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GeoB99
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Just to come think of it, what's up with the development stage of Stranded 3? It's like since ~3 months that there isn't any news posted recently.

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ohaz
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hey @user DC, I like the river stuff!
If you have problems working from week to week, I'd suggest an agile approach. Each week, take some time to recap what you did last week and make plans for what you're going to do next week. Then, use a kanban board IMG:https://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/Simple-kanban-board-.jpg/1920px-Simple-kanban-board-.jpg
to get yourself to do it. The first few weeks you might fail with figuring out how much you can do, but after that you'll get it and you'll be faster. I do this for my projects too from time to time

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GeoB99
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I also concur whether with Sticky Notes or Freedcamp. In this way, you don't have to worry so much about which things were done, to-do and such. Easiest approach and less hassle. Besides, I'm excited that you're still posting new dev blog posts about Stranded 3.

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GeoB99
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@user Punk4elo182:
First page, thread tool Stranded III Dev. Blog hat geschrieben
Participation / Translation
A lot of people already contacted me to offer their help. I'm very thankful for this. Many wanted to translate the game, some wanted to provide music or other stuff. However I'm currently in a development stage where I can't use that help. It's simply too early.

I will develop the game in English (and create a German translation myself) and it probably doesn't make much sense to translate it until it's finished. All strings will be stored externally in text files so everybody will be able to create translations when it's done. Please do not contact me for this until the game is done.

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Klirkz
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I think Shore Detection is a great idea for the rivers. Where should a river end if not in a lake or in the sea (beside swamps)! But I understand lakes above sea level will be enabled in SIII... So shouldn’t you include them in your Shore Detection?

Ps: Allows your terrain so far to have a lake or dry land beneath sea level? The sea is probably that infinite plane again, right?

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VADemon
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Maybe I don't understand something about OOP in Lua, but @user DC: how do you do that?
S3 Blog hat geschrieben
I worked on the Lua API to make it more object oriented. It previously worked like:
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sprite = s3sprite.create(image, x, y)
s3sprite.setColor(sprite, {255, 0, 0})
s3sprite.setRotation(sprite, math.random(360))
s3sprite.setSize(sprite, 3, 3)


Now you can do the same thing with a bit less code:
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sprite = s3sprite.create(image, x, y)
sprite.setColor({255, 0, 0})
sprite.setRotation(math.random(360))
sprite.setSize(3, 3)

How do the new functions point to their own (parent) object?
Normally you'd use sprite:setColor(color) for OOP which equals to sprite.setColor(self, color) -- correct me if I'm wrong.
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