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moved NPC Pack: Ideas

Starkkz
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Hello, I'm creating an NPC mod which I might release for your personal use (actually I'm improving the AI of the old NPC mod I had). But I lack from some ideas, I'm open to suggestions. I currently have done very few npcs.







I'll try to make the NPC you want, just don't choose a hard one, and if you can make a sprite for the NPC it'll be easier for me to make it (I'm not an artist for this job).
edited 4×, last 29.09.13 02:00:45 pm

old Re: NPC Pack: Ideas

useigor
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Hello. Almost 1 year ago i made small list for future about HL1 monsters. Nice to see that you have free time.

One simple request for a start:
Head Crab (HB) >

old Re: NPC Pack: Ideas

D-D3ADxPro
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I think we should have these npcs inside your mod:

#1 Snakes
Most of them come from a different color, but if you get too close, it will bite you, and you will start to lose -5 hp every 2 seconds because of poison. For the posion to stop, it takes 20 seconds.

#2 Mini Golem
These came from Mo'Creatures mod for minecraft. These ones are just mini robots that throw rocks at you. For every rock that hits you, you take away 10 hp.

No Kelvar + Helm = 29 hp
Kelvar = 25
Kelvar + Helm = 18
Light Armor = 15
Armor = 12
Heavy Armor = 6
Super Armor = 2

#3 Spider
These critters could jump to you, and start to take some health from you. Each bite that you get, takes away 20 hp for every single Armor + Kelvars.

#4 Wild Fox
These npcs won't hurt you unless if you hit them. They will start to chase you, and they can avoid some bullets that you shoot. If they get too close, they can bite you and take -15 damage for every single Armor + Kelvars.

#5 Enderman
Originally from minecraft. Only reason why I added them to the list was because they have a special ability. If you look at them for too long, they will teleport randomly (Not through walls or obstacles). They can also teleport behind your back and take away hp. They can also pick up any items on the floor, and carry them away. If you kill a Enderman which has a item, it drops the item, so you can collect it.

old Re: NPC Pack: Ideas

Starkkz
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@user Dynamite07: This is more like a NPC pack for CS2D, it'd be harder to make a complete RTS mod since I haven't finished any mod from long time ago. I intend to finish this first.

old Re: NPC Pack: Ideas

iii
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the headcraps are good.
for a while i thought of a mod which would be named kill the zombie boss, always 5 player against one zombie who becomes bigger and stronger (and get more spacial attacks) if he loses much hp and the player get more abilities if he make more dmg.

old Re: NPC Pack: Ideas

71
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Well, it's seems to be strange and shitty idea but,

I made some kind-a skins "escaped creatures from black mesa" so you can see that there were some experements on them, and they mutated or however you like to name it.

So function of 1st creature is
• Flying
• Throwing electro bombs
Functions of 2nd
• walking
• biting
• tail beat


Look (well I am not the best skiner, sorry .-.):

1st
Spoiler >

2nd

old Re: NPC Pack: Ideas

71
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@user Starkkz: well how I said that's really insane idea, so if my idea will be accepted I will make a normal version, with torso, legs, arms and head. But I just can't name them.

old Re: NPC Pack: Ideas

Night Till Death
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Well Starkkz - id love to suggest making the controller - via topdown view - that is able to shoot its own projectiles. If you need sprites you should talk to Useigor. Since he is a good HL sprite maker.

old Re: NPC Pack: Ideas

useigor
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user Starkkz, i think HB should jump in direction to player but not to player's position. And if HB touch player then he get command "stop jump". Otherwise HB can be easily fooled, which is very sad.
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