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old Classes Script doesnt work

alex72super
User Off Offline

Quote
hello i made a medieval classes script but it doesnt work
It's my first script and i decided to make a classes script
here:
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-- Medieval Classes Script by Alex72super--
-- U.S.G.N: 26737                        --

if sample==nil then sample={} end
sample.classes={}

function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
	menu(id,"Select your Medieval Class,Swordsman|Armor,Assassin|Stealth+Machete,SuicideMan|Chainsaw,Ambusher|Mines+Smoke,Knight|Shield+L.Armor")
end


-----------------------
-- Classes           --
-----------------------
addhook(team,sample.classes.team)
function sample.classes.team(id,team)
	if (team>0) then
		sample.classes.classmenu(id)
	end
end


-----------------------
-- SERVERACTION      --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
	sample.classes.classmenu(id)
end


-----------------------
-- CLASS SELECTION   --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
	if (menu=="Select your Class") then
		if (sel>=0 and sel<=6) then
			sample.classes.class[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	end
end


-----------------------
-- SPAWN             --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id) end
	-- Swordsman
	if ("sample.classes.class[id]==1") then
		parse ("setmaxhealth "..id.." 150")
		parse ("setarmor "..id.." 202")
	end
	-- Assassin
	if ("sample.classes.class[id]==2") then
		parse ("setmaxhealth "..id.." 100")
		parse ("setarmor "..id.." 206")
		parse ("speedmod "..id.." 5")
		return "84,69";
	end
	-- SuicideMan
	if ("sample.classes.class[id]==3") then
		parse ("setmaxhealth "..id.." 100")
		return "85";
	end
	-- Ambusher
	if ("sample.classes.class[id]==4") then
		parse ("setmaxhealth "..id.." 125")
		parse ("setarmor "..id.." 75")
		return "77,53";
	end
	-- Knight
	if ("sample.classes.class[id]==5") then
		parse ("setmaxhealth "..id.." 75")
		parse ("setarmor "..id.." 0")
		parse ("speedmod "..id.." 15")
		return "41,79";
	end

--------------------------
-- You Can't buy        --
--------------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
	return 1
end


-----------------------------
-- You can't catch stuff   --
-----------------------------
addhook("walkover","sample.classes.walkover")
function sample.classes.walkover(id,iid,type)
	if (type>=61 and type<=68) then
		return 0
	end
	return 1
end


-------------------------
-- You Can't Drop      --
-------------------------
addhook("drop","sample.classes.drop")
function sample.classes.drop()
	return 1
end


-----------------------------
-- DEAD Don't drop things  --
-----------------------------
addhook("die","sample.classes.die")
function sample.classes.die()
	return 1
end

old Re: Classes Script doesnt work

Alexsandro
User Off Offline

Quote
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--------------------------------------------------
-- Player Classes Script by Unreal Software     --
-- 28.02.2009 - www.UnrealSoftware.de           --
-- Adds Player Classes to your server           --
--------------------------------------------------

Correct the rows 1 and 2

old Re: Classes Script doesnt work

Gajos
BANNED Off Offline

Quote
now should to work
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-- Medieval Classes Script by Alex72super--
-- U.S.G.N: 26737                        --

if sample==nil then sample={} end
sample.classes={}

function initArray(m)
     local array = {}
     for i = 1, m do
          array[i]=0
     end
     return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
     menu(id,"Select your Medieval Class,Swordsman|Armor,Assassin|Stealth+Machete,SuicideMan|Chainsaw,Ambusher|Mines+Smoke,Knight|Shield+L.Armor")
end


-----------------------
-- Classes           --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
     if (team>0) then
          sample.classes.classmenu(id)
     end
end


-----------------------
-- SERVERACTION      --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
     sample.classes.classmenu(id)
end


-----------------------
-- CLASS SELECTION   --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
     if (menu=="Select your Medieval Class") then 
          if (sel>=0 and sel<=6) then
               sample.classes.class[id]=sel
               if (player(id,"health")>0) then
                    parse("killplayer "..id)
               end
          end
     end
end


-----------------------
-- SPAWN             --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id) end
     -- Swordsman
     if (sample.classes.class[id]==1) then
          parse ("setmaxhealth "..id.." 150")
          parse ("setarmor "..id.." 202")
     end
     -- Assassin
     if (sample.classes.class[id]==2) then
          parse ("setmaxhealth "..id.." 100")
          parse ("setarmor "..id.." 206")
          parse ("speedmod "..id.." 5")
          return "84,69";
     end
     -- SuicideMan
     if (sample.classes.class[id]==3) then
          parse ("setmaxhealth "..id.." 100")
          return "85";
     end
     -- Ambusher
     if (sample.classes.class[id]==4) then
          parse ("setmaxhealth "..id.." 125")
          parse ("setarmor "..id.." 75")
          return "77,53";
     end
     -- Knight
     if (sample.classes.class[id]==5) then
          parse ("setmaxhealth "..id.." 75")
          parse ("setarmor "..id.." 0")
          parse ("speedmod "..id.." 15")
          return "41,79";
     end

--------------------------
-- You Can't buy        --
--------------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
     return 1
end


-----------------------------
-- You can't catch stuff   --
-----------------------------
addhook("walkover","sample.classes.walkover")
function sample.classes.walkover(id,iid,type)
     if (type>=61 and type<=68) then
          return 0
     end
     return 1
end


-------------------------
-- You Can't Drop      --
-------------------------
addhook("drop","sample.classes.drop")
function sample.classes.drop()
     return 1
end


-----------------------------
-- DEAD Don't drop things  --
-----------------------------
addhook("die","sample.classes.die")
function sample.classes.die()
     return 1
end
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