English Bind other players keys

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13.12.13 10:46:55 am
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Sudden Death
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Title said enough, I am doing some scripts, and I want to bind someone keys:
parse("bind w left")
(it's like some shock)
But of course it's done for me not for him.
Any ideas?
Sniffin'Man "If it cannot be done with lua, it must be you mama, coz she's too fat"

Admin/mod comment:

You're doing some scripts? Obvious enough that this should be in the scripts section. Moved /DC
13.12.13 10:54:57 am
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Cure Pikachu
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There's no way you can change other client's client-sided settings (including binds) as server.
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13.12.13 11:31:04 am
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DC
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Yes it's impossible and it has been designed to be impossible. It's a safety measure. Otherwise server owners could do a lot of very nasty stuff.
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13.12.13 01:52:34 pm
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TopNotch
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Yeah, it's impossible.
But, you can use cs2d cmd setpos alternatively.
13.12.13 11:28:11 pm
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Avo
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@user DC: What kind of "nasty stuff" do you mean?
13.12.13 11:37:12 pm
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KimKat
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@user Avo: Well, it should be self-explanatory. The nasty stuff typically involves getting infections via malware or other types of attacks through binds which might be plausible to do if server is able to perform binds on clients and the likes, so yeah that might be the main concerns. user DC is not interested in implementing that type of stuff.
14.12.13 12:19:44 am
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Avo
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Some kind of temporary binds sent to a client could be useful as a solution for ideas like "key down hook" or "key detection hook".

But right, I get the point. That's a pity; many scripts could be done if binding clients by server were possible.
14.12.13 09:45:02 am
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Suprise
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Then why not create a new custom-bind file for the client, that has nothing to do with the original binds?
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