CS2D Bug Reports
1,779 replies That's alright. But if I can play with every game what I can play online, how it is even possible to CS2D doesn't work??
Banned because account was used to post nazi stuff
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Happy Killer: That might be due to the distance to the server you are trying to reach. If you're connecting from Tuvalu all the way to Poland there obviously is going to be high latency occuring for you. Especially if the remote host doesn't have good upload stream and reachability in terms of internet connectivity then there will be issues with connection. It's kind of common sense. If both of the server and client had good internet connection then there would have been no problem to connect rapidly but as of your case it's unfortunate. You can hope for better servers near your area if anything.



Banned because account was used to post nazi stuff
Unfortunately I have no real explanation for this. It's a very strange problem. If you can't move your own player it's even stranger because in CS2D you can always move your own player no matter how high your ping is. You can even move your own player when you're not properly connected with the server anymore. Your problem makes no sense. I don't know how this is even possible. Sorry.
edited 1×, last 15.12.13 04:05:11 am
The translation string 0469 "left" seems to be used for two different meanings of the word now. I don't remember seeing that in the previous version.
The first and original meaning is the direction "left". That's how it's used in the editor. The new meaning is "remaining": "Enemy has XX HP left". Needless to say, that is not correct for all languages.
Edit: This is not a bug but a suggestion. If you would include the English language file in the zip file when you ask for beta testing, it would give translators a chance to update their language files before the final release.
The first and original meaning is the direction "left". That's how it's used in the editor. The new meaning is "remaining": "Enemy has XX HP left". Needless to say, that is not correct for all languages.
Edit: This is not a bug but a suggestion. If you would include the English language file in the zip file when you ask for beta testing, it would give translators a chance to update their language files before the final release.
happy camper n Informal a happy, satisifed person (esp in the phrase not a happy camper)
17.12.13 06:28:03 am
Tried searching but didn't find anything about this, sorry if it's already been reported.
When starting up a server/game, regardless of game mode, the bombexplode hook is triggered.
script to reproduce:
result:
This example is in Construction game mode. Also game("bombplanted") is returning true even when there is no bomb planted.
The bug only occurs at server start, not between rounds. The hook still functions correctly when a bomb explodes.
Workaround:
Just ignore the first call and it should work fine after.
When starting up a server/game, regardless of game mode, the bombexplode hook is triggered.
script to reproduce:
Code:
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test = {}
addhook("bombexplode","test.bombexplode")
function test.bombexplode(id,x,y)
print("-------------------------------------------------------------")
print('game("bombplanted") = ' .. tostring(game("bombplanted")))
print('game("sv_gamemode") = ' .. tostring(game("sv_gamemode")))
print("-------------------------------------------------------------")
print("why is this hook being called when there's no bomb exploding?")
print("-------------------------------------------------------------")
end
addhook("bombexplode","test.bombexplode")
function test.bombexplode(id,x,y)
print("-------------------------------------------------------------")
print('game("bombplanted") = ' .. tostring(game("bombplanted")))
print('game("sv_gamemode") = ' .. tostring(game("sv_gamemode")))
print("-------------------------------------------------------------")
print("why is this hook being called when there's no bomb exploding?")
print("-------------------------------------------------------------")
end
result:
This example is in Construction game mode. Also game("bombplanted") is returning true even when there is no bomb planted.
The bug only occurs at server start, not between rounds. The hook still functions correctly when a bomb explodes.
Workaround:
Just ignore the first call and it should work fine after.
The turrent have a bug, that when it shot a enemy and you are in the fire line of the turrent, you receive damege from this turrent.

The turrent have a bug, that when it shot a enemy and you are in the fire line of the turrent, you receive damege from this turrent.
That's actually realistic. Check if friendly fire is enabled or not, this can probably be turned off if friendly fire is off as well.
I'm not sure if it's just me but the range of the m3 feels farther in the new version (0.1.2.3)
People are getting killed from even 4-5 tiles away
People are getting killed from even 4-5 tiles away
When you are spectator and the player you are spectating gets flashed at the end of the round, you will still see white screen for 2 seconds at the new round.
Not that big of a problem but I think it's still a bug.
Not that big of a problem but I think it's still a bug.

People are getting killed from even 4-5 tiles away
maybe because of new lag compensation?
enjoy it before finish
I think pings are bugged, today I saw some players (from Brazil perhaps) clearly playing with huge latency but their pings were 40-80

Best match: https://www.youtube.com/watch?v=je2Q2XR2Zys
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Quattro:
Your ping was high, not theirs.

Your ping was high, not theirs.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV

Banned because account was used to post nazi stuff