English Ideas for Counter-Strike 2D 0.1.2.1

1,429 replies
Goto Page
To the start Previous 1 2 ... 57 58 59 ... 71 72 Next To the start
08.07.12 11:46:00 pm
Up
archmage
User
Offline Off
Add parameter to cs2d cmd equip for amount to equip
Code:
1
2
3
equip id item [count]

equip 1 87 1 - would equip 1 laser mine instead of 3
We must secure the existence of our people and a future for white children. 14/88
08.07.12 11:53:11 pm
Up
krabob
User
Offline Off
user archmage has written:
Add parameter to cs2d cmd equip for amount to equip
Code:
1
2
3
equip id item [count]

equip 1 87 1 - would equip 1 laser mine instead of 3


Same should be done with cs2d cmd spawnitem
People help the people
09.07.12 12:00:00 am
Up
Avo
User
Offline Off
And also
equip <player> <item id> <count> <count2>

count for mines,grenades, snowballs
and
count & count2 for ammo in weapon (when gun)
09.07.12 06:10:25 am
Up
PyKemis
User
Offline Off
Mapcycle as a parse command.

ex:
Code:
sv_mapcycle "de_dust,cs_desert,ctf_cs2dfortress"
09.07.12 09:57:27 am
Up
hobo man445
User
Offline Off
hmm since cs2d has its own map editor it could have a skin editor? that way i dont have to keep going on paint and back on cs2d to check my skin
09.07.12 10:09:49 am
Up
Sparty
Reviewer
Offline Off
user hobo man445 has written:
hmm since cs2d has its own map editor it could have a skin editor? that way i dont have to keep going on paint and back on cs2d to check my skin

omfg.. Hell no..You can make one..
user DC has written:
@user omg: Actually a pretty good idea...
09.07.12 11:06:23 am
Up
Snurq
BANNED
Offline Off
Fix the bug that stealth armor doesnt properly stealth a player.

Sometimes in my script when i do setarmor 206, the player appears stealthed to himself, but not to others. This was the case in 0.1.1.9, don't know if it's fixed already.
09.07.12 11:34:31 am
Up
BaDgEr
User
Offline Off
user hobo man445 has written:
hmm since cs2d has its own map editor it could have a skin editor? that way i dont have to keep going on paint and back on cs2d to check my skin

Pointless idea.
New skinning technic: You can make a weapon in map editor using tiles, make mapexport and resize it 32 times smaller. (I must try it.)
09.07.12 11:39:58 am
Up
user BaDgEr has written:
user hobo man445 has written:
hmm since cs2d has its own map editor it could have a skin editor? that way i dont have to keep going on paint and back on cs2d to check my skin

Pointless idea.
New skinning technic: You can make a weapon in map editor using tiles, make mapexport and resize it 32 times smaller. (I must try it.)
That was my idea, damn it, you're fast.
09.07.12 01:57:47 pm
Up
Yates
Reviewer
Offline Off
user Snurq has written:
Fix the bug that stealth armor doesnt properly stealth a player.

Sometimes in my script when i do setarmor 206, the player appears stealthed to himself, but not to others. This was the case in 0.1.1.9, don't know if it's fixed already.

It has been fixed, setarmor now shows everyone what the player is wearing. But equip still does not.
09.07.12 04:38:03 pm
Up
DC
Admin
Offline Off
That's because equip doesn't work with armors. Guess why there's setarmor.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
09.07.12 05:38:38 pm
Up
sCy
User
Offline Off
That ******* undo in editor. I again ruined a map because there isnt one, so I wasted time.. Seriously, thats what we SERIOUSLY need..
Memento mori.
10.07.12 03:04:11 am
Up
Phenixtri
User
Offline Off
Yea I think that in the future making the CS2D client and shared files in a similar manner to CS 1.6 and CS:S.

For example im talking about letting the player use and see their own skins on sv_pure 0 servers while on sv_pure 1 servers the player would be able to see and use the servers content.

The temporary DLed files from the server would not override or replace their existing skins.

All servers would remain sv_pure 0 thus the game will not be alter and people will still be able to use their custom or default content.

Only custom and or mod servers would have sv_pure set to 1. So for example HL2D servers could let players use their HL themed content if only on that server.


I'm sure this would require loads of coding work but I believe that in the long run this would greatly improve CS2Ds gameplay and would expand the player base as people would be able to easily enjoy new custom maps, skins, sounds, scripts, and so forth.

It would also open a door of near limitless options for CS2D modders



Another thing I would like to see is server side scripts for primarily the weapons/equipment and other purposes as well. This would help modders tremendously.

And as a bonus no one would ever have to request another weapon for CS2D again They could easily make it themselves.

just some basic options like

damage "per round/shotgun pellet.

type "shotgun pistol smg rifle exc"

Primary Fire type

Secondary Fire type

rate of fire "from 0 [semi auto] to 10 [1500 rounds per min]"

reload speed "scale of 0-10 [for shotguns this would only affect the time it takes to reload 1 shell at a time. face it we all want the shotguns to reload properly like in all the other CS games]"

accuracy "0-10 scale based on how wide the weapons arc of fire is"

Just some ideas Ive had floating around my head if you have any questions just ask.
IMG:http://media.moddb.com/images/groups/1/5/4712/Valve2DUserbar.png
10.07.12 06:40:07 am
Up
Ahmad
User
Offline Off
I once made a map then instead of saving it,i loaded another map over it .Those 2 buttons should not be close to each other.
10.07.12 08:20:31 am
Up
Cirno
User
Offline Off
I want more weapons :3
I'M STRONGEST!!~ IMG:http://www.touhouproject.it/home/giffole/1245174190253.gif
10.07.12 09:17:57 am
Up
Misho
User
Offline Off
Map editor:
Env_Click
When you click on it with the mouse it will trigger your object.
It will have only for CT or TT and for both.
10.07.12 09:37:38 am
Up
Cure Pikachu
User
Offline Off
@user Misho: We have Lua for those. See cs2d lua hook clientdata and cs2d lua cmd reqcld
IMG:https://i.imgur.com/uUrye71.png
IMG:https://i.imgur.com/xpsyQRX.png
10.07.12 10:04:50 am
Up
SkullzOrig
User
Offline Off
@user Misho: You are proffesional mapmaker?
and I don't understand what env_click you are trying to explain
10.07.12 11:27:25 am
Up
Xseba360
User
Offline Off
user Phenixtri has written:
Yea I think that in the future making the CS2D client and shared files in a similar manner to CS 1.6 and CS:S.

For example im talking about letting the player use and see their own skins on sv_pure 0 servers while on sv_pure 1 servers the player would be able to see and use the servers content.

The temporary DLed files from the server would not override or replace their existing skins.

All servers would remain sv_pure 0 thus the game will not be alter and people will still be able to use their custom or default content.

Only custom and or mod servers would have sv_pure set to 1. So for example HL2D servers could let players use their HL themed content if only on that server.


I'm sure this would require loads of coding work but I believe that in the long run this would greatly improve CS2Ds gameplay and would expand the player base as people would be able to easily enjoy new custom maps, skins, sounds, scripts, and so forth.

It would also open a door of near limitless options for CS2D modders

Would be also cool if the sv_pure command would have second option to use content from U.S.G.N. servers instead of the game server/client content.

I believe it also would be cool to add autoupdate which downloads only files that has been changed.
example:
content.dat/txt/whatever inside the client sys folder would define version of files in the game. and same file in U.S.G.N. servers would define the newest versions of the files.

If the file gfx/weapons/m4a1.bmp in the client has version 5 and the server says the newest one is 6, the version 6 is downloaded

If sfx/radio/roger.ogg in the client has version 2 and the server says the newest one is 2 then it's not downloaded.

If the file is not existing in the content file it will be downloaded from server

If the file gfx/sprites/palm.bmp should be removed from the client. In the server content file it's version would be "Removed"

Hope this could get implemented. cookie
IMG:http://badges.steamstatus.com/profile/default/steam/76561198000864663.png
10.07.12 01:40:29 pm
Up
Yates
Reviewer
Offline Off
user Phenixtri has written:
For example im talking about letting the player use and see their own skins on sv_pure 0 servers while on sv_pure 1 servers the player would be able to see and use the servers content.

32 players with over 100 skins. Hell no. Plus I don't want to see someone else's skin on my screen, that's why people change them.

user Phenixtri has written:
I'm sure this would require loads of coding work but I believe that in the long run this would greatly improve CS2Ds gameplay

Someone with a penis skin just ran across my screen, great improvement you got there.
Also I could just make all my skins fusia. Invisible everywhere.

user Phenixtri has written:
[Random shit about making weapons]

This has been posted a fuckillion times. Stop it already.
To the start Previous 1 2 ... 57 58 59 ... 71 72 Next To the start