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