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English Ideas for Counter-Strike 2D 0.1.2.1

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old Game Mode Suggestions :o

ParaBolt
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Hunt the Flag : Find the enemy flag, frag the flag bearer and collect the flag to score. If no-ones holding your flag, the score won't count, so be sure to protect your own flag bearer! If the flag bearer collects the enemy flag, they gain an extra bonus point.

Keep the Flag : There is only one flag, and everybody will want it. If you have it, be careful, because everyone else will want to frag you to stop you scoring! Score one point for every fifteen seconds you can hold the flag, if you can manage that long!

Team Keep the Flag : There is only one flag. Grab the flag and keep it, you'll score 1 flag point for every 15 seconds you keep the flag. Be sure to protect your team's flag bearer!

Escape : The terrorist team starts out in a fortified location and must "escape" to one of the pre-defined escape points. The CT's must exterminate them before they can escape. The Terrorists win the round once 50% of the team has successfully escaped. They can also break into the armory to steal weapons, or just get out of there. The two teams will switch roles after every 8 rounds of play. Both sides can also win the scenario if they manage to wipe the opposition team out.

King of the Hill : King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team’s clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

ohaz
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user Fossil has written
.. How about voice chat ?
Seriously? Why don't you just use the search function and search for "voice chat". This has been suggested a thousand times and has been declined a thousand times.
user HitmanRaider has written
and more guns!!
read my text above and change "voice chat" to "more guns"

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Time
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Some changes in weapon dmg so that smgs will actually be useful (don't reply stuff like - you can change it yourself - that's not what I mean, owners of the public servers would never have the balls do to it themselves, they just go by the defaults). Reduce the spread of glock and famas' burst mode. Make flares last less.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Anders4000
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user EngiN33R has written
There should be a Lua command to end the game in favour of a team or as a draw.

I like this one!

Also, another LUA function should enable you to change int0 to int9 of an entity. I really need this.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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gameaction lua command

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gameaction(0) --> round draw
gameaction(1) --> terrorists win
gameaction(2) -->ct win
gameaction(3,5) --> round restart in 5 seconds
gameaction(4) --> kill all ts
gameaction(5) --> kill all cts
gameaction(6) --> kill everyone
gameaction(7,"de_dust") --> load map

Most are possible with lua, but as a convenience it would be nice.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

J4x
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> My ideas
∗ Lua parameters for npcs
∗ Add weapons names in the translation file so we can edit the names
∗ Make mp5 stronger and ump45 faster
∗ make m249 a little bit lighter it's supposed to be a light machinegun

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Redoxx-
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i got some new weapons ideas,
New weapons

Pistols - [Magnum]
Sniper Rifles - [Caliber]
Other stuff - [artillery strike with remote control] and more
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Npc`s
[spy] [spy team] - it send you movements of enemy team
Counter terrorist
Terrorist

[Fix bugs]
turret bugs,breakable bugs,construction site bug,smoke granade bug, ect...
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