English Transfer by FTP

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21.06.13 08:10:58 pm
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Alexsandro
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Hello guys from us , today I decided to take one question that I have, how I can use the transfer by FTP?

Type I wanted to create two servers, one for transfer and another to play it, hence I thought that when the person entering the transfer server, it downloads the files. dai is redirected to the server to play
I would like to do this to avoid lag during the file transfer.

Good is possible this? and if not, could you please explain only how to use the FTP?

Note: I tried to use once more the files were passed by my client, not by FTP:

Thankful since already. Bye
IMG:http://img130.imageshack.us/img130/8425/2510.png
21.06.13 08:21:07 pm
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Xirot
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Google it.
"What does FTP mean"
Well , in the FTP world I use FilleZilla.
And I really love it.
Yakuza.
21.06.13 08:32:47 pm
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Sneaky
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FTP - File Transfer Protocol

Example :

- = Files Transfering


(You) ------------------------- (Server)

So you transfer the files to the server using FTP (Use FileZilla , its great)
Where ever you go ,your soul goes with you.
21.06.13 08:36:29 pm
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Alexsandro
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No guys, I think you do not understand what I meant
I was wondering of FTP in CS2D

What types of files can I go, if I can get maps or script files only
IMG:http://img130.imageshack.us/img130/8425/2510.png
21.06.13 08:52:13 pm
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Sneaky
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Maps , Scripts , Ogg / Music Files .. etc .. etc
Where ever you go ,your soul goes with you.
22.06.13 02:01:15 am
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Jeferes
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Wait Is It Files Transfer

Is Maps,Ogg,Music?
22.06.13 03:04:01 am
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VADemon
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For in-game transfer you only can use current game server OR HTTP (which should be much faster)
edited 1×, last 22.06.13 04:28:44 am
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22.06.13 04:21:47 am
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PyKemis
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I read your idea and I think it's awesome. If you have separate two servers, this will work really well.

On one server you should put these settings:

cs2d cmd sv_maptransfer 1
cs2d cmd transfer_speed 500
cs2d cmd sv_maxplayers 2

The servertransfer.lst should hold all your images/sounds on this server only.
Upon successful join, you should run cs2d cmd reroute [id] [server_2 IP].

On the other server, you should put these settings:

cs2d cmd sv_maptransfer 0

The servertransfer.lst should also be empty.
22.06.13 04:45:16 am
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cortz
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If it's join speed you're going for, then I doubt it would make much of an impact due to the player being rerouted and especially if both server's are on the same physical server.

Nice idea regardless though.
22.06.13 05:14:21 am
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PyKemis
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Potentially, if you have a CDN, you could add it into your servertransfer.

servertransfer.lst has written:
New since 0.1.1.8: HTTP Downloads
You can also host your files on HTTP webservers instead of your game server.
Use the following scheme to add HTTP file transfers:
scheme: http://www.url.tld/myfile (web URL) > folder/file (local relative path)
example: http://www.unrealsoftware.de/img/icons/cs2d.png > gfx/cs2dicon.png
22.06.13 05:19:54 am
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cortz
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o.O I haven't actually read into that, it might actually work then.
22.06.13 09:24:28 am
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DC
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There is no FTP transfer, just HTTP download. You don't need a full CDN for that. You just need a HTTP webserver like Apache or Nginx which is able to handle HTTP requests. The webserver can even run on the same server as your game server (this wouldn't be very efficient though). Simple (even free) webspace should work as well.

You upload your stuff to this server with an FTP program and afterwards you add the HTTP-links of the files to your servertransfer.lst

It doesn't get easier.
The feature might be broken/unstable though. I don't think that anyone is really using it.. haha...
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
22.06.13 07:34:35 pm
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PyKemis
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I've tried it before and it does freeze the client for the time it takes to download the file. It works, but it's preferred to have a very fast host/cdn for this to work more efficiently than the one provided in-game already.
22.06.13 08:43:02 pm
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sheeL
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The better FTP is the FileZilla client or server
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