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Englisch Escape del Virus K in HD (alpha soon!)

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alt Re: Escape del Virus K in HD (alpha soon!)

Suprise
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Oh man it's easy.
Func_gamemodes ==> Select 'Load map X' ==> Write in the X box, your map name.

Func_gamemode
Name: load
Trigger:

Trigger_move (or trigger_use, env_breakable, etc..)
Name:
Trigger: load

alt Re: Escape del Virus K in HD (alpha soon!)

3RROR
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Just make a typical plot twist (Hollywood) scene:
1#
- Y... You're...
TO BE CONTINUED

2#
- Oh no a random dead end yay we're gonna die cause of the [INSERT RANDOM DISASTER/DISEASE HERE].
And when DAT THING arrives
TO BE CONTINUED

And so many movie/series rip-off end.

alt Re: Escape del Virus K in HD (alpha soon!)

StirlizZ-Fapicon
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I thinking about that:
1. Players trapped in tunnel by redhawk
2. Redhawk`s tentacle aiming on players and shooting
3. Blackhawk suddenly teleports from anywhere and block the tentacle
4. Bh clear way for players and start fight with Rh
5. Players escape from tunnel
6. BOOM
7. Players safe by future of two monsters is unknown...

alt Re: Escape del Virus K in HD (alpha soon!)

Jela331
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user StirlizZ-Fapicon hat geschrieben
I thinking about that:
1. Players trapped in tunnel by redhawk
2. Redhawk`s tentacle aiming on players and shooting
3. Blackhawk suddenly teleports from anywhere and block the tentacle
4. Bh clear way for players and start fight with Rh
5. Players escape from tunnel
6. BOOM
7. Players safe by future of two monsters is unknown...


I think you shouldn't say spoilers.
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