English Ideas for Counter-Strike 2D 0.1.2.1

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07.03.12 10:06:42 am
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DevGru
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Submachine Guns should be more powerful, because it's barely used and it isn't very effective against other weapons. Also their firing rate like MP5 and UMP45 are too slow, not like in real life or in real CS.
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07.03.12 10:16:55 am
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EpicCrisis
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user DevGru has written:
Submachine Guns should be more powerful, because it's barely used and it isn't very effective against other weapons. Also their firing rate like MP5 and UMP45 are too slow, not like in real life or in real CS.


I think their rate of fire should be increased and also lesser weight to be more effective. Sub-machineguns are probably the least used, except for the p90 though.
Another Day Another Shitload Of Shit
07.03.12 06:36:25 pm
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Phenixtri
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agreed with the smg comments. im thinking about making a thread with my ideas but more in depth with gif images to better illustrate some of my concepts still not sure if im gona make it just yet I got alot of mod work piled up in front of me atm
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07.03.12 07:37:18 pm
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Yates
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user Phenixtri has written:
im thinking about making a thread

Stop there. Why would you need to? Posting in this thread is fine, making your own wouldn't matter as DC would read it anyway, even if he didn't and your idea was good it would be quoted loads of times and maybe a mod will suggest this to DC anyway.

So please, the front page is spammed enough as it is.
07.03.12 08:04:28 pm
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Phenixtri
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well the issue is that I would have multiple gifs and paragraphs of details. Also dont want my comments to be lost in a sea of "mor weaponz please " and other such idiot comments which is one of the main reasons that such threads are always closed and made useless.
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08.03.12 04:59:12 am
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Sparty
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user EngiN33R has written:
user Sparty has written:
• When the game/Round finish, Comes up with a Menu Asking for Players/wo/w USGN What Map do you want Next?
And People can Leave Also Players can Talk ONLINE!
• For the Map,Players need to vote what map do they want Next. The Map with 5 or more is played


The map thing can be done with Lua. I'm not sure I understand entirely what the ONLINE talking is all about.

Lol. I was gonna say "And Also Players can Talk ONLINE!"
user DC has written:
@user omg: Actually a pretty good idea...
08.03.12 08:35:25 am
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k 0 z
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Just hade to quote a part of T0x!c~'s goodbye topic on >'#Black#'<'s homepage.
- thank you DC, you made a lot of players stop this game. But not ironically, I really thank you for finally releasing me from the shackles with, officially, the dumbest version of your project. Think about it.
|KillControl| k 0 z www.cs2dkc.co.nr
08.03.12 09:08:49 am
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EngiN33R
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@user k 0 z: Strange. I don't see the dumbness of this version compared to other ones?..
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08.03.12 09:47:31 am
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Big Bang Mafia
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user k 0 z has written:
Just hade to quote a part of T0x!c~'s goodbye topic on >'#Black#'<'s homepage.
- thank you DC, you made a lot of players stop this game. But not ironically, I really thank you for finally releasing me from the shackles with, officially, the dumbest version of your project. Think about it.


this is the best version ever released.
I'm back.
08.03.12 12:48:45 pm
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MikuAuahDark
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new parameter command(maket and makect) there is a shoud a look parameter(0-3). for example in lua: parse("makect "..id.." 2") for SAS, and parse("maket "..id) 0 or only id value is random look
Hello? Are you there, Tae Hanazono?
08.03.12 02:05:59 pm
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k 0 z
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Yea well the most ''elite'' players dont agree with that.
|KillControl| k 0 z www.cs2dkc.co.nr
08.03.12 02:09:13 pm
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EngiN33R
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user k 0 z has written:
Yea well the most ''elite'' players dont agree with that.


Does 'elite' in this context mean 'conservative' or 'ignorant'?
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08.03.12 02:53:46 pm
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Enderwarrior - RUS
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My Idea:
<Advanced Flare>
If you click Secondary Attack while holding flare,
your flare will burn in own hands and stop burning when time out. When it stopped burning, you cant use it again, if you will press Primary Attack it will fly, but will not burn again.
edited 1×, last 08.03.12 03:09:56 pm
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08.03.12 03:26:05 pm
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PyKemis
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A* lua command.

Code:
1
2
3
astart_pathClear(x1,y1,x2,y2,"type")

type --> 1. only walkable, 2. just avoid walls, 3. specify tiles via {}


would be cool
08.03.12 05:14:54 pm
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Yates
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user k 0 z has written:
Just hade to quote a part of T0x!c~'s goodbye topic on >'#Black#'<'s homepage.

Who is he and where is this? Owait, no one cares, the new release is great. What big changed other than the lighting system? - And if you do not like it it's probably because you're so ignorant to learn and play with it.
08.03.12 05:26:46 pm
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Sync
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user k 0 z has written:
Yea well the most ''elite'' players dont agree with that.
Speak for yourself.
10.03.12 05:13:31 pm
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Yates
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I revived it, with a good idea in fact. Something that occurs little.

Anyway, the idea is that when something is on top of a portal it comes out the other end and drops on a random place like a supply.
So, if you have a supply or you die on a portal it comes out the other end like so;

IMG:http://i.imgur.com/5IdW7.png


I'm not quite sure this hasn't been suggested yet, but I can't find it anywhere.
10.03.12 06:06:51 pm
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dENd
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user Yates
I agree.
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11.03.12 12:39:00 am
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deletion
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For a new version:
My advice is to slow down hostages. Their new speed makes it less exciting when you rescue them, it removes ability to track opponents movements, to kill hostages if you can not catch the rescuer, and for rescuer to use their slow speed for an ambush.
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11.03.12 01:23:12 am
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Jela331
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A command for laser mine's laser lenght.

mp_laser_mine_lenght <tiles>
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