Forum

> > CS2D > General > Ideas for Counter-Strike 2D 0.1.2.1
Forums overviewCS2D overviewGeneral overviewLog in to reply

English Ideas for Counter-Strike 2D 0.1.2.1

1,429 replies
Page
To the start Previous 1 28 9 1071 72 Next To the start

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DevGru
User Off Offline

Quote
Submachine Guns should be more powerful, because it's barely used and it isn't very effective against other weapons. Also their firing rate like MP5 and UMP45 are too slow, not like in real life or in real CS.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
User Off Offline

Quote
user DevGru has written
Submachine Guns should be more powerful, because it's barely used and it isn't very effective against other weapons. Also their firing rate like MP5 and UMP45 are too slow, not like in real life or in real CS.


I think their rate of fire should be increased and also lesser weight to be more effective. Sub-machineguns are probably the least used, except for the p90 though.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Phenixtri
User Off Offline

Quote
agreed with the smg comments. im thinking about making a thread with my ideas but more in depth with gif images to better illustrate some of my concepts still not sure if im gona make it just yet I got alot of mod work piled up in front of me atm

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yates
Reviewer Off Offline

Quote
user Phenixtri has written
im thinking about making a thread

Stop there. Why would you need to? Posting in this thread is fine, making your own wouldn't matter as DC would read it anyway, even if he didn't and your idea was good it would be quoted loads of times and maybe a mod will suggest this to DC anyway.

So please, the front page is spammed enough as it is.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Phenixtri
User Off Offline

Quote
well the issue is that I would have multiple gifs and paragraphs of details. Also dont want my comments to be lost in a sea of "mor weaponz please " and other such idiot comments which is one of the main reasons that such threads are always closed and made useless.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Sparty
Reviewer Off Offline

Quote
user EngiN33R has written
user Sparty has written
• When the game/Round finish, Comes up with a Menu Asking for Players/wo/w USGN What Map do you want Next?
And People can Leave Also Players can Talk ONLINE!
• For the Map,Players need to vote what map do they want Next. The Map with 5 or more is played


The map thing can be done with Lua. I'm not sure I understand entirely what the ONLINE talking is all about.

Lol. I was gonna say "And Also Players can Talk ONLINE!"

old ...

k 0 z
User Off Offline

Quote
Just hade to quote a part of T0x!c~'s goodbye topic on >'#Black#'<'s homepage.
- thank you DC, you made a lot of players stop this game. But not ironically, I really thank you for finally releasing me from the shackles with, officially, the dumbest version of your project. Think about it.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Big Bang Mafia
User Off Offline

Quote
user k 0 z has written
Just hade to quote a part of T0x!c~'s goodbye topic on >'#Black#'<'s homepage.
- thank you DC, you made a lot of players stop this game. But not ironically, I really thank you for finally releasing me from the shackles with, officially, the dumbest version of your project. Think about it.


this is the best version ever released.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

MikuAuahDark
User Off Offline

Quote
new parameter command(maket and makect) there is a shoud a look parameter(0-3). for example in lua: parse("makect "..id.." 2") for SAS, and parse("maket "..id) 0 or only id value is random look

old Advanced Flare

Enderwarrior - RUS
User Off Offline

Quote
My Idea:
<Advanced Flare>
If you click Secondary Attack while holding flare,
your flare will burn in own hands and stop burning when time out. When it stopped burning, you cant use it again, if you will press Primary Attack it will fly, but will not burn again.
edited 1×, last 08.03.12 03:09:56 pm

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yates
Reviewer Off Offline

Quote
user k 0 z has written
Just hade to quote a part of T0x!c~'s goodbye topic on >'#Black#'<'s homepage.

Who is he and where is this? Owait, no one cares, the new release is great. What big changed other than the lighting system? - And if you do not like it it's probably because you're so ignorant to learn and play with it.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yates
Reviewer Off Offline

Quote
I revived it, with a good idea in fact. Something that occurs little.

Anyway, the idea is that when something is on top of a portal it comes out the other end and drops on a random place like a supply.
So, if you have a supply or you die on a portal it comes out the other end like so;

IMG:https://i.imgur.com/5IdW7.png


I'm not quite sure this hasn't been suggested yet, but I can't find it anywhere.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

deletion
BANNED Off Offline

Quote
For a new version:
My advice is to slow down hostages. Their new speed makes it less exciting when you rescue them, it removes ability to track opponents movements, to kill hostages if you can not catch the rescuer, and for rescuer to use their slow speed for an ambush.
To the start Previous 1 28 9 1071 72 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview