The ban reason already is implemented I just forgot to add it to the online documentation. I added it now.
Multiple layers for maps are too hard to implement and they would break many existing scripts that rely on the player position. So this clearly won't happen.
How to make something like multiple layers:
Make first level of the map. Then make 1:1 mapexport, make it blurried and paste as sprite which don't cover the walls on second level of the map.
DC
In the map editor we have env_hurt and Func_Teleport
And the Hurt, hurts everyone and the Teleport, teleports everyone.
Can you make for T and CT.
This way Only CT or T can Teleport and only CT or T can be hurt.
DC
In the map editor we have env_hurt and Func_Teleport
And the Hurt, hurts everyone and the Teleport, teleports everyone.
Can you make for T and CT.
This way Only CT or T can Teleport and only CT or T can be hurt.
DC
In the map editor we have env_hurt and Func_Teleport
And the Hurt, hurts everyone and the Teleport, teleports everyone.
Can you make for T and CT.
This way Only CT or T can Teleport and only CT or T can be hurt.
@ Avo: Shit man, there are many of these team only stuff already in some entities. Adding more is useful, making a simple 5-6 line is stupid to do and many people do not know Lua. It's best if this was added. Not everything should be done with Lua, you know.
@ Avo: Shit man, there are many of these team only stuff already in some entities. Adding more is useful, making a simple 5-6 line is stupid to do and many people do not know Lua. It's best if this was added. Not everything should be done with Lua, you know.