English Ideas for CS2D - READ THE FIRST POST (OP)!

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07.07.15 08:50:46 am
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Mora_rus
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Editor:
Env_Decal: use table instead of field.(like it is in item entity, where i need to take'em from the table)
or like it is in the Logo section, but anyway there should be a field of it's id, bcs if someone wanna for change it by lua, or whatever..
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
15.07.15 12:40:40 pm
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Rattle189
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The ability to drop armour (both normal and special) for whatever reason.
Not a professional Destiny 2 Esports player.
15.07.15 12:58:36 pm
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gamus
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@user Rattle189: It is possible with a script.
15.07.15 01:15:31 pm
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Pirates killer
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Guys i think that if every thing can be done with script aren't going to be added , then i guess nothing important will be added in the next versions . why ? because EVERY THING CAN BE DONE BY SCRIPT. btw how u made this game ? scripting and modules is the answer !
file cs2d [PK]Admin script V2 (32) Newbie scripting.
15.07.15 01:26:10 pm
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XoOt
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@user Pirates killer: you're wrong, cs2d is harcoded so its impossible to do everything by creating scripts. Example - map editor features.
15.07.15 04:43:27 pm
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Captione
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How about some correction on firing AWP? It should be shoot then shell eject not both at the same time.
17.07.15 11:04:32 pm
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gamus
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Menu music.
19.07.15 10:33:46 am
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Talented Doge
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Add an official bind of changing moving methods(between absolute and relative)
Talented Doge
19.07.15 10:51:57 am
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Fraizeraust
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@user Talented Doge: Is not that hard to make a bind yourself, y'a know. To create a bind for moving methods, you must use the cs2d cmd relativemovement command and to bind it you must to do this process, below.

> For say:
Code:
1
/bind x relativemovement 1

> Adding in controls.cfg file:
Code:
1
bind "x" "relativemovement 1"

I mentioned also the second method because in the first method, when you close CS2D, your bind key will not be saved so you have to do the second method in this case. I chose the x key as an example. You'll notice that the movement behavior is changing while pressing the bind key and vice versa. Just saying anywyay.
19.07.15 12:20:01 pm
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DC
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@user Pirates killer: The game is not scripted in Lua as user XoOt said. Lua support has been added in later versions. It's an optional addition and the game would work without running a single Lua statement. Lua scripts can only hook into the actual code were I let them so you definitely can't do anything in CS2D with Lua.

@user Talented Doge: In addition to what user Fraizeraust said: I don't think that many people use cs2d cmd relativemovement at all but maybe I'm wrong. The game is pretty unplayable with it imho
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
20.07.15 01:45:12 pm
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Pagyra
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What about implement some features from exists and usefull metamod plugins into CS2D?
Jaba TV >
High Ping Reducer >
20.07.15 02:16:28 pm
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THEMUD
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I suggest to change the hud radar to a better one, which the tiles and the walls can be shown in it. Thus it can be more realistic and more fun will be added.
I don't know what I'm doing with my life.
20.07.15 02:18:40 pm
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J192
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@user THEMUD: Similar to CS:GO's radar? But wouldn't that require a unique image file for every map?
20.07.15 03:07:28 pm
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THEMUD
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@user J192: No, as basic as DC can make. The way that the radar can only show walls and tiles without detailed graphics, the way that let players at least see the difference between walls and tiles.
I don't know what I'm doing with my life.
20.07.15 04:09:00 pm
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Pagyra
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user J192:
• it can work as shown tiles at radar

• or mapexport can be used for this too(as it is done in Diablo games)
IMG:http://s019.radikal.ru/i608/1301/d7/6c706f487304.png

Admin/mod comment:

These two first images have been added in a More. Next time use More in case you post two or more images! /user Fraizeraust
21.07.15 02:14:05 am
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Infinite Rain
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@user Fraizeraust:
Mate, spoiler tags are used to hide spoilers, not to hide big pictures (which aren't spoilers in any way). "More" tags are used for what you were implying.

Is it that hard to understand...?
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV

Admin/mod comment:

Heh, my mistake thank you to clear this doubt out, my apologies... /user Fraizeraust
21.07.15 05:51:18 am
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Sparty
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@user Pagyra: that would kill the fun, because we can get bored knowing where everyone is..think something better
user DC has written:
@user omg: Actually a pretty good idea...
21.07.15 07:35:13 am
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Pagyra
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user Sparty: it can show only your team or only players that close to you.
21.07.15 08:50:44 am
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THEMUD
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As a setter for that radar, I can say it shows only your teammates wherever they are. And it shows the enemy who are in-front of you, and visible in the fog of war. In this situation it will add some fun instead of ruin it.
I don't know what I'm doing with my life.
21.07.15 12:47:50 pm
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Pagyra
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Today was uploaded file cs2d portal for grenades (21) -
It is a good idea and I think that all bullets, shells, particles and projectiles must be converted at portals, and this action will have a positive effect on the gameplay.
Also, as realistic interaction can be implement in game with ideas:
Conflagrate - a flamethrower, and a grenade molotov should be lit on players with short period of time.
Stun - explosions and flashes are "stun" near players depending on its distance from explosion.
Increasing at spread of weapons - In case of hit or other interactions at player increases spread of its weapons.
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