Forum

> > CS2D > General > Ideas for Counter-Strike 2D 0.1.2.1
Forums overviewCS2D overviewGeneral overviewLog in to reply

English Ideas for Counter-Strike 2D 0.1.2.1

1,429 replies
Page
To the start Previous 1 218 19 2071 72 Next To the start

old Hey!

VoodooTactical
User Off Offline

Quote
ive got an idea il make weapons on counter strike 1.2.1 how about Fn fal for the ak47 and mp9 for mp5 just tell me how to make guns for counter strike 1.2.1

old Re: Ideas for Counter-Strike 2D 0.1.2.1

BaDgEr
User Off Offline

Quote
user VoodooTactical has written
ive got an idea il make weapons on counter strike 1.2.1 how about Fn fal for the ak47 and mp9 for mp5 just tell me how to make guns for counter strike 1.2.1

IMG:https://www.inferos.pl/images/smilies/facepalm.gif
Just do them in very, very expensive program like paint...

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yamaxanadu
User Off Offline

Quote
@user holy_wariror: : No, That would be seriously overpowered, the RPG and Rocket launcher have their weakness in sense of RPM and SD, having a Gun that has the Destructive capabilities of a grenade launcher but still giving the user a fall-back option that mounts as a Primary Weapon(Normally, the FB option would be pistols, and they are not dangerous) means that a skilled player can easily shell a group before switching to a Automatic Rifle and easily taking out the stunned survivors

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
Admin Off Offline

Quote
I DO read this. and guess what thread I'll read when I work on CS2D? this one. and only this one. so that's why all the suggestion should be here and not scattered around the whole forum (at random unrelated threads..). makes sense, right?

is it really so hard to find the right thread? other people manage to do so as well. without posting stuff in totally random threads first...
edited 1×, last 06.04.12 01:28:54 pm

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
Admin Off Offline

Quote
okay, you didn't get it. let me try to explain it again:
Quote
guess what thread I'll read when I work on CS2D?

I'm not working on CS2D permanently and I'll surely not go through every fucking single thread around here to search for CS2D suggestions when I do so. do you now understand why it makes sense to have all the ideas in ONE place?

it's really not much I'm asking for. why are you making this so hard dude?!

old Re: Ideas for Counter-Strike 2D 0.1.2.1

MAX-russia
User Off Offline

Quote
user DC has written
do you now understand why it makes sense to have all the ideas in ONE place?

Quote
Unreal Software does not realize ideas from others. You can post your idea in the Off-Topic forum anyway.


So what will you say for your self?

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Alistaire
User Off Offline

Quote
user MAX-russia has written
user DC has written
do you now understand why it makes sense to have all the ideas in ONE place?

Quote
Unreal Software does not realize ideas from others. You can post your idea in the Off-Topic forum anyway.


So what will you say for your self?


That's for game ideas. Obviously.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

dENd
User Off Offline

Quote
Moar gunz plz. JK

In the map editor you should add when you are hovering with the cursor above a env_sprite and then pressing X , Y you offset it by +1 but when you hold ctrl+X,Y it offsets by -1 and when you press (2 more random buttons) it will rotate by +1 and when you hold ctrl ... read above

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Commando
User Off Offline

Quote
user Eternal has written
√ Test map when in map editor


A useful idea. It's not really necessary, but a button like that in the map editor would save some time (about ten seconds, to be precise) if you need to quickly test the functionality of one small thing in a map.

I'd also like it if wall shadows cast over adjacent obstacles. And better tile blending...there's a lot to be desired with what we have now.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
Admin Off Offline

Quote
I do. he wants a better placement of the info fields which are displayed in the sample (left) because the health value is covered by the item info box.
To the start Previous 1 218 19 2071 72 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview