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Englisch CS2D Bug Reports

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alt Re: CS2D Bug Reports

Flacko
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Shouldn't mp_wpndmg_z1 affect the damage done with burst fire/silenced mode (alternate attack)?
IIRC this is the case for the knife, using mp_wpndmg_z1 affects the damage of the secondary attack even though it has no scope.

alt Re: CS2D Bug Reports

DC
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@user Flacko: No, it's not intended that other damage values are used for weapons in silence / burst mode. So this is not a bug. Could be changed though so you have more options to change things.

alt Re: CS2D Bug Reports

THEMUD
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When you want to click "Full Screen" button, it shows the game as Full Screen right, but the width and height there are being like ugly and not equalled.

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DC
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@user THEMUD: Most monitors are widescreen now but CS2D's native resolution (640x480) is no widescreen resolution. That's causing the trouble. You should be able to change that in your video card or monitor settings. CS2D can't influence those settings.

alt Re: CS2D Bug Reports

Yates
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So, anyone else experiencing that the entity that consists of smoke, fire, fog etc. is not working?

Tested on multiple CS2D roots with standard and custom settings. Also tested various map sizes and standard maps that use this entity.

alt Re: CS2D Bug Reports

THEMUD
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The /retry command is bad for reconnecting to the servers.
It makes a lot of bugs like when I joined a little server and typed this command in, it disconnected from the server and connect led again right, but while I'm playing it quited fastly.
Otherwise, I put this command and reconnected to a server, and I wanted to kill someone there. I wasted my ammos on him without killing him.
Also, I put this command and reconnect again, when I want to make a chat say, it has been disappeared!

alt Re: CS2D Bug Reports

DC
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@user Mora: I decided not to iterate over all players twice just for a perfect leg/feet rendering. I don't think that its worth it.

@user _oops: I will examine this one. Probably related to the hud_fireinthehole setting (undocumented but available in the more settings menu) which allows you to turn off that message too.

alt Re: CS2D Bug Reports

Alistaire
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Moving the whole map around too much crashes the game, probably because every time you move it it adds a fall back state.

On my computer I can't move it more than about 10 times without saving, and with saving it moves about 15 times.

Sooo, a map editor feature to move the map X times would be nice too.

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_oops
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i'm not sure this is happened to me only.
whenever i parse cs2d cmd luareset command with script.
cs2d goes crash.
Try this. >

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Pagyra
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I personally use a bind:
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bind "~" "luareset; lua parse('map'..(string.char(32))..(map('name')))"

alt Re: CS2D Bug Reports

GeoB99
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I don't know if you consider it as a bug, but when i get huge lags in a server (e.g 2200 or even more) the CS2D is crashing (it stopped working and returned to desktop and i must open CS2D again).
This is happen rarely and it might happen also to some people or few.

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Random guy
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While i was making my map, everytime i used F12 in the editor (to test the map) the game just went to my taskbar (like if I would have pressed the minimize button) in fullscreen mode. Not a big deal, but it was annoying after the 30th time. This also might only happen to me.

alt Re: CS2D Bug Reports

Yates
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@user GeoB99: Every program does that which does not respond any more. Your PC probably cannot handle all the things you are using at once, and with bad Internet this gets worse.

alt Re: CS2D Bug Reports

KINGGOLDrus
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Unfortunately, the game has many memory leaks

After game launching and quitting:
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ERRORS FOUND:
      0 unique,     0 total unaddressable access(es)
    395 unique, 30680 total uninitialized access(es)
      0 unique,     0 total invalid heap argument(s)
      0 unique,     0 total GDI usage error(s)
      0 unique,     0 total warning(s)
     42 unique,    76 total,  40508 byte(s) of leak(s)
    161 unique,  1084 total, 4225236 byte(s) of possible leak(s)

ERRORS IGNORED:
    373 potential error(s) (suspected false positives)
    627 potential leak(s) (suspected false positives)
    142 unique,   393 total, 488337 byte(s) of still-reachable allocation(s)

After map loading and quitting:
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ERRORS FOUND:
      0 unique,     0 total unaddressable access(es)
    722 unique, 56294 total uninitialized access(es)
      0 unique,     0 total invalid heap argument(s)
      0 unique,     0 total GDI usage error(s)
      0 unique,     0 total warning(s)
     40 unique,    46 total,  32924 byte(s) of leak(s)
    215 unique,  1208 total, 36385615 byte(s) of possible leak(s)

ERRORS IGNORED:
    685 potential error(s) (suspected false positives)
    599 potential leak(s) (suspected false positives)
    534 unique,  1284 total, 1009400 byte(s) of still-reachable allocation(s)

alt Re: CS2D Bug Reports

GeoB99
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Sometimes when i stop playing CS2D and checking the logs is appearing simultaneously those (1x) like this:

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[17:09:55] "  (1x)
[17:09:56] "  (1x)
[17:09:57] "  (1x)
It might be of scripts however NOTE THAT i tested even in New Game and when i disconnected the server in new game is still appearing same (moreover i don't used the scripts, i tested it without scripts).
By the way, this is not a critical bug or it effecting the CS2D but i don't get what's the cause or the reason of it.

alt Re: CS2D Bug Reports

Pagyra
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Today I was trying to understand how work standard parameters of shadows, so for test, I set all its parameters to maximum value:
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shadows 100
shadowshade_obstacle 10
shadowshade_wall 10
shadowz_obstacles 19
shadowz_wall 300
shadow_angle 90
shadow_frameskipping 4
And game crash with this error:
IMG:https://s009.radikal.ru/i307/1504/a3/b4346baf2ee5.png

More then this info about shadowz_obstacles on site is different than in game.
IMG:https://s57.radikal.ru/i157/1504/cb/83e0d2c7842e.png

So maximum value of shadowz_obstacles is 19 (not 300)
So way is for shadowz_wall its minimum value is 20 (not 0)
IMG:https://i003.radikal.ru/1504/e3/b27db0c8dd19.png

Any way even if
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shadow_angle 0 -- Sun(or light source) at zenith point
shadowshade_obstacle 0 -- Size of obstacle shadow equal to size of tile
shadowshade_wall 0 -- Size of wall shadow equal to size of tile
shadowz_obstacles 10 -- Height in this case plays no meaning, but let it be non-zero
shadowz_wall 20 -- Height in this case plays no meaning, but let it be non-zero
shadow_frameskipping 1 -- We need high-quality shadows
So we all know that shadow at noon does not happen.
But if you look at this screenshot:
IMG:https://s019.radikal.ru/i605/1504/91/940a17282368.png

So i think CS2D does not know this and on my map there is shadows)

What's interesting - changes of those options requires restarting map to chane or apply it.
5× editiert, zuletzt 07.04.15 11:56:20

alt Re: CS2D Bug Reports

GeoB99
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@user Talented Doge: Sometimes such errors like EXCEPTION is caused of outdated video cards, firewalls and so on related to it.
Either your firewall may block CS2D or your video card is outdated therefore you must update with newest updates for the video card however i'm not exactly sure if this the cause of your error.
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