Forum

> > CS2D > General > Ideas for Counter-Strike 2D 0.1.2.1
Forums overviewCS2D overviewGeneral overviewLog in to reply

English Ideas for Counter-Strike 2D 0.1.2.1

1,429 replies
Page
To the start Previous 1 220 21 2271 72 Next To the start

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Fossil
User Off Offline

Quote
user EpicCrisis has written
user Fossil has written
How about making snipers view ahead of the player's normal field of vision.


It would be too overpowering.


Then make it a gamble. There would be a 50/50 chance of hitting your target.. or the crosshair would start to shake.. or blurr

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
Admin Off Offline

Quote
this sniper idea is SO old and has been suggested and declined mio times. it would just be super imbalanced and unfair.
all ideas about changing the sniper zoom system will be ignored. it will simply not be changed.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Phenixtri
User Off Offline

Quote
The sniper idea can work but it would require radical changes to the game in terms of weapon behavior, balance, and damage but yes it can be done and it would be alot more like CS 1.6 especially if the snipers field of view was fixed in place and each sniper had its own field length or range so to speak.

Over all CS2D is far from being ready to implement such features and other issues need to be addressed 1st most notably game play, game mechanics, and existing bugs

My earlier post on this thread goes into more precise detail on this.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
User Off Offline

Quote
user EEMIL9 has written
add 2 elite(s) on buy menu and revolvers on buy menu and more characters on team choosing


(more snipers)

huh DC already stated thousand times that he is going to add new weapons. Moreover 2 elites is completely stupid idea, because player is shooting from the middle of his body, which is untrue for 2 pistols.This game is a copy of original counter strike, so there are no need to add new characters because CS has only 4 per team.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
User Off Offline

Quote
user Sparty has written
how about giving the FNF2000 scope and adding the shot like 34 or somthing When scoping

no one uses this weapon anyway lol (or is that just me :>)
Moreover FN2000 have only 1.5x scope or used without scope at all, so I don't think it is needed to add it to cs2d

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SniperME
User Off Offline

Quote
Fix Supply it makes only nade's u cant select anything else. ∗ ∗ ∗ ∗ ∗ (Very annoying)
Fix Weapon balance: p228(to low dmg and not worth to buy please have a look at it) , famas , galil , scout. ∗ ∗ ∗ ∗ ∗
Fix Smg's Get greater RoF and lower accuracy (make it a CQB weapon not just a "joke") ∗ ∗ ∗ ∗ ∗
Fix Download of maps etc. ( It Block and there is no chance to download it ) ∗ ∗ ∗ ∗ ∗ ∗
Fix/make SMG Mag. RE-Buy cost 25$ not 50$ cause they use Pistol ammo ∗ ∗ ∗ ° °

------

Add 4 Skins of ZM like they where all the community misses them ∗ ∗ ∗ ∗ ∗
Add Mortar ∗ ∗ ∗ ∗ ∗ (Its specific cause of Ground-Air-Ground Grenade's)
Add Obstacle building ( HP of barricade ) ∗ ∗ ∗ ∗ °
Add FNF2000 ( Got Grenade launcher) ∗ ∗ ∗ ° °
Add Heavy Machine Gun (HMG) (That can be placed on obstacles and used by soldiers) ∗ ∗ ∗ ° °
Add 2 Elites ( They are 2 ) ∗ ∗ ° ° °
edited 1×, last 10.04.12 03:30:30 am

old Re: Ideas for Counter-Strike 2D 0.1.2.1

oxytamine
User Off Offline

Quote
user SniperME has written
Supply it makes only nade's u cant select anything else. (Very annoying)

Bullshit.
user SniperME has written
Smg's Have greater RoF and lower accuracy (make it a CQB weapon not just a "joke")

You say that like it's a bad thing.
user SniperME has written
Download of maps etc. ( It Block and there is no chance to download it )

There is nothing wrong with download function.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Chex
User Off Offline

Quote
user KpD has written
I think it's boring to always play with the M4 or AK47. The AWP and M3 aren't allowed on dust servers

wow, what dust servers? must be some angry scrub admins

and the SMG's suck as @#!*% .

But they cost less. Ze buying metagame.

The M249 costs 5750$, and for not even the half of that price you get the much better AK.

But it's still viable because OH GOD I LOVE THIS GUN! Maybe it could use a small buff, but whatevah.

The Aug, SG552 are actually overpowered, G3SG1 and SG550 aren't that bad, too.

So I want the SMG's, especially the UMP to be much stronger

SMG's aren't awfully good in 1.6 either, and the UMP is basically a joke in both games.

And I've had good results playing mac10/tmp/p90.


and the M249 has to be more accurate so that you can play at least with 2 or 3 more weapons.


And I don't know if that was already mentioned , but how about changing the buy image view back to the old one, so that you can make bigger buy image skins again? Also adding the names of the weapons to the language file, if that's possible.

Dunno what the old menu looked like

old Re: Ideas for Counter-Strike 2D 0.1.2.1

KpD
User Off Offline

Quote
@user Chex: Whatever, I've never played CS 1.6 (lol). In the old menu you could only see one weapon, not that super big one. I don't know why it was added, so if someone knows, explain it to me.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Phenixtri
User Off Offline

Quote
The weapons do need to be properly balanced to mimic CS 1.6 the SMGs are a joke compare to 1.6 and are pertly the reason guns are not balanced properly >> weapon damage has to be adjusted and tested in a closed beta test to fix this issue and to guarantee proper results.

awp is also over handicapped & should have just reduced its accuracy while not scoped in and reduced mag size to 5 like the real thing to balance it out.

As for the grenade bug on the supply I have the same problem its not BS
To the start Previous 1 220 21 2271 72 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview