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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

EpicCrisis
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user hobo man445 has written
Team walls? something like tf2? acts like a wall (eg.) for ts but cts can walk through it.(sorry if this was posted before)


The teamgate could be used so Ts can't go into the CT spawn point, they die instead. I don't think there's a type of wall to let pass CTs only.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

hobo man445
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Well since its a wall for (eg.) Ts they can shoot at it and a CT can hide behind it and wont get shot, the Gatewall thing would take the damage, prob get destroyed after some time, since you cant really repair gatefields (swinging wrench in the air) i guess it can have a slow auto regen.

-If they die its a bit.. meh, it should act like a wall or something (i guess this would create a lot of awp campers inside) = +1point for making this idea mapeditor only stuff.
but if used correctly on big maps this would prevent spawn camping

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

mafia_man
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> Hooks:
shoot >


> Functions:
proj_create >
proj_remove >


Other values like x, y, rotation, speed should be changable via object (Pointer to blitzmax object)
Example: proj.x = 123.

old Bot sugestion

JohnLOL
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Tip-The bots could be smarter, because they are completely lost on some maps

(Sorry the english-I use the Google translate)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DevGru
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Since there's two flare3.bmp images (The ones in gfx folder and sprites folder), maybe the muzzle flash will use the one in the gfx folder and the light will use the one in the sprites folder so we could edit one of them without changing the appearance of the other one. Like we want to edit the muzzle flash, but it changes the light.

Hard to explain, sorry.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DevGru
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@user Shawni: Muzzle flash and light uses both flare3.bmp image, they should both use a different one so when we edit the flare3.bmp to look like a muzzle flash it wont affect the change the light sprites on maps because they use a different one.

The street light object uses flare3.bmp for its light.

Again, hard to explain. If you still don't understand, ask somebody else what I'm talking about.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DevGru
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If you can't understand it, then just shut the fuck up because you don't even give a shit about what I commented.

You're the first one to react about what I commented, so you're the first one so far who can't understand.

Edit: Stop being butthurt about that "Nope.avi" I commented in the Steam games thread, you're mocking me with it by commenting it all over the website. Stop being a douche because I said that in the thread to prove you wrong.
edited 2×, last 31.12.12 11:30:06 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

WinterPwnd
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user Shawni has written
No, you have to shut up and deal with that because you can't even make someone understand you.


Have you went full retard mode recently or what? He explained it clearly and his explenation was REALY simple, if you can't understand english, don't bother posting in the english section.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

BaDgEr
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user DevGru has written
Since there's two flare3.bmp images (The ones in gfx folder and sprites folder), maybe the muzzle flash will use the one in the gfx folder and the light will use the one in the sprites folder so we could edit one of them without changing the appearance of the other one. Like we want to edit the muzzle flash, but it changes the light.

Hard to explain, sorry.

I understood. You want two sprites for muzzle flash and street light. It will help to edit muzzle flash's sprite.
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