English Ideas for CS2D - READ THE FIRST POST (OP)!

3,017 replies
Goto Page
To the start Previous 1 2 ... 82 83 84 ... 150 151 Next To the start
21.07.15 02:03:08 pm
Up
gamus
User
Offline Off
Possibility of freezing the game. By that I mean: freezing the projectiles, freezing bullets, freezing players.
21.07.15 03:53:26 pm
Up
Rainoth
Moderator
Offline Off
@user gamus: Shouldn't be hard to add. If DC uses Update() method to continue the game flow, he'd just have to stop calling it and everything would stop. That would mean freezing every object (not certain like only projectiles) though, unless each object has different updating method name.
21.07.15 04:04:50 pm
Up
_Yank
User
Offline Off
@user Rainoth: That would also freeze the runtime and there would be no way to resume it.
21.07.15 04:07:47 pm
Up
Rainoth
Moderator
Offline Off
If the whole game is run via such method, yes. However if only game objects rely on it (and lets say not console) then there's no problem.
21.07.15 04:10:41 pm
Up
_Yank
User
Offline Off
@user Rainoth: Hm. Well, I think this idea should not be added, I can't find any useful function to it.
21.07.15 04:11:42 pm
Up
Rainoth
Moderator
Offline Off
I never said it should be, I just mentioned how I'd probably do it, considering it's BM :3
21.07.15 06:51:20 pm
Up
gamus
User
Offline Off
cmd : freeze <id of the player that won't be freezed>

IDEA:
Skulltag's (Doom) "Time Freeze" orb.
21.07.15 07:23:42 pm
Up
Seekay
Reviewer
Offline Off
@user gamus: Somehow I just knew you were inspired by ZDoom's freeze command :3 Sure makes it a lot easier to take beautiful screenshots.
I know a good slipgate to shove you in
26.07.15 11:15:11 am
Up
The Gajos
BANNED
Offline Off
Hook (speedhack) that runs when somebody is detected by anti-speedhack.
29.07.15 12:30:55 am
Up
saint-
User
Offline Off
When you are spectating a player who gets flashed, you are flashed aswell. When you now switch to spectate another player, you still carry the flash effect from before until it is gone. I think as soon as you switch to another player, you should see the game in his view.
29.07.15 05:13:58 am
Up
XoOt
Super User
Offline Off
@user saint-: i guess it would be better to never get flashed while spectating to actually still can see what's happening.
29.07.15 09:17:43 am
Up
Pagyra
User
Offline Off
Add "fog of war" images or some kind of smoke that is transparent for those players which are in "smoky" area, but is opaque for those players which are outside it.
Add "fog of war" zone which work as room zone - so players who are out of this area can not see that it is happening in this zone (everything is hiding in fog of war), even if between player and this area there are no walls or other obstacles that block its view.

Both of these solutions can be combined into one, but I would like to do it as some kind of moving image - so it to be able to move\rotate\scale and so on.

Add lua commands which allows us to use tile effects(like scrolling, distortion, waves) for images.
Add lua commands which allows us to use animation by frames from image - as done explosion sprite.
edited 3×, last 29.07.15 09:54:48 am
13.08.15 10:16:08 pm
Up
saint-
User
Offline Off
When the serveradmin changes the map from Map A to Map B, many players write "/retry" during the proceeding of the map change to rejoin the server, because you can bypass the map change process and join faster.

What about an automatic "/retry" for everyone, whenever the server is about to change the map?
13.08.15 10:49:46 pm
Up
sayori
User
Offline Off
> Longer you hold grenade, it will fly further (something like this https://www.youtube.com/watch?v=7OYQzlMwTgk at 3:20)
> Open/Close shield like in CS 1.6
> Info_bcamp - like bnode, but bots camp at that position few seconds and when bomb is planted T bots camp whole time (until they need to run from bombsite)
> Improve scope by when you scope once you can see +2 or 3 and when you scope second time +4
> Bot control like in CS:GO
> Death talk option
> On/Off footsteps option
> Can minimize/hide minimap in editor
> Attack2 can be used while is freezetime
> Drop w/phisics (like in video that i puted at 3:43)
> Option for players if they want buymenu like in video
> AWP and Scout shoot flyes until they hit the wall
> Shotguns reload bullet by bullet
> Info_buyzone
> Hostages can use func_teleport
> Func_wallbang (in protepties you can set how strong weapon need to hurt)
> 2DTV or USTV to record demos
> Overwatch system like in CS:GO
@user DC: please say what do you think! I want to know what to don't post again.
IMG:http://steamsignature.com/status/default/76561198159469713.png
IMG:http://steamsignature.com/AddFriend.png

Admin/mod comment:

Actually there is no reason to post anything twice here. /DC
13.08.15 11:09:01 pm
Up
Mora_rus
User
Offline Off
i've repeat myself:
maybe object "Street light" also will have light engine?, just bcs it's looks not good.
It will be automaticaly changed if player have on/off engine.
We can't make the light entity under that street light, or under any entities. This will be looks shitty.
IMG:http://i.imgur.com/fcLD3lv.png
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
13.08.15 11:33:30 pm
Up
saint-
User
Offline Off
user sayori has written:
> Attack2 can be used while is freezetime


Yes, would be cool if we could put the silencer during the buytime. Ora possibility to set in the options, silencer on, whenever you buy a gun with silencer.
14.08.15 02:37:39 pm
Up
sayori
User
Offline Off
I know that there is no reason to post same thing again, i need to know what do you think about my ideas.
IMG:http://steamsignature.com/status/default/76561198159469713.png
IMG:http://steamsignature.com/AddFriend.png
15.08.15 11:41:33 pm
Up
Starkkz
Moderator
Offline Off
I'd like to see LuaFFI available, since it looks like there's not going to be any LuaJIT on Counter-Strike 2D.
lol
15.08.15 11:56:06 pm
Up
Black Wolf
User
Offline Off
Deagle is too powerful in my opinion, sometimes i can kill guy with rifle only with deagle
come 1n1 skype
16.08.15 03:10:26 am
Up
J192
User
Offline Off
@user Black Wolf: An anecdote can't completely judge a weapon's balance. Was the rifle-guy wearing armor? Was the rifle-guy strafing? Was the rifle-guy distracted? Was the rifle-guy at an advantageous position? Was the rifle-guy at a disadvantageous position? Was the rifle-guy injured before confrontation? Was the rifle-guy even firing at you? Was the rifle-guy even real?

All of the weapons are completely unbalanced, anyway. Which is why I suggested the ability to edit nearly all weapon stats via console commands.
To the start Previous 1 2 ... 82 83 84 ... 150 151 Next To the start