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Englisch Template Mod

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Which of temporary mods do you like more?

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Tanks battle
64,10% (25)
Airplanes encounter
2,56% (1)
Starships skirmish
0,00% (0)
Sea fight
5,13% (2)
RPG arena
15,38% (6)
Robots war
0,00% (0)
Mass Effect or Sci-fi arena
2,56% (1)
Remake of classic CS2D gameplay
10,26% (4)
39 Stimmen abgegeben

alt Re: Template Mod

Pagyra
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No, we just need the money (for life) and free time for hobby(lua) )

alt Re: Template Mod

Avo
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@user Pagyra: Maybe I missed that information but how do you make the screen follow your mouse pointer in your tank mod?

alt Re: Template Mod

Pagyra
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Only modding of cs2d + lua scripting as it was earlier in Quake 2D Arena mod.
But now this mod is like basis for other different mods like as:
Pirates wars -
IMG:https://i031.radikal.ru/1405/bd/80061d1ef791.png

Star RPG -
IMG:https://s56.radikal.ru/i152/1303/6f/5b8fc7ada124.png

Tanks wars -
IMG:https://s019.radikal.ru/i626/1403/e0/c1dd6e6f074e.png

Click at screenshot to see a small video about tank mod

Aircrafts battles -
IMG:https://s017.radikal.ru/i434/1401/4e/080da46712bb.png

RPG mod -
IMG:https://s020.radikal.ru/i712/1311/77/a231f746bc4f.png

ME3 mod -
IMG:https://s57.radikal.ru/i157/1310/3e/a819fdf4aaf2.png

Mod of CS2D -
IMG:https://s43.radikal.ru/i101/1403/31/68bc7b5550bb.png

and so on ... if you are still interested, then look at the screenshots above and below this post in this thread
8× editiert, zuletzt 15.07.14 17:10:37

alt Re: Template Mod

Pagyra
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Releases will be, but a little later - at the moment I have no free time.
At http://unrealsoftware.de/ there are many programmers, but unfortunately, they all work on their (small) projects, and do not want to join in a group to make a really high-quality mod. So I think it would be nice to merge your mods with my mod.

In any case, I just wanted to experiment with сs2d, different genres, themes, ... so on (etc.)
And I think it is possible - in fact the "camera control" allows... for example, to turn shooter into a strategy...

If someone does not like the realistic style skins that I use ... well, there are many artists who can redraw it in a standard comic book drawing style like as is in standart cs2d.
1× editiert, zuletzt 19.09.15 09:11:32

alt Re: Template Mod

Rainoth
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Please note that what I'm about to say isn't my thoughts at all. If needed, I shall face consequences for what I'll tell from Yates. He posted it in skype group chat

Zitat
Someone care to login, then post this?:
[19:50:57] Thomas Yates:
Yates hat geschrieben
Die.


I personally don't think it's worth merging as you've already said, realistic stuff doesn't fit well with comic-style. Still, I'm waiting for this mod as I'm really interested in how you made it and what you can do with it (as it seems it has no bounds)

alt Re: Template Mod

Pagyra
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Ok, thanks @user Rainoth:, possible later, after the release of my mod, he changes his mind. It's not critical for me, I just do not have any specific scenario for RPG mod.
I repeat: visual design/style does not affect the gameplay, all skins can be changed with using a graphics package of skins in a pleasing style like as FaqAp try to do it for Quake Arena 2d.

+ Update:
Question: Do I need to check for collisions of images of virtual characters (such as tanks, ships, ... etc.) -
for realize a "tank ramming" or "pushing another player"?
1× editiert, zuletzt 30.03.14 21:08:09

alt Re: Template Mod

Pagyra
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well I'll try, sorry but there is no helpers for me.
1× editiert, zuletzt 15.07.14 17:11:48

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xsiN
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omg those mods are so awesome when do you release hem im so excited about them!!!

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Pagyra
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Everyone is waiting for the releases of mods) but my life also takes my freetime) so date constantly shifted. And by the way I'm still looking good mappers for all my mods.

Update: Added double weapon and feature with shooting of the two hands, including with hands in side. (For pistols and SMG)
IMG:https://s019.radikal.ru/i638/1405/cb/66447dcdd4d9.png

IMG:https://s020.radikal.ru/i707/1405/49/ac127b1b93a7.png


Update: Some screenshots as a progress report
IMG:https://s50.radikal.ru/i130/1405/65/db34dc5e1b22.png

IMG:https://i008.radikal.ru/1408/fb/b766d37fded7.jpg

IMG:https://s020.radikal.ru/i703/1405/78/55e27d3430b4.png

IMG:https://s020.radikal.ru/i714/1405/89/a8ebaf43c58e.png
9× editiert, zuletzt 27.08.14 11:19:46

alt Re: Template Mod

Dousea
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user Pagyra, enough! I don't wanna see your mods' screenshots because they're too beautiful!
1× editiert, zuletzt 08.05.14 15:24:52

alt Re: Template Mod

Pagyra
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there is nothing special - only tanks, road, trees and crosshair and it is non comics style graphics - eg yates not like this style as some others people

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KimKat
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@user Pagyra: Not sure if I'm up for it. Porting maps from one game to another is quite a pain although possible. It just takes time and effort to do it. I can tell you that much.

If you seek mappers willing to do it then it'll probably take a while but sometime around one person may be able to do it for you. The chances are also that nothing will happen and you will have to do it by yourself, so it's like a lottery basically if we're speaking in metaphors. I wish you the best in the creation of this template mod however it seems great.

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Pagyra
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@user KimKat: I understand you, thank you.

There are many initiatives mods - but it's all a result of improved template mod(There are many ideas that have been successfully implemented in it).
And my friend helped me with compiling and encryption for lua scripts - after demo release it will not be available for free editing.

If someone would help me with scripts, then everything would be faster and easier .... because "one head is good - but two is better"
4× editiert, zuletzt 27.05.14 07:21:13

alt Re: Template Mod

Pagyra
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This is not only maps - that few mods are based on one basis mode
1× editiert, zuletzt 03.06.14 16:43:39

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FlamingPhoenix
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I know, but I just like your map. I would want to create something like this, but I'm not enough good...
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