English Ideas for CS2D - READ THE FIRST POST (OP)!

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17.06.13 03:16:03 pm
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Alias
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I hope that you will inform us of the fact that to go to you to make DC.

I hope that that is going to arrange quickly. √
[AC¡D] clan
17.06.13 08:32:46 pm
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_Yank
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What would be useful :
Rank parameter for player lua command.
Muzzleflash skin. To change the flash color when a player shots.
edited 1×, last 18.06.13 01:22:18 pm
18.06.13 12:27:38 pm
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sqpp15
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I got an idea, it's so simple to do this, i think..
colorful smokes.. so in map-editor, if you make a fog or something, that will be red or blue or same...
Useful for some cool maps
19.06.13 01:29:19 am
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Rainoth
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user sqpp15 has written:
I got an idea, it's so simple to do this, i think..
colorful smokes.. so in map-editor, if you make a fog or something, that will be red or blue or same...
Useful for some cool maps

You can do this in lua.

----------
I wanted to ask for some kind of improvement on "env_object" since it has very few objects and I guess it would be cool to have more which are in motion.

But
Code:
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if player(id,"flashed")
if player(id,"shaked")
is my top priority.
19.06.13 02:09:20 am
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limonata
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player(id,"usgnname")

will be fine.
23.06.13 01:02:05 am
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floria
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i would like if you put final kill cam or death cam, (how did the killer killed you), like black ops II,
One shot, one kill no luck, just skill. ~AWP
23.06.13 02:33:11 am
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Matsu-Kiri
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user floria has written:
i would like if you put final kill cam or death cam, (how did the killer killed you), like black ops II,


No offense intended, but that sounds like a pointless suggestion considering the fact that it says in the top right corner who killed you and with what weapon. This game is only 2d, I don't see why a kill cam would be necessary.
IMG:http://oi42.tinypic.com/24dhlr9.jpg
23.06.13 07:25:19 am
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threatx
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More npcs
23.06.13 08:51:07 am
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TheBosS_
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Add levels. Same as Black Ops II
23.06.13 09:09:06 am
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Snark
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user TheBosS_ has written:
Add levels. Same as Black Ops II

Lua.
23.06.13 05:55:50 pm
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Matsu-Kiri
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What's with the constant add this "same as Black Ops II" in CS2D? Haven't they heard of Lua or been to a server using a Lua script... *sigh*
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23.06.13 07:37:54 pm
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DarkBooy
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there is one :x
edited 1×, last 23.06.13 08:01:42 pm
Vote for you'r favorite server [2012/2013] thread cs2d your Favourite Server & Enjoy on these maps file File does not exist (13871) & file cs2d de_fun_snow (3)
23.06.13 07:44:55 pm
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Rainoth
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user DarkBooy has written:
Make Reason For Ban someone ..


Ahem. Please check everything before suggesting an already made thing
23.06.13 09:26:15 pm
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iii
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a return for freetimer(), which gives the passed time
24.06.13 01:56:24 am
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SmD
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Add better textures something more like this:

IMG:http://mutantfactions.net/images/screenshots/subvein003.jpg


cs2d just dont looks so good.
25.06.13 12:50:08 pm
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DarkBooy
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make on addhook vote , returns , True / False
Vote for you'r favorite server [2012/2013] thread cs2d your Favourite Server & Enjoy on these maps file File does not exist (13871) & file cs2d de_fun_snow (3)
25.06.13 01:41:59 pm
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Krimhorn
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user SmD has written:
Add better textures something more like this:

IMG:http://mutantfactions.net/images/screenshots/subvein003.jpg


cs2d just dont looks so good.


There are tilesets/player skins, you know?
25.06.13 04:19:55 pm
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SmD
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Yes i know but its not really changing the graphic of the game.
25.06.13 07:09:21 pm
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Alistaire
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Equip things with an ammo count, or strip equipped weapons from bullets.

Code:
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parse('equip id 32 30 90')
parse('equip id weapon ammo_current ammo_backup')


Code:
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parse('strip id 32 10 0')
parse('strip id weapon stripped_current stripped_backup')


Or set things with certain bullets..

Code:
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parse('setbullets id weapon ammoin ammo')


----

Set things in a certain mode.

Code:
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parse('setmode id weapon mode')
edited 2×, last 25.06.13 07:33:54 pm
IMG:http://i.imgur.com/5zhwOTP.png
25.06.13 08:27:17 pm
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Rainoth
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user Alistaire has written:
Equip things with an ammo count, or strip equipped weapons from bullets.

Code:
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parse('equip id 32 30 90')
parse('equip id weapon ammo_current ammo_backup')


Code:
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parse('strip id 32 10 0')
parse('strip id weapon stripped_current stripped_backup')


Or set things with certain bullets..

Code:
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parse('setbullets id weapon ammoin ammo')


----

Set things in a certain mode.

Code:
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parse('setmode id weapon mode')


The first part would be SO convenient. What do you mean about weapon mode, tho ?
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