English Ideas for CS2D - READ THE FIRST POST (OP)!

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29.07.17 02:08:18 pm
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Masea
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user _Yank has written:
I'm against the weapon changing delay suggestion, in my point of view, it would change the gameplay just too much (I bet lots of players will be unable to accept and adapt to it).
Thankfully we got something like settings. That can be optional. Even though, it would take quite long time to get used to it.
Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery: file cs2d Outlast 2 Modification (27)
29.07.17 03:25:18 pm
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DC
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@user _Yank: You can see the player ID and U.S.G.N. ID when hovering a player with your mouse on the scoreboard.
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29.07.17 03:25:23 pm
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SQ
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user Gaios has written:
@user SQ: No, please make column for MVP. Also assists is given if you hit enemy
hit >= 50%
.

Please add
- sound while planting bomb
- sounds while changing weapons
- delay to rechange weapon


Oh hell man...

Sound while planting bomb -> it's already in 1.0.0.4 pre-release
Assists are given when taking 41 damage according official CS sources, but it looks like it feels better when I set damage requirement higher. Also mvp are displayed like this in CSS, having a new column might take too much space, there ain't enough already.

user Gaios has written:
- mp_roundtime could use float numbers

Seriously...

I won't add more stuff into the game.
29.07.17 03:53:17 pm
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_Yank
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@user Masea: The thing is, I can see this getting implemented without an option to disable it, this is constantly happening... I understand that this leads to less fragmentation but still..

@user DC: I know but I don't feel like it's usual, it takes much more time when compared to when having it there from the go. You could add them with a minimal size on the bottom right corner of the avatar icon.

And I get why @user Gaios wants the columns for the MVP icon, right now it looks quite cluttered and way too flashy due to its yellow color. I suggest making it smaller and/or giving it a (grayscale or team color) tint. Just my opinion though.
edited 3×, last 29.07.17 04:02:47 pm
29.07.17 03:54:34 pm
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Hajt
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user SQ has written:
Also mvp are displayed like this in CSS

At the end of round? Can you take a screenshot how does it look like?
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29.07.17 04:13:22 pm
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Masea
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user _Yank has written:
@user Masea: The thing is, I can see this getting implemented without an option to disable it, this is constantly happening... I understand that this leads to less fragmentation but still..
Then changing something that we used to throughout more than 10 years to something which is completely different would be stupid, really.

@user SQ: You needn't that much space for just a star icon. How many times would the player be MVP anyway? Maybe 10? Or 15? If you think that the problem is not only a star icon and as well as the number then yeah, it is actually not.

And now we got a new problem on new scoreboard design which is the really long and badass names/nicks that would overflow.
Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery: file cs2d Outlast 2 Modification (27)
29.07.17 04:22:41 pm
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SQ
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The star icon sticks with username, so it gets smaller if there ain't enough of space, yet you can disable display of them. Also everything is totally finish with bigger resolutions like 1024*768
29.07.17 04:58:47 pm
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Yates
Reviewer
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user DC has written:
@user _Yank: You can see the player ID and U.S.G.N. ID when hovering a player with your mouse on the scoreboard.

The problem is when we want to quickly use a command we need to see it by holding TAB without having to do anything else.

For example, you want to ban someone when they start flaming and raging but they leave before you have the chance to hover over their name - you would have been able to do it if the ID was already visible.

This happens a lot. It is absolutely necessary the ID is always visible on the scoreboard.
29.07.17 05:01:40 pm
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the bamboozle
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@user SQ: Good job, keep it up.
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wow, such signature, much fabulous
29.07.17 05:14:03 pm
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DC
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@user Yates & user _Yank: The number is only relevant for people with administrative rights. For the majority of all users it's not relevant at all. It might even confuse them.

I could make an option to display it but for the majority of players it's useless and would just be confusing and waste of space.

Regarding quick kicking/banning: there's a visual menu for that when you use the regular rcon system. It gets unlocked after using cs2d cmd rcon_pw and is accesible via ESC > 6
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29.07.17 05:40:53 pm
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SQ
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Okay, I'm doing scoreboard more customizable. You will be able to enable each column in the settings. Client sided.

IMG:http://i.imgur.com/hbWB31W.png


More options needed? display id probably.
edited 3×, last 29.07.17 06:59:46 pm
29.07.17 07:50:31 pm
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Mora_rus
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might be if something that hided may be shown when you point player name, and something that is not hidden might work like you did?
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29.07.17 07:59:40 pm
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SQ
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@user Mora_rus: Not something I would like to do. I said, that's all for now.

Though, I would like to build matchmaking dedicated server. That wouldn't really extend the game, but provide small API for future clients.
edited 1×, last 29.07.17 08:11:18 pm
29.07.17 08:38:28 pm
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Vehk
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I'm working on a gamemode and I need a way to get information from the map (mostly positions of different objects and items controlled by a script). This is so a map editor can define something about the map or a position for the script.

Currently I'm using a Func_GameAction entity and using the name to define it's purpose. This works but it would be nice to have a map entity for this use (call it Env_Info or something). It should have a name, int0-9 and str0-9 (see: entity description), and do nothing if triggered.
29.07.17 09:18:40 pm
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mrc
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I almost forgot! Make Molotov buyable (and/or remove Tactical Shield, nobody use it anyway).
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29.07.17 09:21:17 pm
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Masea
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@user mrc: cs2d cmd mp_buymenu

If you meant for default, then it would be too broken.
Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery: file cs2d Outlast 2 Modification (27)
29.07.17 09:45:46 pm
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mrc
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Or make buymenu customizable for both sides (ct/t), so we can do what we want on our servers. Matchmaking dedicated server? Wow.
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29.07.17 10:30:54 pm
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Capii Wilson
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Achievements, Workshop, Co-op Of a 2 with joystick, Skins inventory of weapons
29.07.17 11:58:25 pm
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SQ
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This scoreboard is becoming quite complicated
IMG:http://i.imgur.com/dB4Gnyj.jpg
30.07.17 02:18:13 am
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mrc
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My suggestion for that:

IMG:https://s1.postimg.org/5drnwd7tb/Screenshot_3.png


who cares about the ping of the others anyway? :v
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