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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

J192
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user omg has written
@user J192: maybe range but changing fire rate would be hard to implement i think. if u think like a programmer Xd
Why? This shows that fire rate is the frame delay between shots. While this means the fastest fire rates would only be 1250, 750, 500, and 375 RPM, I don't see why it would be hard to change the frame delay.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Gaios
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user J192 has written
(...) How about fire rate and range too?

I bet it's not possible to do it so easy. Fire rate and Shot range is client-sided.. simply we can't do it, unless user DC will create new server settings that will be implemented before server start.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
Moderator Off Offline

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If an image gets removed by cs2d lua cmd freeimage completely, its image ID will be removed automatically too. So you don't have to worry about that you get a new image with a new value ID though the previous image ID it's still there and setting up to nil manually all the time. Less code. Less hassle.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Playing CS2D

Quote
Maybe chattin' with friends in game would be more better than joining chatbox, plus you have a notifications and history for every person in your chatbox:
the first one:
You have to click to this number of messages(1) to active the chat:
• a notifer, how many ppls wrote to you(near "Friends" title, (Druz'ya)
• how many new messages wrote user to you(near "Nick" of user,(1 message):
IMG:https://i.imgur.com/ODVzjFY.png<br>

second:
• lighted text - new messages become to less lighted after 3 sec of an active opened chat window
• highter colour text - old message(that became to less lighted after 3 sec of an active opened chat window)
• still you can press on this 0 messages to active the chat
IMG:https://i.imgur.com/9U0V0S4.png<br>

the last:
• quick messages to easy talk in the game: invite a guy in the sv, for example if you have no skype or it's eat much of your memory(i remember i had 128mb of ram, and skype+cs2d eat alot of it)
• also had timer (anti-spam)
IMG:https://i.imgur.com/MBbJDSG.png<br>


Also like in the console you may right-click and clean the chatbox.
/ps-that message icon may be:
send message to user in the chatbox, or send a private message to his usgn id(pm).
edited 3×, last 30.01.16 06:46:47 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
Reviewer Off Offline

Quote
It'd be cool the less ammo you currently have loaded in your weapon determines the colour of the hud. So full ammo is the nice bright yellow we have all come to love, but the lower it gets the more red it gets.

old Flashbang

Powermonger
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There is no way to block/stop flashbang flashing players. So, I think that is a thing we need.

I have 2 ideas here:

∗ Add a way to block the flash: I know there is a trick where you can spawn player to remove flash sheeL's | Anti team flashing v1.0

...but it would be easier if flashbang would hit players (no damage), hit hook could detect it and then flash could be blocked by return 1.

∗ Add a realistic flashing: When Fog of war is on, flashbang detonates near you. If you watch the opposite direction (flashbang is not in your view), you should be flashed only a little bit. Full/normal flash when flashbang is in your view.
Just like in CS:GO!
Here is an visual example.


I hope you guys find my ideas interesting and it would be great if atleast one of them (mainly the first one, because it would allow more modding possibilities) makes a way to the game.

Thank you!

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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Wikipedia has written
A stun grenade, also known as a flash grenade, flashbang or sound bomb, is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and an intensely loud "bang" of greater than 170 decibels (dB) without causing permanent injury.

So it is not only light flash - it is sound explosion and it can injury your opponent by relatively soft striking elements (like as shrapnel or rubber buckshot).
Сertainly DC can improve visualization of blinding effect and add effects for standard sounds to increase realism of effects for flashbang grenades.
edited 1×, last 10.02.16 03:21:32 pm

old Some ideas

zazz
User Off Offline

Quote
> I would like to see in the game some new weapons from the newest CS game, maybe add them, or replace them by some of the default ones!

List of weapons:
http://pc.mmgn.com/Articles/CS-GO-Weapons-and-Prices-Guide

• Stun gun (Kills with 1 shot, but 2 tiles range shot, and only 1 use per buy)
• Decoy grenade (it makes a sound of the currently powerful weapon you have in your hands making it look like shots, and adds an enemy icon in the radar)
• Nova (Replaces the normal shotgun)
• Sawed-Off
• MAG-7
• PP-Bizon
• Negev
• Tec-9
• MP7 (Replaces MP5)
• R8 Revolver (It's a new gun for CS:GO)
• SCAR-20 (Replaces the CTs Auto Sniper)
• P2000 (You can choose to spawn with USP or P2000)
• M4A4, and M4A1 (You can choose to spawn blabla)
• CZ75-Auto
• More knifes, you can select them on the menu and use anyone you want without paying a single cent.
• And other more fun weapons that ofc will not be in the buy menu

• Able to select the zoom that you want of the new radar

• More objects to the "env_object" feature
• When you throw a HE Grande into a tile that has "Dirt" propiety, it would be good that when it explodes, an expansive wave of small dust would come out around the explosion, maybe 3x3 tiles.

Ty for reading!

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Avo
User Off Offline

Quote
@user zazz: simply, let's made CSGO2D.

Quote
More objects to the "env_object" feature
Be more specific. More objects? What objects?

Quote
• Able to select the zoom that you want of the new radar
• When you throw a HE Grande into a tile that has "Dirt" propiety, it would be good that when it explodes, an expansive wave of small dust would come out around the explosion, maybe 3x3 tiles.
I like these.

Edit: fixed nick.
edited 1×, last 12.02.16 02:46:30 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
Moderator Off Offline

Quote
@user Avo: You addressed the wrong person. I didn't even suggest these stuffs.

@user zazz: If you were actually bothered to read the thread description for restricted ideas, you will see that suggesting more weapons (especially the fun ones) is strictly forbidden.
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